Guide to chemistry: Difference between revisions
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This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. If you don't have a [[ | This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. If you don't have a [[#Chemistry_Dispensers|chem dispenser]], see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]]. | ||
=Tools of the trade= | =Tools of the trade= | ||
[[File:Chemroom1.PNG|Chemistry Room]] | [[File:Chemroom1.PNG|Chemistry Room]] | ||
== Machinery == | == Machinery == | ||
You have all sorts of chems here, and can make many things. You can make [[ | You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk. | ||
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'''Available chemicals''': | '''Available chemicals''': | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
To find out what chems do what check out [[Dispensers#Preview|Dispensers Index]], or | |||
<div class="mw-collapsible-content | click expand to see what chemicals are available to the Chemistry Dispenser: | ||
<div class="mw-collapsible-content"> | |||
'''Normal''': | '''Normal''': | ||
* Hydrogen | |||
* Oxygen | |||
* Silicon | |||
* Phosphorus | |||
* Sulfur | |||
* Carbon | |||
* Nitrogen | |||
* Water | |||
* Lithium | |||
* Sugar | |||
* Sulphuric acid | |||
* Copper | |||
* Mercury | |||
* Sodium | |||
* Iodine | |||
* Bromine | |||
* Ethanol | |||
* Chlorine | |||
* Potassium | |||
* Aluminium | |||
* Radium | |||
* Fluorine | |||
* Iron | |||
* Welding fuel | |||
* Silver | |||
* Stable Plasma | |||
'''Upgraded (tier 2 matter manipulator)''': | '''Upgraded (tier 2 matter manipulator)''': | ||
* Oil | * Oil | ||
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* Miner's Salve | * Miner's Salve | ||
* Toxin | * Toxin | ||
'''Upgraded (tier 5 matter manipulator)''': | '''Upgraded (tier 5 matter manipulator)''': | ||
*Slime Jelly | * Slime Jelly | ||
'''Emagged''': | '''Emagged''': | ||
*Neurine | * Neurine | ||
*Clonexadone | * Clonexadone | ||
* Synthflesh | * Synthflesh | ||
*Strong acidic buffer | * Strong acidic buffer | ||
*Strong basic buffer | * Strong basic buffer | ||
*Stabilizing Agent | * Stabilizing Agent | ||
</div> | </div> | ||
</div> | </div> | ||
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<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Click expand to see upgrades: | Click expand to see upgrades: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
*'''Better matter bins:''' greater power efficiency per unit dispensed. | * '''Better matter bins:''' greater power efficiency per unit dispensed. | ||
* '''Better capacitor:''' faster recharging speed. | |||
* '''Better power cell:''' larger maximum power capacity. | |||
* '''Better manipulator:''' unlocks more chemicals | * '''Better manipulator:''' unlocks more chemicals at tier 4. | ||
</div> | </div> | ||
</div> | </div> | ||
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=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater === | === [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater === | ||
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature. | Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature.<br> | ||
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[ | This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this.<br> | ||
Upgrading the laser will increase the heating/cooling speed. | Upgrading the laser will increase the heating/cooling speed. | ||
This is | This is extemely useful in [[#Fermi Reactions|Fermi Reactions]] to control the temperature of the reaction. As the heater is upgraded, the accuracy of the pH detection increases in turn, with a fully upgraded heater capable of detecting reagent purity. The heater is capable of accepting injection of chems into the beaker contained within via a [[File:Syringes.png|Syringe]]Syringe or a [[File:Eyedropper.png|Dropper]]Dropper. | ||
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 === | === [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 === | ||
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on. | Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br> | ||
Maximum size for dispensed bottles is 30u, patches 40u | Maximum size for smartdarts is 20u, dispensed bottles is 30u, patches 40u, pills 50u, and hypovials 60u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. <br> | ||
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary | Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 60u beakers for a total buffer volume of 120u. | ||
It can also scan a reagent to give an analysis on the synthesis, accurate purity and optimal pH of a reagent's reaction. | It can also scan a reagent to give an analysis on the synthesis, accurate purity and optimal pH of a reagent's reaction. | ||
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder === | === [[File:Blender.png|Reagent Grinder]] All-In-One Grinder === | ||
