Botanist: Difference between revisions

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(Added territorial, unsure what it does though)
 
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{{JobPageHeader|headerbgcolor=green|headerfontcolor=white|stafftype=SERVICE|imagebgcolor=#eeeeff|jobtitle=Botanist|access=[[Hydroponics]], Maintinance|additional=[[Kitchen]], [[Bar]]|difficulty=Easy to medium, depends how indepth you want to go|superior=[[Head of Personnel]]|duties=Grow things for the chef, make durathread for the crew, practice chemistry by putting weird shit into plants, <s> accidentally blow botany up with said weird shit,</s> whine to science when they forget to upgrade and research botanics.|guides=Right here, dummy.|quote="I wonder if I should combine liquid panty dropper and this gaseous tomato..."}}


== Basics of Botany ==
== Basics of Botany ==
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From left to right -
From left to right -


* '''Green''': Ready to harvest.
* '''Green''': Ready to harvest.
* '''Red''': Low health, caused by toxins/lack of nutrients/low water/end of lifespan.
*'''Red''': Low health, caused by toxins/lack of nutrients/low water/end of lifespan.
* '''Red''' (middle): High weed, pest or toxicity levels.
*'''Red''' (middle): High weed, pest or toxicity levels.
* '''Yellow''': Low nutrients.
*'''Yellow''': Low nutrients.
* '''Blue''': Low water.
*'''Blue''': Low water.


Tools that are of use in botany -
Tools that are of use in botany -  


* '''Plant Analyzer''':  Shows detailed plant statistics.  Shows plant and tray chemical contents and production traits. (also works on crops and plant people)
*'''Plant Analyzer''':  Shows detailed plant statistics.  Shows plant and tray chemical contents and production traits. (also works on crops and plant people)
* '''Cultivator''': Kills Weeds.
*'''Cultivator''': Kills Weeds.
* '''Plant Bag''': Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
*'''Plant Bag''': Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
* '''Wrench''': Used to move your trays around.
*'''Wrench''': Used to move your trays around.
* '''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
*'''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
* '''Spade''': Removes and destroys plants in a tray.
*'''Spade''': Removes and destroys plants in a tray.
* '''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
*'''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
* '''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.
*'''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.


Tools that require techs for use in botany -
Tools that require techs for use in botany -  


* '''Floral Somatoray''': A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant's stats, or mutate a plant's species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.
*'''Floral Somatoray''': A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant's stats, or mutate a plant's species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.


=== Plant growing 101 ===
=== Plant growing 101 ===
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Plumbing allows the creation of several systems to assist you in your work. For example:
Plumbing allows the creation of several systems to assist you in your work. For example:


* Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.
*Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.
* Creating an automated grinding and/or filtering system for harvests.
*Creating an automated grinding and/or filtering system for harvests.


You will need fluid ducts , a plumbing constructor , and potentially a plunger. Those can be found in the Chemistry Lab, or constructed on the medical Techfab.
You will need fluid ducts , a plumbing constructor , and potentially a plunger. Those can be found in the Chemistry Lab, or constructed on the medical Techfab.
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Click expand to see what stats do:
Click expand to see what stats do:


* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.
* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.


The amount of a reagent a plant will produce is ''reagent% x potency x plant capacity''. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment.
The amount of a reagent a plant will produce is ''reagent% x potency x plant capacity''. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment.


* '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
*'''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
*'''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* '''Maturation Speed''': Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* '''Maturation Speed''': Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
*'''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
* '''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
*'''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
* '''Endurance''': Max health. Between 10 and 100.
*'''Endurance''': Max health. Between 10 and 100.
* '''Instability''': The higher a plant's instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it's stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it's possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.
*'''Instability''': The higher a plant's instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it's stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it's possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.
* '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
*'''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
* '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
*'''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
* '''Weeds''': Reduces plant potency and yield. Remove with a cultivator.
*'''Weeds''': Reduces plant potency and yield. Remove with a cultivator.
* '''Pests''': Reduces plant potency and yield. Remove with chems like Pest-B-Gone
*'''Pests''': Reduces plant potency and yield. Remove with chems like Pest-B-Gone
* '''Toxicity''': Hurts health. Can be reduced by overwatering the plant, which replaces water.
*'''Toxicity''': Hurts health. Can be reduced by overwatering the plant, which replaces water.