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br> | |||
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker. | If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br> | ||
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice. | For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice. | ||
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine === | === [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine === | ||
Dispenses any chemical inside as a [[ | Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br> | ||
A great alternative to [[ | A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br> | ||
Can only be obtained through the circuit board being printed, and the required parts being assembled first. | Can only be obtained through the circuit board being printed, and the required parts being assembled first.<br> | ||
=== The Medical Sleeper === | === The Medical Sleeper === | ||
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Click expand to see upgrades: | Click expand to see upgrades: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* | * '''Manipulator''': Unlocks the higher range settings. | ||
* '''Matter bin''': Increases maximum capacity. | |||
*'''Capacitor''': Increases efficiency. | * '''Capacitor''': Increases efficiency. | ||
</div> | </div> | ||
</div> | </div> | ||
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=== pH paper === | === pH paper === | ||
< | <b>pH paper</b> can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is. | ||
=== Chem analyser === | === Chem analyser === | ||
< | The <b>Chem analyser</b> can give you an in-depth analysis of everything in a beaker, notably, the purity and pH. Very useful for ghetto reactions. Can be printed from the autolathe. Toggle the object to give a detailed or reduced analysis. | ||
=== Eyedropper === | === Eyedropper === | ||
[[File:Eyedropper.png|Dropper]] The | [[File:Eyedropper.png|Dropper]] The <b>Dropper</b> is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces. Toggle in hand to change it to drop one to five units at a time, this is extemely useful for fine tuning the pH of a beaker. | ||
=== [[File:Pillsbox.png|PillBox]] Pill box === | === [[File:Pillsbox.png|PillBox]] Pill box === | ||
Inside the chemistry locker you will find boxes of | Inside the chemistry locker you will find boxes of <b>pill bottles</b> [[File:Pillbottle.png|PillBot]]on some maps. These can be loaded with pills for inventory space efficiency, holding 7 patches or pills. | ||
=== Buffer reagents === | === Buffer reagents === | ||
< | <b>Buffers</b> are reagents that alter the pH of a mixture towards [[#Acidic Buffer|acidity (0)]] or [[#Basic Buffer|alkalinity (14)]]. These liquids dissipate into a mixture, unless [[#Stabilizing Agent|stabilizing agent]] is added. | ||
=== Reagent containers === | === Reagent containers === | ||
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It is important to note that strong acids/bases can melt most glass based beakers, while plastic beakers will melt from heat. They will melt slowly over time with a audible noise. If you heat them melting, either drop the temperature or adjust the pH! | It is important to note that strong acids/bases can melt most glass based beakers, while plastic beakers will melt from heat. They will melt slowly over time with a audible noise. If you heat them melting, either drop the temperature or adjust the pH! | ||
Bottles are small 30 unit containers made from a hardened mesh of glass and polymers, and thus don't melt from temperature or pH. These are produced by the ChemMaster 3000. | |||
Glass | Glass beakers holds 60/120 units of liquid depending on size, but begins to melt under strong acids (<1.5 pH) or bases (>12.5 pH). These can be printed from the autolathe. | ||
XL beakers are made of plastic and hold | XL beakers are made of plastic and hold 180 units of liquid. They are immune to pH, but will being to melt when containing liquids over 444K. These can be printed from the autolathe using plastic sheets. | ||
Metamaterial beakers holds 240 units of liquid and is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched. | |||
Cryostasis | Cryostasis beakers holds 50 units of liquid. Chemicals will not mix, react or change temperature while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. This beaker is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched. | ||
Bluespace beakers are the largest beakers and hold 300 units of liquid. These are weak to strong acids/bases, but have more durability than standard beakers. These can be printed from the autolathe when researched. | Bluespace beakers are the largest beakers and hold 300 units of liquid. These are weak to strong acids/bases, but have more durability than standard beakers. These can be printed from the autolathe when researched. | ||
Water bottles can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50/100 units of liquid depending on side. Weak to strong acids/bases and temperatures over 444K. | |||
= Handling reactions = | = Handling reactions = | ||
Most reactions simply require each reagent to be present in the beaker in sufficient quantities in order to react, while a few require heating. If you are new, it's recommended to get used to the simpler reactions first, and stock the fridge full of helpful chemicals. A few of the reactions, however, are advanced reactions, which require a bit more consideration to produce successfully. A good chemist will keep an eye on a reaction's temperature, pH and purity when producing chems. | |||
=== Do like an otter, add acid to water. === | === Do like an otter, add acid to water. === | ||
Adding water to a strong acid (less then pH 2) is like adding fuel to a fire, and it will cause it to areolate into the air. Be careful to either add water | Adding water to a strong acid (less then pH 2) is like adding fuel to a fire, and it will cause it to areolate into the air. Be careful to either add water <b>first</b> or neutralise your strong acids before adding water to your beaker. | ||
=== Temperature === | === Temperature === | ||
All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either <b>Exothermic (heat producing)</b> or | All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either <b>Exothermic (heat producing)</b> or <b>Endothermic (heat consuming)</b>. Care should be taken for the Exothermic reactions, as they are liable to overheat and explode.<b> Always check your reaction kinetics first, and in particular, take care around a reactions explosion temperature</b>. The rate in which a reaction heats up is faster the hotter it is. Be careful not to lose control and remember that you can always put the heater to 0K. | ||
=== Reaction explosions === | === Reaction explosions === | ||
Generally, an explosion will depend on what is reacting, and what is present in the beaker. Plasma for example will ignite when given a heat source, and thus should be treated with respect. | Generally, an explosion will depend on what is reacting, and what is present in the beaker. Plasma for example will ignite when given a heat source, and thus should be treated with respect. <b>A chemist that doesn't respect the chemicals they're handling, often ends up a dead chemist, be careful</b>. As a general rule for explosions; the larger the volume, the more dangerous it is. As such, you can use large volumes of chems to adjust your pH, but if you fail the explosion is more dangerous. Alternatively, you can use buffers that adjust the pH, which self consume on addition (and thus do not add to the total volume). | ||
=== Potential of Hydrogen (pH) === | === Potential of Hydrogen (pH) === | ||
Every chemical has an innate pH | Every chemical has an innate pH. The pH of the beaker is the sum of the pHs in the mix. The pH of a beaker determines how pure a product is, for the recipes with a given pH, you want to have your pH at the centre of the limits when the reaction starts. As a reaction progresses, it's likely the pH will begin to drift, and must be compensated for either with [[#Acidic Buffer|buffer reagents]] or acidic/alkaline compounds. The pH range is something chemists often have to learn over several reactions, and the <b>ChemMaster 3000</b> analyse function can give an insight into what pH you should be aiming for. <b>Highly impure compounds are liable to explode,</b> thus it is prudent to set your pH before reacting. The impure explosion threshold is given by the <i>Minimum Purity</i>. | ||
=== Purity === | === Purity === | ||
Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure, it'll split into the | Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure, it'll split into the <i>impure chem</i>. However, if you keep it within the pH range, it can return to 100% purity. If it is highly impure, it will invert <b>all of the product</b> into the <i>inverse chem</i>. Impure chems are listed [[Guide to chemistry#Impure reagents|here]]. A good example of this is [[#Synthetic-Derived Growth Factor|synthetic derived growth factor]]. Ingesting 10u SDGF at 0.8 purity will give you 8u [[#Synthetic-Derived Growth Factor|SDGF]] and 2u [[#Synthetic-Derived Apoptosis Factor|SDGFTox]]. Ingesting 10u SDGF at 0.4 purity (less than its InverseChemVal) will result in 10u [[#Synthetic-Derived Zombie Factor|SDZF]]. Reacting it at less than 0.2 purity will cause it to explode and produce a teratoma. | ||
=== General tips === | === General tips === | ||
* The explosion size is influenced by the reaction's volume. It is <b>highly recommended</b> that you react small quantities of reactants in a beaker to ensure safety. <b>The higher the volume, the more that is available to exothermically react to</b>. Buffers are useful for keeping a reactions volume low. | |||