=== Reagents/Content ===
=== Reagents/Content ===
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List of traits:
List of traits:
{| class="wikitable sortable"
{| class="wikitable sortable"
!Trait name
!Trait name
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|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
|-
|-
!Capacitive Cell Production
|-Capacitive Cell Production
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
|-
|-
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|-
|-
!Densified Chemicals
!Densified Chemicals
|Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced.
|Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced. Halves the maximum yield of the plant, to five.
|-
|-
!Electrical Activity
!Electrical Activity
|Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
|Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
|-
!Expansive Decomposition
|'''''--Unsure what this does fully, seems to make liquid content items shoot out a in slippery cloud that you can't see through when destroyed. If anyone knows exactly what this does, can they update this?--'''''
|-
|-
!Fire Resistance
!Fire Resistance
|Makes the seeds and produce fireproof.
|Makes the seeds and produce fireproof.
|-
|-
!Fungal Vitality
|- Capacitive Cell Production |Fungal Vitality
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. This is a plant type, and is incompatible with other plant types.
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. This is a plant type, and is incompatible with other plant types.
|-
!Expansive Decomposition
|Makes plant spill a foam that carries reagents when squashed. Foam is thick and difficult to see through
|-
|-
!Gaseous Decomposition
!Gaseous Decomposition
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through Strange seeds, or high instability mutations.
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through Strange seeds, high instability mutations, or the rare maintenance plant Odious Puffballs.
|-
|-
!Hypodermic Prickles
!Hypodermic Prickles
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|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with Hypodermic Prickles and Prickly Adhesion traits.
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with Hypodermic Prickles and Prickly Adhesion traits.
|-
|-
!Oculary Mimicry
|-Oculary Mimicry
|The plant gains a pair of googly eyes.
|- Fire Resistance |The plant gains a pair of googly eyes.
|-
|-
!Perennial Growth
|-Perennial Growth
|Plants with this trait don't die on harvest (and can be harvested multiple times).
|- Fungal Vitality |Plants with this trait don't die on harvest (and can be harvested multiple times).
|-
|-
!Slippery Skin
|-Shadow Emission
|Causes the plant, or any products of the plant, to become slippery. The knockdown time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum knockdown is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
|- Gaseous Decomposition |Oposite of bioluminescence, emits shadow/darkness instead of light.
|-
|-
!Spore Emission
|-Slippery Skin
|Emits the contents of the plants into the air. Showing as gas clouds with particulates. Will also match the colour of the chems inside the plant. (One of the more '''FUN''' traits)
|- Hypodermic Prickles |Causes the plant, or any products of the plant, to become slippery. The knockdown time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum knockdown is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
|-
|-Spore Emission
|Emits spores of the plants internal chemicals. One of the more '''FUN''' traits.
|-
|-
!Territorial
!Territorial
|
|This will make the agitated flora have much violent effects
|-
|-
!Weed Adaptation
!Weed Adaptation
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. This is a plant type, and is incompatible with other plant types.
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. This is a plant type, and is incompatible with other plant types.
|}
=== Plant Chart ===
----
{| class="wikitable sortable"
|-
!Name
!Type
|-Traits
!Fermentation
!Source
!Mutates from
|-Mutates into
|-
|-Aloe
|-
|5% nutriment, 5% vitamin. Can be microwaved to create aloe cream.
|- the plant acquires weed-like properties, removing need for nutrients. growth doesn't get slowed by weeds and tray can't be overtaken them. This is a type, incompatible with other types. |Tequila
|MegaSeed Servitor
|
|-
!Ambrosia deus
|Normal
|5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin
|- Type |Fruit wine (50 strength)
|Perennial Growth
|Mutate Ambrosia vulgaris
|Ambrosia gaia
|- Available from
!Ambrosia gaia
|-Normal
|- Aloe |6% nutriment, 5% earthsblood, 5% vitamin
|Fruit wine (70 strength)
|
|Mutate Ambrosia deus
|
|-
!Ambrosia vulgaris
|-Normal
|5% nutriment, 10% Libital, 10% Aiuri, 15% space drugs, 10% toxin, 4% vitamin
|Fruit wine (30 strength)
|Perennial Growth
|MegaSeed Servitor
|Ambrosia deus
|-
!Apple
|-Normal
|10% nutriment, 4% vitamin. Always eaten in one bite.
|Hard cider
|Perennial Growth
|MegaSeed Servitor
|Gold apple
|-
!Bamboo
|-Normal
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it, even with shoes on) or a blow gun (makeshift syringe gun that deals stamina and suffocation damage to the user).
|Fruit wine (10 strength)
|Perennial Growth
|Mutate Sugarcane, Exotic Seeds Crate
|
|-
!Banana
|-Normal
|Drops peels when eaten or destroyed. 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment.
Grind banana peels for (20% of potency) units of pulped banana peel.
|Banana Honk
|Slippery Skin, Perennial Growth
|MegaSeed Servitor, Exotic Seeds Crate
|Mimana, Blue-space banana
|-
!Bell Pepper
|Normal
|8% vitamin, 4% nutriment. Can be baked into roasted bell peppers.
|Fruit wine (20 strength)
|Perennial Growth
|MegaSeed Servitor
|
|-
!Bee Balm Buds
|Normal
|10% Spaceacillin, 5% Sterilizine
|
|
|Evolve Lily
|
|-
!Berry
|-Normal
|10% nutriment, 4% vitamin.
|Gin
|Perennial Growth
|MegaSeed Servitor, Seeds Crate
|Glow-berry, Poison-berry
|-
!Blood tomato
|-Normal
|10% nutriment, 20% blood, 4% vitamin.
|Bloody Mary
|Liquid Contents, Perennial Growth
|Mutate Tomato
|
|-
!Blue-space banana
|-Normal
|20% bluespace dust, 20% liquid dark matter, 10% banana juice, 4% vitamin, 2% nutriment
|Banana Honk
|Slippery Skin, Bluespace Activity, Perennial Growth
|Mutate Banana
|
|-
!Blue-space tomato
|-Normal
|20% bluespace dust, 20% space lube, 10% nutriment, 4% vitamin.
|Fruit wine (80 strength)
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth
|Mutate Blue tomato
|
|-
!Blue cherry
|-Normal
|7% nutriment, 7% sugar, 7% oxygen.
|Fruit wine (50 strength)
|Perennial Growth
|Mutate Cherry
|
|-
!Blue tomato
|-Normal
|10% nutriment, 20% space lube, 4% vitamin
|Laughter
|Slippery Skin, Perennial Growth
|Mutate Tomato
|Blue-space tomato
|-
!Blumpkin
|-Normal
|20% ammonia, 10% chlorine, 20% nutriment
|Fruit wine (50 strength)
|Perennial Growth
|MegaSeed Servitor, mutate Pumpkin
|
|-
!Bungo tree
|-Normal
|Harvest will yield a fruit. Grinding or eating the fruit yields a pit.
'''Fruit:''' 10% nutriment, 10% Universal Enzyme.
'''Pit:''' 10% Bungotoxin, 4% nutriment.
Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
|Fruit wine (10 strength)
|Perennial Growth
|Mutate Cocoa
|-
|-
!Cabbage
|Normal
|10% nutriment, 4% vitamin
|Fruit wine (20 strength)
|Perennial Growth
|MegaSeed Servitor
|-Replica pod
|-
!Cannabis
|Normal
|15% cannabis
|Fruit wine (20 strength)
|Perennial Growth
|MegaSeed Servitor (hacked)
|Rainbow weed, Deathweed, Lifeweed, Omega weed
|-
!Carbon Rose
|-Normal
|10% carbon, 5% plastic polymers.
|Fruit wine (10 strength)
|Perennial Growth, Natural Insecticide
|Mutate Rose
|
|-
!Carpet
|-Normal
|2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles.
|
|Perennial Growth
|Mutate Grass
|
|-
!Carrot
|-Normal
|5% nutriment, 4% vitamin, 25% oculine. Can be carved into a shiv .
|Fruit wine (30 strength)
|
|MegaSeed Servitor, Seeds Crate
|Parsnip
|-
!Catnip
|-Normal
|catnip 10%, Vitamin 6%, Ground Tea Leaves 30%
|
|Perennial Growth
|
|Evolve tea astra
|-
!Chanterelle
|-Mushroom
|10% nutriment
|Fruit wine (40 strength)
|Fungal Vitality
|MegaSeed Servitor, Seeds Crate, can overtake a tray
|Jupiter Cups
|-
!Cherry
|-Normal
|7% nutriment, 7% sugar
|Fruit wine (30 strength)
|Perennial Growth
|MegaSeed Servitor
|Blue cherry, Cherry bulb
|-
!Cherry bomb
|-Normal
|10% nutriment, 10% sugar, 70% Gunpowder
|Fruit wine (80 strength)
|Perennial Growth
|Only available from Xenobiology
|
|-
!Cherry bulb
|-Normal
|7% nutriment, 7% sugar
|Fruit wine (50 strength)
|Perennial Growth, Pink Bioluminescence
|Mutate Cherry
|
|-
!Chili
|-Normal
|4% nutriment, 25% capsaicin, 4% vitamin
|Fruit wine (20 strength)
|Perennial Growth
|MegaSeed Servitor
|Ghost chili, Chilly Pepper
|-
!Cocoa
|-Normal
|10% nutriment, 25% cocoa.
|Creme de Cacao
|Perennial Growth
|MegaSeed Servitor
|Vanilla, Bungo tree
|-
!Coffee arabica
|-Normal
|10% coffee powder, 4% vitamin, 5% nitrogen.
|Kahlua
|Perennial Growth
|MegaSeed Servitor
|Coffee robusta
|-
!Coffee robusta
|-Normal
|10% coffee powder, 4% vitamin, 10% ephedrine
|Kahlua
|Perennial Growth
|Mutate Coffee arabica
|
|-
!Combustible lemon
|-Normal
|5% nutriment, 5% Welding Fuel (can be thrown like an IED)
|Fruit wine (70 strength)
|Perennial Growth
|Mutate Lemon
|
|-
!Corn
|-Normal
|10% nutriment, 20% corn oil, 4% vitamin.
|Whiskey
|
|MegaSeed Servitor, Seeds Crate
|Snapcorn
|-
!Cotton
|-Normal
|None. Can be turned into fabrics by using a loom, buildable with planks.
|Fruit wine (10 strength)
|
|MegaSeed Servitor
|Durathread
|-
!Death berry
|-Normal
|10% nutriment, 8% coniine, 10% tirizene, 4% vitamin
|Fruit wine (50 strength)
|Perennial Growth
|Mutate Poison-berry
|
|-
!Death nettle
|-Weed
|50% fluorosulphuric acid, 50% sulphuric acid. Hurts if you pick it up without botanist's leather gloves, but is a powerful weapon at high potency. You must be on Combat Mode  to hit people, or you'll try to forcefeed them instead. Repeatedly attacking with the same nettle will reduce damage each hit and eventually cause it to wither away.
|Fruit wine (10 strength)
|Perennial Growth, Weed Adaptation, Hypodermic Prickles
|Mutate Nettle, weed mutation
|
|-
!Deathweed
|-Normal
|35% cyanide, 15% cannabis
|Fruit wine (40 strength)
|Perennial Growth
|Mutate Cannabis
|
|-
!Destroying angel
|-Mushroom
|10% amatoxin, 4% mushroom hallucinogen, 20% amanitin
|Fruit wine (60 strength)
|Fungal Vitality
|Mutate Fly amanita
|
|-
!Durathread
|-Normal
|None. Can be turned into durable fabrics by using a loom, buildable with planks.
|Fruit wine (10 strength)
|
|Mutate Cotton
|
|-
!Eggplant
|-Normal
|10% nutriment, 4% vitamin
|Fruit wine (20 strength)
|Perennial Growth
|MegaSeed Servitor, Seeds Crate
|Egg-plant
|-
!Egg-plant
|-Normal
|10% nutriment, egg inside.
|Eggnog
|Perennial Growth
|Mutate Eggplant, Exotic Seeds Crate
|
|-
!Embershroom (numerous mushrooms)
|-Normal
|Yields mushroom stems. 4% tinea luxor, 2% vitamin, 2% space drugs
|Fruit wine (60 strength)
|Fungal Vitality, Bioluminescence, Fire Resistance
|Lavaland
|
|-
!Extradimensional orange
|-Normal
|15% haloperidol, 5% nutriment, 4% vitamin.
|Mindbreaker Toxin
|Perennial Growth
|Mutate Orange
|
|-
!Fairy grass
|-Normal
|15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles.
|Fruit wine (15 strength)
|Blue Bioluminescence, Perennial Growth
|Mutate Grass
|
|-
!Fly amanita
|-Mushroom
|35% amatoxin, 4% mushroom hallucinogen, 10% growth serum
|Fruit wine (40 strength)
|Fungal Vitality
|MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray
|Destroying angel
|-
!Fruiting cactus
|-Normal
|2% vitamin, 2% nutriment, 4% vitrium froth
|Fruit wine (50 strength)
|Fire Resistance
|Lavaland
|Star cactus
|-
!Galaxythistle
|-Weed
|5% nutriment, 10% silibinin
|Fruit wine (35 strength)
|Weed Adaptation, Invasive Spreading
|Mutate Starthistle
|
|-
!Garlic
|-Normal
|15% garlic juice, 10% nutriment
|Fruit wine (10 strength)
|
|MegaSeed Servitor
|
|-
!Gatfruit
|-Normal
|10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver
|Fruit wine (90 strength)
|Perennial Growth
|Xenobiology
|
|-
!Geranium
|-Normal
|5% nutriment, 20% libital
|Vermouth
|Natural Insecticide
|Mutate Poppy
|Fraxinella
|-
!Glow-berry
|-Normal
|10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%.
|Fruit wine (60 strength)
|White Bioluminescence, Perennial Growth
|Mutate Berry
|
|-
!Ghost chili
|-Normal
|4% nutriment, 55% capsaicin, 30% condensed capsaicin
|Fruit wine (50 strength)
|Perennial Growth, Exothermic Activity
|Mutate Chili
|
|-
!Glowshroom
|-Mushroom
|10% radium, 10% phosphorus, 4% nutriment.
|Fruit wine (50 strength)
|Bioluminescence, Fungal Vitality
|MegaSeed Servitor (hacked)
|Glowcap, Shadowshroom
|-
!Glowcap
|-Mushroom
|10% teslium, 4% nutriment.
|Fruit wine (40 strength)
|Electrical Activity, Red Bioluminescence, Fungal Vitality
|Mutate Glowshroom
|
|-
!Gold apple
|-Normal
|10% nutriment, 20% gold, 4% vitamin. Always eaten in one bite.
|Fruit wine (50 strength)
|Perennial Growth
|Mutate Apple
|
|-
!Grapes
|-Normal
|10% nutriment, 10% sugar, 4% vitamin.
|Wine
|Perennial Growth
|MegaSeed Servitor
|Green grapes
|-
!Grass
|-Normal
|2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles.
|Fruit wine (15 strength)
|Perennial Growth
|MegaSeed Servitor
|Carpet, Fairy Grass
|-
!Green grapes
|-Normal
|10% nutriment, 20% aiuri, 10% sugar, 4% vitamin.
|Cognac
|
|Mutate Grapes
|
|-
!Harebell
|-Weed
|4% nutriment.
|Vermouth
|Weed Adaptation, Natural Insecticide
|Can overtake a tray with weeds.
|
|-
!Holymelon
|-Normal
|20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.
|Fruit wine (70 strength)
|Perennial Growth, Yellow Bioluminescence
|Mutate Watermelon
|
|-
!Chilly Pepper
|-Normal
|2% nutriment, 25% frost oil, 2% vitamin
|Fruit wine (30 strength)
|Perennial Growth, Endothermic Activity
|Mutate Chili
|
|-
!Inocybe mushroom (tall mushrooms)
|-Normal
|Yields mushroom caps. 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen
|Fruit wine (70 strength)
|Fungal Vitality, Fire Resistance
|Lavaland
|
|-
!Jumping beans
|-Normal
|5% nutriment, 10% ants
|Fruit wine (10 strength)
|Perennial Growth, Symbiotic Resilience
|Mutate Green Beans
|
|-
!Jupiter cups
|-Mushroom
|10% nutriment, 10% Liquid Electricity (unremovable gene)
|Fruit wine (40 strength)
|Carnivory (unremovable gene), Fungal Vitality
|Mutate Chanterelle
|
|-
!Killer tomato
|-Normal
|10% nutriment, 4% vitamin, can be awoken by using it in hand.
|Demon's Blood
|Liquid Contents
|Mutate Tomato
|
|-
!Koibean
|-Normal
|5% nutriment, 10% carpotoxin, 4% vitamin
|Fruit wine (40 strength)
|Perennial Growth
|Mutate Soybean
|
|-
!Kudzu
|-Weed
|2% nutriment, 4% multiver. Special, see this.
|Fruit wine (20 strength)
|Perennial Growth, Weed Adaptation
|Mutagen weed mutation
|
|-
!Kronkus Vines
|-Normal
|5% nutriment
|Kronkus Extract  (used in making Kronkaine)
|
|Maintenance
|
|-
!Odious Puffball
|-Mushroom
|20% spore toxin, 4% nutriment.
|Fruit wine (50 strength)
|Gaseous Decomposition, Fungal Vitality, Liquid Contents
|Maintenance
|
|-
!Lemon
|-Normal
|5% nutriment, 4% vitamin
|Fruit wine (30 strength)
|Perennial Growth
|MegaSeed Servitor
|Combustible Lemon
|-
!Liberty-cap
|-Mushroom
|2% nutriment, 25% mushroom hallucinogen
|Fruit wine (80 strength)
|Fungal Vitality
|MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
|
|-
!Lifeweed
|-Normal
|35% omnizine, 15% cannabis
|Fruit wine (10 strength)
|Perennial Growth
|Mutate Cannabis
|
|-
!Lily
|-Normal
|5% nutriment, 20% libital
|Vermouth
|Natural Insecticide
|Mutate Poppy
|Spaceman's Trumpet Plant,
Bee Balm Buds
|-
|-Lime
|Normal
|5% nutriment, 4% vitamin
|Fruit wine (30 strength)
|Perennial Growth
|MegaSeed Servitor, mutate Orange
|Orange
|-
|-Meatwheat
|Normal
|5% nutriment, 4% vitamin. When harvested, you can get "meat" from this by using it in hand.
|
|
|Mutate Wheat
|
|-
!Mimana
|-Normal
|10% nothing, 10% mute toxin, 2% nutriment.
|Silencer
|Slippery Skin, Perennial Growth
|Exotic Seeds Crate, Mutate Banana
|
|-
!Moonflower
|-Normal
|2% nutriment, 2% vitamin, 20% moonshine.
|Absinthe
|Purple Bioluminescence, Natural Insecticide
|Mutate Sunflower
|
|-
!Nettle
|-Weed
|50% sulphuric acid
|Fruit wine (10 strength)
|Perennial Growth, Weed Adaptation
|MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray
|Death nettle
|-
!Novaflower
|-Normal
|25% condensed capsaicin, 30% capsaicin, 5% sulfuric acid, 4% nutriment. Can deal burn damage.
|Fruit wine (10 strength)
|Natural Insecticide
|Mutate Sunflower
|
|-
!Oat
|-Normal
|12% nutriment.
|Ale
|
|Mutate Wheat
|
|-
!Omega weed
|-Normal
|30% cannabis, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% methamphetamine, 15% bath salts, 15% krokodil, 15% lipolicide, 10% nicotine
|Fruit wine (90 strength)
|Perennial Growth, Green Bioluminescence
|Mutate Cannabis
|
|-
!Onion sprouts
|-Normal
|4% vitamin, 10% nutriment
|Fruit wine (30 strength)
|
|
|Red onion sprouts
|-
!Orange
|-Normal
|5% nutriment, 4% vitamin.
|Triple Sec
|Perennial Growth
|MegaSeed Servitor, mutate Lime
|Lime, Extradimensional orange
|-
!Parsnip
|-Normal
|5% vitamin, 5% nutriment, 5% aluminium
|Fruit wine (35 strength)
|
|Mutate Carrot
|
|-
!Peanut
|-Normal
|4% vitamin, 1% Nutriment
|Fruit wine (10 strength)
|
|Can be ground into peanut butter
|
|-
!Plasboo
|-Normal
|
|
|
|Mutate bamboo
|
|-
!Plump helmet
|-Mushroom
|10% nutriment, 4% vitamin.
|Manly Dorf
|Fungal Vitality
|MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray
|Walking mushroom
|-
!Pineapple
|-Normal
|20% nutriment, 4% water, 2% vitamin
|Fruit wine (40 strength)
|Perennial Growth, Auto-Juicing Composition
|MegaSeed Servitor
|
|-
!Poison-berry
|-Normal
|10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin
|Fruit wine (35 strength)
|Perennial Growth
|Mutate Berry
|Death berry
|-
!Polypore mushroom (large mushrooms)
|-Normal
|Yields mushroom shavings. 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint toxin. You can craft mushroom bowls from this.
|Fruit wine (20 strength)
|Fungal Vitality, Fire Resistance
|Lavaland
|
|-
!Poppy
|-Normal
|5% nutriment, 20% libital.
|Vermouth
|Natural Insecticide
|MegaSeed Servitor
|Geranium, Lily
|-
!Porcini mushroom (leafy mushrooms)
|-Normal
|Yields mushroom leaf. 6% nutriment, 4% vitrium froth, 4% nicotine
|Fruit wine (40 strength)
|Fungal Vitality, Fire Resistance
|Lavaland
|
|-
!Potato
|-Normal
|10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil  on it. Increase potency and add the Electrical Activity trait for higher capacity. Always eaten in one bite.
|Vodka
|Capacitive Cell Production
|MegaSeed Servitor, Seeds Crate
|Sweet Potato
|-
!Pumpkin
|-Normal