*Make sure your pH is correct before heating up the reaction | * Make sure your pH is correct before heating up the reaction. If it's not reacting, this is usually the problem. After the reaction has started, however, it will keep going past the limits and <b>produce impure products</b>. | ||
* Take a note of how your pH changes across the reaction and adjust beforehand accordingly, or have some buffer handy to inject into the reaction in the middle of it. | |||
*You can abort reactions by crashing the temperature and hoping it's not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic. | * You can abort reactions by crashing the temperature and hoping it's not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic. | ||
*Upgrading the heater and the dispenser will improve their ability to detect pH. | * Upgrading the heater and the dispenser will improve their ability to detect pH. | ||
*For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions. | * For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions. | ||
*Temperature of buffers will change the temperature of whatever you're adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction! | * Temperature of buffers will change the temperature of whatever you're adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction! | ||
= Medicine types = | = Medicine types = | ||
Reagents can be dispensed as various different types: | |||
[[File:https://tgstation13.org/wiki//images/8/89/MutadonePill.png|Pill]] <b>Pills</b> are able to hold up to 50 units of reagents and apply their contained reagents via ingestion. If the pH of the pill is too high, it will damage the tongue of the patient, as such it is recommended to neutralise the pH with buffers or other reagents when dispensing. | |||
[[File:https://tgstation13.org/wiki//images/3/3e/Bandaid_brute.png|Patch]] <b>Patches</b> are able to hold up to 40 units of reagent and apply via touch. The pH of a touching reagent has no damaging effects on patients, thus neutralisation is not necessary. | |||
[[File: | [[File:https://tgstation13.org/wiki//images/5/5d/Bottle.png|Bottle]] <b>Bottles</b> simply contain the liquid in a hardy storage, and can either be drunk (susceptible to burning the tongue) or injected. | ||
<b>Hypovials</b> are used with hypospray, which either inject or spray the patient with the contained reagents for 5/10 units. These vials can hold up to 60 units. | |||
<b>Smoke</b> is produced either by smoke reactions or vaping. Inhalation of a reagent mix with a strong acidity or alkalinity with cause tongue damage, and thus neutralisation is recommended. | <b>Smoke</b> is produced either by smoke reactions or vaping. Inhalation of a reagent mix with a strong acidity or alkalinity with cause tongue damage, and thus neutralisation is recommended. | ||
<b>Smart darts</b> contain up to 20 units of reagent soaked into the mechanism (and thus cannot be removed). These darts will inject a chem right up to the overdose limit when shot into a patient using the Smartdart Gun. Unfortunately, it requires a high velocity to penetrate the skin, and thus cannot be used in hand. | |||
==Metabolism== | ==Metabolism== | ||
When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds. When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are [[ | When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds. When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. | ||
= What should I make first? = | = What should I make first? = | ||
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=== Brute === | === Brute === | ||
*[[ | * [[#Bicaridine|Bicardine]] is classic medication for brute damage, but has an OD at 30u. | ||
*[[ | * [[#Styptic Powder|Styptic Powder]] heals on application and heals as fast as bicardine, but is harder to make. Obtainable from medical vending machines in the form of brute patches. Deals minor toxic damage when ingested. | ||
*[[ | * [[#Salicyclic Acid|Salicyclic Acid]] is useful for really damaged patients, but less so for weak brute damage. | ||
=== Burn === | === Burn === | ||
*[[ | * [[#Kelotane|Kelotane]] is classic medication for burn damage, but has an OD at 30u. | ||
*[[ | * [[#Silver Sulfadiazine|Silver Sulfadiazine]] heals on application and heals as fast as kelotane, but is harder to make. Obtainable from medical vending machines in the form of burn patches. Deals minor toxic damage when ingested. | ||
*[[ | * [[#Oxandrolone|Oxandrolone]] is useful for really damaged patients, but less so for weak burns. | ||
=== Toxins === | === Toxins === | ||
*[[ | * [[#Charcoal|Charcoal]] fixes toxin damage and purges chemicals in equal strength with no OD. | ||
*[[ | * [[#Anti-Toxin|Anti-Toxin]] does the same thing, but has an OD at 30u. | ||