|20% nutriment, 4% vitamin
|Fruit wine (20 strength)
|Perennial Growth
|MegaSeed Servitor
|Blumpkin
|-
!Rainbow weed
|-Normal
|15% lipolicide, 10% mindbreaker toxin,  10% happiness, 5% colorful reagent, 3% psicodine
|Fruit wine (60 strength)
|Perennial Growth
|Mutate Cannabis
|
|-
!Redbeet
|-Normal
|5% nutriment, 5% vitamin
|Fruit wine (60 strength)
|Densified Chemicals
|Mutate Whitebeet
|
|-
!Red onion sprouts
|-Normal
|4% vitamin, 10% nutriment, 5% tear juice
|Fruit wine (60 strength)
|
|Mutate Onion Sprouts
|
|-
!Rice
|-Normal
|12% nutriment.
|Sake
|
|MegaSeed Servitor
|
|-
!Reishi
|-Mushroom
|35% multiver, 35% morphine
|Fruit wine (40 strength)
|Fungal Vitality
|MegaSeed Servitor (hacked), can overtake a tray
|
|-
!Replica pod
|-Normal
|Special. Yields max 2 seeds on harvest.
|
|
|Exotic Seeds Crate, Mutate Cabbage, vendor
|
|-
!Rose
|-Normal
|5% nutriment, 10% granibitaluri, 5% oil. Can prick you if you aren't wearing gloves. Can be made into bouquets.
|Fruit wine (10 strength)
|Perennial Growth, Natural Insecticide
|
|Carbon Rose
|-
!Shadowshroom
|-Normal
|20% radium, 4% nutriment
|Fruit wine (60 strength)
|Shadow Emission, Fungal Vitality
|Mutate Glowshrooms
|
|-
!Snapcorn
|-Normal
|10% nutriment, 20% corn oil, 4% vitamin. Use in hand to pick a snap pop  from the cob.
|Fruit wine (10 strength)
|
|Mutate Corn
|
|-
!Soybean
|-Normal
|5% nutriment, 4% vitamin, 3% cooking oil. Grind for soy milk.
|Fruit wine (20 strength)
|Perennial Growth
|MegaSeed Servitor, Seeds Crate
|Koibean
|-
!Space tobacco
|-Normal
|3% nutriment, 8% nicotine, 5% salbutamol
|Fruit wine (50 strength)
|
|Mutate Tobacco
|
|-
!Spaceman's Trumpet Plant
|-Normal
|5% nutriment, 15% Polypyrylium Oligomers
|Fruit wine (10 strength)
|Natural Insecticide
|Mutate Lily
|
|-
!Starthistle
|-Weed
|None
|
|Weed Adaptation
|Can overtake a tray
|Corpse Flower, Galaxythistle
|-
!Steel Cap
|-Mushroom
|5% iron, 5% cellulose fibers. Can't be ground.
|
|Fungal Vitality
|Mutate Tower Cap
|
|-
!Strange seeds
|-Normal
|Random
|Fruit wine (10-200 strength)
|
|Hacked vending machine, cargo crates, biogen.
|
|-
!Sugarcane
|-Normal
|25% sugar.
|Rum
|Perennial Growth
|MegaSeed Servitor, Seeds Crate
|Bamboo
|-
!Sunflower
|-Normal
|8% corn oil, 4% nutriment
|Fruit wine (10 strength)
|Natural Insecticide
|MegaSeed Servitor, Seeds Crate
|Moonflower, Novaflower
|-
!Sweet potato
|-Normal
|10% nutriment, 10% sugar, 10% vitamin. Always eaten in one bite.
|Sbiten
|
|Mutate Potato
|
|-
!Tea aspera
|-Normal
|10% tea powder, 4% vitamin
|
|Perennial Growth
|MegaSeed Servitor
|Tea astra
|-
!Tea astra
|-Normal
|10% tea powder, 10% synaptizine, 4% vitamin
|
|Perennial Growth
|Mutate Tea aspera
|
|-
!Tobacco
|-Normal
|3% nicotine, 3% nutriment.
|Creme de Menthe
|
|MegaSeed Servitor
|Space tobacco
|-
!Tomato
|-Normal
|10% nutriment, 4% vitamin.
|Enzyme
|Liquid Content, Perennial Growth
|MegaSeed Servitor, Seeds Crate
|Blood, Blue or Killer tomato
|-
!Tower Cap
|-Mushroom
|5% cellulose fibers. Can't be ground. Yields logs. Turn logs into planks with a hatchet.
|Fruit wine (10 strength)
|Fungal Vitality
|MegaSeed Servitor, can overtake a tray
|Steel Cap
|-
!Vanilla
|-Normal
|25% vanilla, 10% nutriment.
|Vanilla
|Perennial Growth
|Mutate Cocoa
|
|-
!Watermelon
|-Normal
|20% nutriment, 20% water, 4% vitamin
|Fruit wine (40 strength)
|Perennial Growth
|MegaSeed Servitor
|Barrelmelon, Holymelon
|-
!Wheat
|-Normal
|12% nutriment.
|Beer
|
|MegaSeed Servitor, Seeds Crate
|Oat, Meatwheat
|-
!White beet
|-Normal
|5% nutriment, 20% sugar, 4% vitamin
|Fruit wine (40 strength)
|
|MegaSeed Servitor
|Red beet
|}
=== Chemicals ===
----
{{Speech
|name=Grimm|text=Honestly. All you'll really need is Saltpetre for potency and Ez-Grow for yield, maybe Diethylamine if  you're feeling fancy.|image=}}
A lot of chemicals influence plants when in their trays or dirt piles.
*Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed '''per unit'''.
*Reagents with random stat changes will have their average ('''avg''') effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
*Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
*All reagents count as "nutrient" for the dark yellow tray lights to go away.
*Reagents will be consumed over time. Remember to refill.
{| class="wikitable sortable"
!Name
!How to get
!Description
!Potency
!Yield
!Production speed (lower is better)
! | |Health
!Instability
!Pests
! Weeds
!Toxicity
|-
!E-Z-Nutrient
| Vendor or biogenerator
| Trays and dirt piles start with this fertilizer by default.
! 0.3 per unit
!0.1 per unit
!
!
!0.2
!
!
!
|-
!Left 4 Zed
|Vendor or biogenerator
|Raises instability but does little else. Heals the plant.
!
!
!
|-0.1 per unit
!0.2 per unit
!
!
!
|-
!Robust Harvest
|Vendor or biogenerator
|Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations.
!0.1 per unit
!0.2 per unit
!
|-
!-0.25
!
!
!
|-
!Ammonia
|3 parts Hydrogen
1 part Nitrogen
|10% chance to increase yield and instability by 1. Heals the plant.
!
|-0.1 avg
!
!0.12 per unit
!0.1 avg
!
!
!
|-
!Diethylamine
|1 part Ammonia
1 part Ethanol
|-Quickly maxes yield and health. Removes instability and 1-2 pests.
!
!1 per unit
!
!1 per unit
!-1 per unit
!-1.5 avg
!
!
|-
!Saltpetre
|3 parts Oxygen
1 part Potassium
1 part Nitrogen
|Quickly increases potency and can improve production speed. Heals the plant.
!1 per unit
!
!-0.05 per unit avg
!0.18 per unit
!
!
!
!
|-
!Ash
|1 part Oil
Temperature 480K
|Heals plant and kills weed.
!
!
!
!1 per unit
!
!
!-1
!
|-
!Multiver
|1 part Sodium Chloride
1 part Ash
Temperature 380K
|-Removes toxicity.
!
!
!
!
!
!
!
!-2 per unit
|-
!Unstable Mutagen
|1 part Chlorine
1 part Phosphorus
1 part Radium
|Special and slightly toxic. Each roll causes one of the following:
*A 50% chance to increase the plant's instability by 5.
*A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
*A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
*A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
!
!
!
!-1 avg
!2.5 avg
!
!
|-3
|-
!Uranium
|Grind uranium sheets
|Causes the same special rolls as unstable mutagen but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit).
!
!
!
! -1 avg and -1 per unit
! 2.5 avg
!
!
!2 per unit
|-
!Enduro Grow
|Biogenerator
|A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit.
!-0.1 per unit
!-0.075 per unit
!
|-
!
!
!
!
|-
!Liquid Earthquake
|Biogenerator
|A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u).
!
!
!-0.075 per unit
|-
!
!
!Special
!
|-
!Stabilizing Agent
|1 part Iron
1 part Oxygen
1 part Hydrogen
|Stabilizes.
|-
!
!
!
!-1
!
!
!
|-
!Cryoxadone
|1 part Acetone
1 part Unstable Mutagen
1 part Stable Plasma
|Heals plant and removes toxicity.
!
!
!
!3 per unit
!
!
!
!-3 per unit
|-
!Honey
|Beekeeping
|20% chance to pollinate nearby plants and 80% chance to feed weeds and pests.
!
|-
!
!
!
!1.2 avg
!1.2 avg
!
|-
!Blood
|Crew and monkeys
|Helps pests grow.
!
!
!
|-
!
!2.5 avg
!
!
|-
!Sugar
|Chemistry or Bar
|Helps pests and weeds grow.
!
!
!
|-
!
!1.5 avg
!1.5 avg
!
|-
!Soda Water
|Bar
|Keeps plant watered and slightly heals it.
!
!
!
|-0.1 per unit
!
!
!
!
|-
!Holy Water
|Chaplain
|Heals the plant and keeps it watered. Raises instability.
!
!
!
|-0.1 per unit
!0.15 per unit
!
!
!
|-
!Strange Reagent
|1 part Unstable Mutagen
1 part Omnizine
1 part Holy Water
|Spawns either a killer tomato or an angry tree.
!
|-
!
!
!
!
!
!
|-
!Nutriment
|Food
|Slightly heals plant.
!
|-
!
!0.2 per unit
!
!
!
!
|-
!Chlorine
|Chemistry
|Kills all plant life in the tray. Even drains water.
!
!
!
|--1 per unit
!
!
!-2 avg
!1.5 per unit
|-
!Fluorine
|Chemistry
|Quickly kills all plant life in the tray. Even drains water.
!
!
!
|--2 per unit
!
!
!-2.5 avg
!2.5 per unit
|-
!Phosphorus
|Chemistry
|Hurts plants and drains water.
!
!
!
|--0.75 per unit
!
!
!-1.5 avg
!
|-
!Radium
|Chemistry
|Hurts the plant and increases toxicity.
!
!
!
|--1 per unit
!
!
!
!1 per unit
|-
!Toxin
|Hacked NanoMed vendors, Emagged Chem Dispenser
|Toxic. Most other toxins have same effect.
!
!
!
|-
!
!
!
!2 per unit
|-
!Plant-B-Gone
|1 part Toxin
4 parts Water
|Harmful toxic mixture to kill plantlife.
!
|-
!
!-10 per unit
!
!
!-6 avg
!6 per unit
|-
!Weed Killer
|4 parts Ammonia
1 part Toxin
|Harmful toxic mixture to kill weeds.
|-
!
!
!
!
!
!-1.5 avg
!0.5 per unit
|-
!Pest Killer
|1 part Toxin
4 parts Ethanol
|Harmful toxic mixture to kill pests.
|-
!
!
!
!
!-1.5 avg
!
!1 per unit
|-
!Natural Pest Killer
|Biogenerator
|Harmful toxic mixture to kill pests. Organic version with much lower side effects.
!
|-
!
!
!
!-1.5 avg
!
!0.1 per unit
|-
!Nicotine
|Cigarettes
|Toxic.
!
!
!
|-
!
!
!-1.5 avg
!1 per unit
|-
!Sulphuric Acid
|Chemistry
|Harmful.
!
!
!
|--1 per unit
!
!
!-1.5 avg
!1.5 per unit
|-
!Fluorosulfuric Acid
|1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid
Temperature 380K
|Harmful.
!
!
!
!-2 per unit
!
!
!-2.5 avg
!3 per unit
|-
!Napalm
|-1 part Oil
1 part Welding Fuel
1 part Ethanol
|Has no ill effects if the plant has the fireproof trait. Effective against weeds.
!
!
!
!-6 per unit
!
!
!-7 avg
!7 per unit
|-
!Milk
|Cows
|Waters plant and reduces potency.
|--0.5 per unit
!
!
!
!
!
!
!
|-
!Beer
|Bar
|Waters plant and hurts it.
!
!
!
|--0.05 per unit
!
!
!
!
|-
!Virus Food
|5 parts Water
5 parts Milk
|Plants aren't viruses. Hurts plant.
!
|-
!
!-0.5 per unit
!
!
!
!
|}
|}

Latest revision as of 06:20, 1 September 2023

SERVICE STAFF
Botanist Access: Hydroponics, Maintinance
Additional Access: Kitchen, Bar
Difficulty: Easy to medium, depends how indepth you want to go
Supervisors: Head of Personnel
Duties: Grow things for the chef, make durathread for the crew, practice chemistry by putting weird shit into plants, accidentally blow botany up with said weird shit, whine to science when they forget to upgrade and research botanics.
Guides: Right here, dummy.
Quote: "I wonder if I should combine liquid panty dropper and this gaseous tomato..."


Basics of Botany

Hydroponics and the Botanists who work there are important to the station, especially on longer rounds. Botanists grow plants that the Chef can use for food. Without botany, the food choices will be limited. Botany can also be used for "FUN"

Your Area

Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product.

Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds. (On S.P.L.U.R.T. the pests aren't as much of an issue.)

Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.

From left to right -

  • Green: Ready to harvest.
  • Red: Low health, caused by toxins/lack of nutrients/low water/end of lifespan.
  • Red (middle): High weed, pest or toxicity levels.
  • Yellow: Low nutrients.
  • Blue: Low water.

Tools that are of use in botany -

  • Plant Analyzer: Shows detailed plant statistics. Shows plant and tray chemical contents and production traits. (also works on crops and plant people)
  • Cultivator: Kills Weeds.
  • Plant Bag: Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
  • Wrench: Used to move your trays around.
  • Hatchet: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
  • Spade: Removes and destroys plants in a tray.
  • All-In-One Grinder: This is how you extract reagents from plants - throw them in and hit the "grind" button.
  • Portable Seed Extractor: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.

Tools that require techs for use in botany -

  • Floral Somatoray: A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant's stats, or mutate a plant's species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.

Plant growing 101

Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - Water/Nutrition and Weeds/Toxic/Pest levels.

Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. Chemistry can give you better chemicals for this, which will be explained later in the guide.

Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.

Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.

You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.

Biogenerator

The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost trait.

To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.

If you somehow run out of fertilizer in the vendors, remember you can produce more here. Reagents produced will be poured into the inserted bucket. You can also craft a whole bunch of useful items from the leather/cloth sheets the biogenerator can create.

DNA Extractor

The DNA extractor allows you to extract and modify seed stats and traits. This machine is what lets you become a Chemist on speed.

Floral Somatoray

R&D can research a non-lethal gun called a Floral Somatoray. It has three options: randomly increase yield, mutate the plant stats and force a species mutation. Print it from the service techfab after research. Please note, you will need to fire the gun at your plants to mutate them (The purple setting). So Fat-fingered characters beware.


Other Notes

Autogrow Mode

On any non-dirt tray, ctrl-clicking it will give it a golden shine, activating autogrow. Now it will generate its own water, self-tend weed/pest removal, and consume less nutrients if the tray is upgraded, but at the cost of a large amount of power. This is good for high maintenance plants that require a lot of tending if you need to leave botany for a few moments. Autogrow also prevents species mutations, but does not prevent stat/trait/chem/Somatoray mutations.

This is great in combination with plants that have the Perennial Growth trait, if you can manage the power drain!

Upgraded trays can hold more nutrients, water, and will consume less nutrients every time chemicals are processed. This makes upgrades for individual trays much more valuable, especially when using difficult to produce chemicals.

If possible, growing glowcaps to power your APC can heavily offset the cost of using autogrow on a tray. You'll need a lot of power output in order to generate enough electricity to have all your trays on autogrow, so it's best to individually manage only 1-2 using this feature.

Automation with Plumbing

Plumbing allows the creation of several systems to assist you in your work. For example:

  • Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.
  • Creating an automated grinding and/or filtering system for harvests.

You will need fluid ducts , a plumbing constructor , and potentially a plunger. Those can be found in the Chemistry Lab, or constructed on the medical Techfab.

Connecting Trays

Hydroponics trays can be connected to plumbing pipe-networks and machinery.