* [[Guide to chemistry#Antihol|Antihol]] helps to get rid of alcohol and all of its effects while healing very small amounts of toxin damage. | |||
* [[#Pentetic Acid|Pentetic Acid]] heals toxin damage and purges chemicals twice as fast as the above chemicals. | |||
Bear in mind all of these will murder slimes, as healing toxins damages slimepeople. For general purging of reagents, rather than treatment of toxin damage, use [[Guide to chemistry#Calomel|Calomel]], which is also the only viable purger for slimes. | |||
=== Oxygen === | === Oxygen === | ||
*[[ | * [[#Salbutamol|Salbutamol]] will quickly heal oxygen damage and slow down suffocation. | ||
*[[Guide to chemistry# | * [[#Epinephrine|Epinephrine]] will limit oxygen loss to 35 and provides minor healing to the other damage categories. | ||
* [[Guide to chemistry#Atropine|Atropine]] is much better than epinephrine at saving patients in critical condition, completely getting rid of further oxygen loss and healing the other categories quickly. | |||
=== Genetic === | === Genetic === | ||
* [[ | * [[#Clonexadone|Clonexadone]] when used in a cyrotube/cold shower will treat genetic damage. | ||
=== Radiation === | === Radiation === | ||
*[[ | * [[#Potassium Iodide|Potassium Iodide]] gets rid of low radiation damage very quickly and is incredibly easy to make. | ||
*[[ | * [[#Artificial Zeolite|Artificial Zeolite]] treats radiation fastest, with no side effects, but is a fermichem and thus somewhat tricky to make. | ||
=== Organ specific === | === Organ specific === | ||
After that, it's useful to create organ treatment chems; [[ | After that, it's useful to create organ treatment chems; [[#Mannitol|Mannitol]] for brain, [[#Inacusiate|Inacusiate]] for ears, [[#Oculine|Oculine]] for eyes, [[#Synthflesh|Synthflesh]] for prepping the dead for defibbing, and if you're feeling up to it, [[#Yamerol|Yamerol]] for the lungs/tongue and [[#Synthtissue|Synthtissue]] for grafting surgeries. | ||
= Reagent information = | = Reagent information = | ||
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==Active Pure Chemicals== | ==Active Pure Chemicals== | ||
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Chemicals unmentioned don't have any effect. | A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Chemicals unmentioned don't have any effect. | ||
* '''Chlorine''': Causes 1 brute damage per tick to a random body part. | *'''Chlorine''': Causes 1 brute damage per tick to a random body part. | ||
* '''Copper''': Can be splashed on metal sheets to create bronze sheets. | *'''Copper''': Can be splashed on metal sheets to create bronze sheets. | ||
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[ | *{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of surgery and flammability when applied externally. Metabolism rate 0.2. | ||
*'''Fluorine''': Causes 1 toxin damage per tick. | *'''Fluorine''': Causes 1 toxin damage per tick. | ||
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight. | *'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight. | ||
* '''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight. | *'''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight. | ||
* '''Plasma''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled. Not to be confused with Stable Plasma, which does nothing. | *'''Plasma''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled. Not to be confused with Stable Plasma, which does nothing. | ||
*'''Radium''': Slowly causes irradiation. Creates glowing green goo on floor if more than 3u is spilled. | *'''Radium''': Slowly causes irradiation. Creates glowing green goo on floor if more than 3u is spilled. | ||
* '''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8. | *'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8. | ||
*'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[ | *'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]]. | ||
* '''Uranium''': Causes slight irradiation. Creates glowing green goo on floor if more than 3u is spilled. | *'''Uranium''': Causes slight irradiation. Creates glowing green goo on floor if more than 3u is spilled. | ||
* '''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on. | *'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on. | ||
== Components == | == Components == | ||
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style= | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
! scope="col" class="unsortable" style= | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
! scope="col" style= | ! scope="col" style='background-color:#FFDD66;'|pH | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Sulphuric acid}}Sulphuric acid <span style="color:#00FF32;background-color:white">▮</span> | ||
|A strong mineral acid with the molecular formula H2SO4. | |A strong mineral acid with the molecular formula H2SO4. | ||
|2.75 | |2.75 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol <span style="color:#404030;background-color:white">▮</span> | ||