The trays possess a pipe input facing southward, but you may rotate them by unwrenching the tray and alt-clicking it; simply remember to wrench it back in place. If you're using machinery, the red pipe is the input, while the blue one is the output.

You may add reagents to the pipe network using Inputs, fed manually using containers (beakers, bottles, ...). You may also produce some through plumbing machinery (e.g., synthesizers, grinders ) and link it to the network. A plumbing tank might be a useful addition.

Beware that using a plumbing system may fill the reagent tanks to the maximum, disallowing you from manually and individually adding reagents. Since the pipe input leads to the trays' reagent tanks before being sorted out, adding water to the network is nearly guaranteed to provoke said 'clogs.'

To add water to the network, you may transform one of the water tanks into a plumbing-compatible one, using iron sheets, or use a synthesizer configured on water production

Stats, reagents and traits

Three things determine how your plant will turn out: Their stats, reagents and traits.

Stats

Stats determine whether your plants are small and grow slowly, or are big and fast-growing.

Click expand to see what stats do:

  • Potency: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.

The amount of a reagent a plant will produce is reagent% x potency x plant capacity. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment.

  • Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
  • Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the lower the faster. The plant has to wait (Production Speed) age cycles before each harvest.
  • Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
  • Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
  • Age: Age of the plant. Only relevant in terms of the lifespan stat.
  • Endurance: Max health. Between 10 and 100.
  • Instability: The higher a plant's instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it's stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it's possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.
  • Weed growth rate: Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
  • Weed vulnerability: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
  • Weeds: Reduces plant potency and yield. Remove with a cultivator.
  • Pests: Reduces plant potency and yield. Remove with chems like Pest-B-Gone
  • Toxicity: Hurts health. Can be reduced by overwatering the plant, which replaces water.

Reagents/Content

This determines what chemicals are present in a grown plant - New reagents can be transferred between plants by extracting the traits and adding them to new seeds (via the DNA Extractor).

With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid Chemistry knowledge will help you out immensely.

Traits

Traits give your plants unique properties. There are plenty - Perennial Growth, for example, lets you harvest plants multiple times.

These can be transferred, just like reagents.

"Immutable" traits are unable to be removed via gene shears or grafted from any plant.

Likewise, "Essential" traits are unable to be removed via shears, but can be grafted in some cases.

List of traits:

Trait name Properties
Bioluminescence Causes the plant to glow, emitting light based of potency. Varieties include Shadow Emission, White Bioluminescence, Red Bioluminescence, Yellow Bioluminescence, Green Bioluminescence, Blue Bioluminescence, Purple Bioluminescence and Pink Bioluminescence.
Bluespace Activity Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
Carnivory Makes the plant heal from pests instead of taking damage from them.
Densified Chemicals Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced. Halves the maximum yield of the plant, to five.
Electrical Activity Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
Fire Resistance Makes the seeds and produce fireproof.
The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. This is a plant type, and is incompatible with other plant types.
Expansive Decomposition Makes plant spill a foam that carries reagents when squashed. Foam is thick and difficult to see through
Gaseous Decomposition Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through Strange seeds, high instability mutations, or the rare maintenance plant Odious Puffballs.
Hypodermic Prickles Plants with this trait will sting when thrown (or slipped on with Slippery Skin), transferring up to 20u (at 100 potency) of their chemicals to the target. Does not pierce hardsuits. Mutually exclusive with Liquid Contents trait.
Invasive Spreading Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
Liquid Contents Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with Hypodermic Prickles and Prickly Adhesion traits.
Emits spores of the plants internal chemicals. One of the more FUN traits.
Territorial This will make the agitated flora have much violent effects
Weed Adaptation The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. This is a plant type, and is incompatible with other plant types.

Plant Chart


Name Type
Fermentation Source Mutates from
5% nutriment, 5% vitamin. Can be microwaved to create aloe cream.
MegaSeed Servitor
Ambrosia deus Normal 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin
Perennial Growth Mutate Ambrosia vulgaris Ambrosia gaia
Ambrosia gaia
Fruit wine (70 strength) Mutate Ambrosia deus
Ambrosia vulgaris
5% nutriment, 10% Libital, 10% Aiuri, 15% space drugs, 10% toxin, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Ambrosia deus
Apple
10% nutriment, 4% vitamin. Always eaten in one bite. Hard cider Perennial Growth MegaSeed Servitor Gold apple
Bamboo
Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it, even with shoes on) or a blow gun (makeshift syringe gun that deals stamina and suffocation damage to the user). Fruit wine (10 strength) Perennial Growth Mutate Sugarcane, Exotic Seeds Crate
Banana
Drops peels when eaten or destroyed. 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment.


Grind banana peels for (20% of potency) units of pulped banana peel.

Banana Honk Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Bell Pepper Normal 8% vitamin, 4% nutriment. Can be baked into roasted bell peppers. Fruit wine (20 strength) Perennial Growth MegaSeed Servitor
Bee Balm Buds Normal 10% Spaceacillin, 5% Sterilizine Evolve Lily
Berry
10% nutriment, 4% vitamin. Gin Perennial Growth MegaSeed Servitor, Seeds Crate Glow-berry, Poison-berry
Blood tomato
10% nutriment, 20% blood, 4% vitamin. Bloody Mary Liquid Contents, Perennial Growth Mutate Tomato
Blue-space banana
20% bluespace dust, 20% liquid dark matter, 10% banana juice, 4% vitamin, 2% nutriment Banana Honk Slippery Skin, Bluespace Activity, Perennial Growth Mutate Banana
Blue-space tomato
20% bluespace dust, 20% space lube, 10% nutriment, 4% vitamin. Fruit wine (80 strength) Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth Mutate Blue tomato
Blue cherry
7% nutriment, 7% sugar, 7% oxygen. Fruit wine (50 strength) Perennial Growth Mutate Cherry
Blue tomato
10% nutriment, 20% space lube, 4% vitamin Laughter Slippery Skin, Perennial Growth Mutate Tomato Blue-space tomato
Blumpkin
20% ammonia, 10% chlorine, 20% nutriment Fruit wine (50 strength) Perennial Growth MegaSeed Servitor, mutate Pumpkin
Bungo tree
Harvest will yield a fruit. Grinding or eating the fruit yields a pit.

Fruit: 10% nutriment, 10% Universal Enzyme. Pit: 10% Bungotoxin, 4% nutriment. Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).

Fruit wine (10 strength) Perennial Growth Mutate Cocoa
Cabbage Normal 10% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor
Cannabis Normal 15% cannabis Fruit wine (20 strength) Perennial Growth MegaSeed Servitor (hacked) Rainbow weed, Deathweed, Lifeweed, Omega weed
Carbon Rose
10% carbon, 5% plastic polymers. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Mutate Rose
Carpet
2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles. Perennial Growth Mutate Grass
Carrot
5% nutriment, 4% vitamin, 25% oculine. Can be carved into a shiv . Fruit wine (30 strength) MegaSeed Servitor, Seeds Crate Parsnip
Catnip
catnip 10%, Vitamin 6%, Ground Tea Leaves 30% Perennial Growth Evolve tea astra
Chanterelle
10% nutriment Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor, Seeds Crate, can overtake a tray Jupiter Cups
Cherry
7% nutriment, 7% sugar Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Blue cherry, Cherry bulb
Cherry bomb
10% nutriment, 10% sugar, 70% Gunpowder Fruit wine (80 strength) Perennial Growth Only available from Xenobiology
Cherry bulb
7% nutriment, 7% sugar Fruit wine (50 strength) Perennial Growth, Pink Bioluminescence Mutate Cherry
Chili
4% nutriment, 25% capsaicin, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Ghost chili, Chilly Pepper
Cocoa
10% nutriment, 25% cocoa. Creme de Cacao Perennial Growth MegaSeed Servitor Vanilla, Bungo tree
Coffee arabica
10% coffee powder, 4% vitamin, 5% nitrogen. Kahlua Perennial Growth MegaSeed Servitor Coffee robusta
Coffee robusta
10% coffee powder, 4% vitamin, 10% ephedrine Kahlua Perennial Growth Mutate Coffee arabica
Combustible lemon
5% nutriment, 5% Welding Fuel (can be thrown like an IED) Fruit wine (70 strength) Perennial Growth Mutate Lemon
Corn
10% nutriment, 20% corn oil, 4% vitamin. Whiskey MegaSeed Servitor, Seeds Crate Snapcorn
Cotton
None. Can be turned into fabrics by using a loom, buildable with planks. Fruit wine (10 strength) MegaSeed Servitor Durathread
Death berry
10% nutriment, 8% coniine, 10% tirizene, 4% vitamin Fruit wine (50 strength) Perennial Growth Mutate Poison-berry
Death nettle
50% fluorosulphuric acid, 50% sulphuric acid. Hurts if you pick it up without botanist's leather gloves, but is a powerful weapon at high potency. You must be on Combat Mode to hit people, or you'll try to forcefeed them instead. Repeatedly attacking with the same nettle will reduce damage each hit and eventually cause it to wither away. Fruit wine (10 strength) Perennial Growth, Weed Adaptation, Hypodermic Prickles Mutate Nettle, weed mutation
Deathweed
35% cyanide, 15% cannabis Fruit wine (40 strength) Perennial Growth Mutate Cannabis
Destroying angel
10% amatoxin, 4% mushroom hallucinogen, 20% amanitin Fruit wine (60 strength) Fungal Vitality Mutate Fly amanita
Durathread
None. Can be turned into durable fabrics by using a loom, buildable with planks. Fruit wine (10 strength) Mutate Cotton
Eggplant
10% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor, Seeds Crate Egg-plant
Egg-plant
10% nutriment, egg inside. Eggnog Perennial Growth Mutate Eggplant, Exotic Seeds Crate
Embershroom (numerous mushrooms)
Yields mushroom stems. 4% tinea luxor, 2% vitamin, 2% space drugs Fruit wine (60 strength) Fungal Vitality, Bioluminescence, Fire Resistance Lavaland
Extradimensional orange
15% haloperidol, 5% nutriment, 4% vitamin. Mindbreaker Toxin Perennial Growth Mutate Orange
Fairy grass
15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles. Fruit wine (15 strength) Blue Bioluminescence, Perennial Growth Mutate Grass
Fly amanita
35% amatoxin, 4% mushroom hallucinogen, 10% growth serum Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Destroying angel
Fruiting cactus
2% vitamin, 2% nutriment, 4% vitrium froth Fruit wine (50 strength) Fire Resistance Lavaland Star cactus
Galaxythistle
5% nutriment, 10% silibinin Fruit wine (35 strength) Weed Adaptation, Invasive Spreading Mutate Starthistle
Garlic
15% garlic juice, 10% nutriment Fruit wine (10 strength) MegaSeed Servitor
Gatfruit
10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver Fruit wine (90 strength) Perennial Growth Xenobiology
Geranium
5% nutriment, 20% libital Vermouth Natural Insecticide Mutate Poppy Fraxinella
Glow-berry
10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%. Fruit wine (60 strength) White Bioluminescence, Perennial Growth Mutate Berry
Ghost chili
4% nutriment, 55% capsaicin, 30% condensed capsaicin Fruit wine (50 strength) Perennial Growth, Exothermic Activity Mutate Chili
Glowshroom
10% radium, 10% phosphorus, 4% nutriment. Fruit wine (50 strength) Bioluminescence, Fungal Vitality MegaSeed Servitor (hacked) Glowcap, Shadowshroom
Glowcap
10% teslium, 4% nutriment. Fruit wine (40 strength) Electrical Activity, Red Bioluminescence, Fungal Vitality Mutate Glowshroom
Gold apple
10% nutriment, 20% gold, 4% vitamin. Always eaten in one bite. Fruit wine (50 strength) Perennial Growth Mutate Apple
Grapes
10% nutriment, 10% sugar, 4% vitamin. Wine Perennial Growth MegaSeed Servitor Green grapes
Grass
2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles. Fruit wine (15 strength) Perennial Growth MegaSeed Servitor Carpet, Fairy Grass
Green grapes
10% nutriment, 20% aiuri, 10% sugar, 4% vitamin. Cognac Mutate Grapes
Harebell
4% nutriment. Vermouth Weed Adaptation, Natural Insecticide Can overtake a tray with weeds.
Holymelon
20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. Fruit wine (70 strength) Perennial Growth, Yellow Bioluminescence Mutate Watermelon
Chilly Pepper
2% nutriment, 25% frost oil, 2% vitamin Fruit wine (30 strength) Perennial Growth, Endothermic Activity Mutate Chili
Inocybe mushroom (tall mushrooms)
Yields mushroom caps. 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen Fruit wine (70 strength) Fungal Vitality, Fire Resistance Lavaland
Jumping beans
5% nutriment, 10% ants Fruit wine (10 strength) Perennial Growth, Symbiotic Resilience Mutate Green Beans
Jupiter cups
10% nutriment, 10% Liquid Electricity (unremovable gene) Fruit wine (40 strength) Carnivory (unremovable gene), Fungal Vitality Mutate Chanterelle
Killer tomato
10% nutriment, 4% vitamin, can be awoken by using it in hand. Demon's Blood Liquid Contents Mutate Tomato
Koibean
5% nutriment, 10% carpotoxin, 4% vitamin Fruit wine (40 strength) Perennial Growth Mutate Soybean
Kudzu
2% nutriment, 4% multiver. Special, see this. Fruit wine (20 strength) Perennial Growth, Weed Adaptation Mutagen weed mutation
Kronkus Vines
5% nutriment Kronkus Extract (used in making Kronkaine) Maintenance
Odious Puffball
20% spore toxin, 4% nutriment. Fruit wine (50 strength) Gaseous Decomposition, Fungal Vitality, Liquid Contents Maintenance
Lemon
5% nutriment, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Combustible Lemon
Liberty-cap
2% nutriment, 25% mushroom hallucinogen Fruit wine (80 strength) Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
Lifeweed
35% omnizine, 15% cannabis Fruit wine (10 strength) Perennial Growth Mutate Cannabis
Lily
5% nutriment, 20% libital Vermouth Natural Insecticide Mutate Poppy Spaceman's Trumpet Plant,

Bee Balm Buds

Normal 5% nutriment, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor, mutate Orange Orange
Normal 5% nutriment, 4% vitamin. When harvested, you can get "meat" from this by using it in hand. Mutate Wheat
Mimana
10% nothing, 10% mute toxin, 2% nutriment. Silencer Slippery Skin, Perennial Growth Exotic Seeds Crate, Mutate Banana
Moonflower
2% nutriment, 2% vitamin, 20% moonshine. Absinthe Purple Bioluminescence, Natural Insecticide Mutate Sunflower
Nettle
50% sulphuric acid Fruit wine (10 strength) Perennial Growth, Weed Adaptation MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Death nettle
Novaflower
25% condensed capsaicin, 30% capsaicin, 5% sulfuric acid, 4% nutriment. Can deal burn damage. Fruit wine (10 strength) Natural Insecticide Mutate Sunflower
Oat
12% nutriment. Ale Mutate Wheat
Omega weed
30% cannabis, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% methamphetamine, 15% bath salts, 15% krokodil, 15% lipolicide, 10% nicotine Fruit wine (90 strength) Perennial Growth, Green Bioluminescence Mutate Cannabis
Onion sprouts
4% vitamin, 10% nutriment Fruit wine (30 strength) Red onion sprouts
Orange
5% nutriment, 4% vitamin. Triple Sec Perennial Growth MegaSeed Servitor, mutate Lime Lime, Extradimensional orange
Parsnip
5% vitamin, 5% nutriment, 5% aluminium Fruit wine (35 strength) Mutate Carrot
Peanut
4% vitamin, 1% Nutriment Fruit wine (10 strength) Can be ground into peanut butter
Plasboo
Mutate bamboo
Plump helmet
10% nutriment, 4% vitamin. Manly Dorf Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Walking mushroom
Pineapple
20% nutriment, 4% water, 2% vitamin Fruit wine (40 strength) Perennial Growth, Auto-Juicing Composition MegaSeed Servitor
Poison-berry
10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin Fruit wine (35 strength) Perennial Growth Mutate Berry Death berry
Polypore mushroom (large mushrooms)
Yields mushroom shavings. 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint toxin. You can craft mushroom bowls from this. Fruit wine (20 strength) Fungal Vitality, Fire Resistance Lavaland
Poppy
5% nutriment, 20% libital. Vermouth Natural Insecticide MegaSeed Servitor Geranium, Lily
Porcini mushroom (leafy mushrooms)
Yields mushroom leaf. 6% nutriment, 4% vitrium froth, 4% nicotine Fruit wine (40 strength) Fungal Vitality, Fire Resistance Lavaland
Potato
10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil on it. Increase potency and add the Electrical Activity trait for higher capacity. Always eaten in one bite. Vodka Capacitive Cell Production MegaSeed Servitor, Seeds Crate Sweet Potato
Pumpkin
20% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Blumpkin
Rainbow weed
15% lipolicide, 10% mindbreaker toxin, 10% happiness, 5% colorful reagent, 3% psicodine Fruit wine (60 strength) Perennial Growth Mutate Cannabis
Redbeet
5% nutriment, 5% vitamin Fruit wine (60 strength) Densified Chemicals Mutate Whitebeet
Red onion sprouts
4% vitamin, 10% nutriment, 5% tear juice Fruit wine (60 strength) Mutate Onion Sprouts
Rice
12% nutriment. Sake MegaSeed Servitor
Reishi
35% multiver, 35% morphine Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor (hacked), can overtake a tray
Replica pod
Special. Yields max 2 seeds on harvest. Exotic Seeds Crate, Mutate Cabbage, vendor
Rose
5% nutriment, 10% granibitaluri, 5% oil. Can prick you if you aren't wearing gloves. Can be made into bouquets. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Carbon Rose
Shadowshroom
20% radium, 4% nutriment Fruit wine (60 strength) Shadow Emission, Fungal Vitality Mutate Glowshrooms
Snapcorn
10% nutriment, 20% corn oil, 4% vitamin. Use in hand to pick a snap pop from the cob. Fruit wine (10 strength) Mutate Corn
Soybean
5% nutriment, 4% vitamin, 3% cooking oil. Grind for soy milk. Fruit wine (20 strength) Perennial Growth MegaSeed Servitor, Seeds Crate Koibean
Space tobacco
3% nutriment, 8% nicotine, 5% salbutamol Fruit wine (50 strength) Mutate Tobacco
Spaceman's Trumpet Plant
5% nutriment, 15% Polypyrylium Oligomers Fruit wine (10 strength) Natural Insecticide Mutate Lily
Starthistle
None Weed Adaptation Can overtake a tray Corpse Flower, Galaxythistle
Steel Cap
5% iron, 5% cellulose fibers. Can't be ground. Fungal Vitality Mutate Tower Cap
Strange seeds
Random Fruit wine (10-200 strength) Hacked vending machine, cargo crates, biogen.
Sugarcane
25% sugar. Rum Perennial Growth MegaSeed Servitor, Seeds Crate Bamboo
Sunflower
8% corn oil, 4% nutriment Fruit wine (10 strength) Natural Insecticide MegaSeed Servitor, Seeds Crate Moonflower, Novaflower
Sweet potato
10% nutriment, 10% sugar, 10% vitamin. Always eaten in one bite. Sbiten Mutate Potato
Tea aspera
10% tea powder, 4% vitamin Perennial Growth MegaSeed Servitor Tea astra
Tea astra
10% tea powder, 10% synaptizine, 4% vitamin Perennial Growth Mutate Tea aspera
Tobacco
3% nicotine, 3% nutriment. Creme de Menthe MegaSeed Servitor Space tobacco
Tomato
10% nutriment, 4% vitamin. Enzyme Liquid Content, Perennial Growth MegaSeed Servitor, Seeds Crate Blood, Blue or Killer tomato
Tower Cap
5% cellulose fibers. Can't be ground. Yields logs. Turn logs into planks with a hatchet. Fruit wine (10 strength) Fungal Vitality MegaSeed Servitor, can overtake a tray Steel Cap
Vanilla
25% vanilla, 10% nutriment. Vanilla Perennial Growth Mutate Cocoa
Watermelon
20% nutriment, 20% water, 4% vitamin Fruit wine (40 strength) Perennial Growth MegaSeed Servitor Barrelmelon, Holymelon
Wheat
12% nutriment. Beer MegaSeed Servitor, Seeds Crate Oat, Meatwheat
White beet
5% nutriment, 20% sugar, 4% vitamin Fruit wine (40 strength) MegaSeed Servitor Red beet

Chemicals


  Grimm says:
"Honestly. All you'll really need is Saltpetre for potency and Ez-Grow for yield, maybe Diethylamine if you're feeling fancy."

A lot of chemicals influence plants when in their trays or dirt piles.

  • Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed per unit.
  • Reagents with random stat changes will have their average (avg) effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
  • Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
  • All reagents count as "nutrient" for the dark yellow tray lights to go away.
  • Reagents will be consumed over time. Remember to refill.
1 part Welding Fuel 1 part Ethanol
Name How to get Description Potency Yield Production speed (lower is better) |Health Instability Pests Weeds Toxicity
E-Z-Nutrient Vendor or biogenerator Trays and dirt piles start with this fertilizer by default. 0.3 per unit 0.1 per unit 0.2
Left 4 Zed Vendor or biogenerator Raises instability but does little else. Heals the plant.
0.2 per unit
Robust Harvest Vendor or biogenerator Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations. 0.1 per unit 0.2 per unit
-0.25
Ammonia 3 parts Hydrogen


1 part Nitrogen

10% chance to increase yield and instability by 1. Heals the plant.
0.12 per unit 0.1 avg
Diethylamine 1 part Ammonia


1 part Ethanol

1 per unit 1 per unit -1 per unit -1.5 avg
Saltpetre 3 parts Oxygen


1 part Potassium

1 part Nitrogen

Quickly increases potency and can improve production speed. Heals the plant. 1 per unit -0.05 per unit avg 0.18 per unit
Ash 1 part Oil


Temperature 480K

Heals plant and kills weed. 1 per unit -1
Multiver 1 part Sodium Chloride

1 part Ash

Temperature 380K

-2 per unit
Unstable Mutagen 1 part Chlorine


1 part Phosphorus

1 part Radium

Special and slightly toxic. Each roll causes one of the following:
  • A 50% chance to increase the plant's instability by 5.
  • A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
  • A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
  • A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
-1 avg 2.5 avg
Uranium Grind uranium sheets Causes the same special rolls as unstable mutagen but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit). -1 avg and -1 per unit 2.5 avg 2 per unit
Enduro Grow Biogenerator A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit. -0.1 per unit -0.075 per unit
Liquid Earthquake Biogenerator A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u). -0.075 per unit
Special
Stabilizing Agent 1 part Iron


1 part Oxygen

1 part Hydrogen

Stabilizes.
-1
Cryoxadone 1 part Acetone

1 part Unstable Mutagen

1 part Stable Plasma

Heals plant and removes toxicity. 3 per unit -3 per unit
Honey Beekeeping 20% chance to pollinate nearby plants and 80% chance to feed weeds and pests.
1.2 avg 1.2 avg
Blood Crew and monkeys Helps pests grow.
2.5 avg
Sugar Chemistry or Bar Helps pests and weeds grow.
1.5 avg 1.5 avg
Soda Water Bar Keeps plant watered and slightly heals it.
Holy Water Chaplain Heals the plant and keeps it watered. Raises instability.
0.15 per unit
Strange Reagent 1 part Unstable Mutagen

1 part Omnizine

1 part Holy Water

Spawns either a killer tomato or an angry tree.
Nutriment Food Slightly heals plant.
0.2 per unit
Chlorine Chemistry Kills all plant life in the tray. Even drains water.
-2 avg 1.5 per unit
Fluorine Chemistry Quickly kills all plant life in the tray. Even drains water.
-2.5 avg 2.5 per unit
Phosphorus Chemistry Hurts plants and drains water.
-1.5 avg
Radium Chemistry Hurts the plant and increases toxicity.
1 per unit
Toxin Hacked NanoMed vendors, Emagged Chem Dispenser Toxic. Most other toxins have same effect.
2 per unit
Plant-B-Gone 1 part Toxin


4 parts Water

Harmful toxic mixture to kill plantlife.
-10 per unit -6 avg 6 per unit
Weed Killer 4 parts Ammonia

1 part Toxin

Harmful toxic mixture to kill weeds.
-1.5 avg 0.5 per unit
Pest Killer 1 part Toxin


4 parts Ethanol

Harmful toxic mixture to kill pests.
-1.5 avg 1 per unit
Natural Pest Killer Biogenerator Harmful toxic mixture to kill pests. Organic version with much lower side effects.
-1.5 avg 0.1 per unit
Nicotine Cigarettes Toxic.
-1.5 avg 1 per unit
Sulphuric Acid Chemistry Harmful.
-1.5 avg 1.5 per unit
Fluorosulfuric Acid 1 part Fluorine


1 part Hydrogen

1 part Potassium

1 part Sulfuric Acid

Temperature 380K

Harmful. -2 per unit -2.5 avg 3 per unit
Napalm
Has no ill effects if the plant has the fireproof trait. Effective against weeds. -6 per unit -7 avg 7 per unit
Milk Cows Waters plant and reduces potency.
Beer Bar Waters plant and hurts it.
Virus Food 5 parts Water


5 parts Milk

Plants aren't viruses. Hurts plant.
-0.5 per unit