|A well-known alcohol with a variety of applications. | |A well-known alcohol with a variety of applications. | ||
|7.33 | |7.33 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar <span style="color:#FFFFFF;background-color:white">▮</span> | ||
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. Overdose at 200u. | |The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. Overdose at 200u. | ||
|7 | |7 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Water}}Water <span style="color:#AAAAAA77;background-color:white">▮</span> | ||
|An ubiquitous chemical substance that is composed of hydrogen and oxygen. | |An ubiquitous chemical substance that is composed of hydrogen and oxygen. | ||
|7 | |7 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Welding fuel}}Welding fuel <span style="color:#660000;background-color:white">▮</span> | ||
|Required for welders. Flamable. | |Required for welders. Flamable. | ||
|4 | |4 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen <span style="color:#808080;background-color:white">▮</span> | ||
|A colorless, odorless gas. Grows on trees but is still pretty valuable. | |A colorless, odorless gas. Grows on trees but is still pretty valuable. | ||
|9.2 | |9.2 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Copper}}Copper <span style="color:#6E3B08;background-color:white">▮</span> | ||
|A highly ductile metal. Things made out of copper aren't very durable, but it makes a decent material for electrical wiring. | |A highly ductile metal. Things made out of copper aren't very durable, but it makes a decent material for electrical wiring. | ||
|5.5 | |5.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Nitrogen}}Nitrogen <span style="color:#808080;background-color:white">▮</span> | ||
| | |A colorless, odorless, tasteless gas. A simple asphyxiant that can silently displace vital oxygen. | ||
|7 | |7 | ||
|- | |- | ||
< | !style='background-color:#FFEE88;'|{{anchor|Hydrogen}}Hydrogen <span style="color:#808080;background-color:white">▮</span> | ||
|A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas. | |||
|0.1 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Potassium}}Potassium <span style="color:#A0A0A0;background-color:white">▮</span> | |||
|A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury <span style="color:#484848;background-color:white">▮</span> | |||
|A curious metal that's a liquid at room temperature. Neurodegenerative and very bad for the mind. | |A curious metal that's a liquid at room temperature. Neurodegenerative and very bad for the mind. | ||
| | |7 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sulfur}}Sulfur <span style="color:#BF8C00;background-color:white">▮</span> | |||
|A sickly yellow solid mostly known for its nasty smell. It's actually much more helpful than it looks in biochemistry. | |A sickly yellow solid mostly known for its nasty smell. It's actually much more helpful than it looks in biochemistry. | ||
| | |4.5 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Carbon}}Carbon <span style="color:#1C1300;background-color:white">▮</span> | |||
|A crumbly black solid that, while unexciting on an physical level, forms the base of all known life. Kind of a big deal. | |A crumbly black solid that, while unexciting on an physical level, forms the base of all known life. Kind of a big deal. | ||
| | |5 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine <span style="color:#808080;background-color:white">▮</span> | |||
|A pale yellow gas that's well known as an oxidizer. While it forms many harmless molecules in its elemental form it is far from harmless. | |A pale yellow gas that's well known as an oxidizer. While it forms many harmless molecules in its elemental form it is far from harmless. | ||
|7.4 | |7.4 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine <span style="color:#808080;background-color:white">▮</span> | ||
|A comically-reactive chemical element. The universe does not want this stuff to exist in this form in the slightest. | |A comically-reactive chemical element. The universe does not want this stuff to exist in this form in the slightest. | ||
|2 | |2 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Sodium}}Sodium <span style="color:#808080;background-color:white">▮</span> | ||
|A soft silver metal that can easily be cut with a knife. It's not salt just yet, so refrain from putting in on your chips. | |A soft silver metal that can easily be cut with a knife. It's not salt just yet, so refrain from putting in on your chips. | ||
|11.6 | |11.6 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Phosphorus}}Phosphorus <span style="color:#832828;background-color:white">▮</span> | ||
|A ruddy red powder that burns readily. Though it comes in many colors, the general theme is always the same. | |A ruddy red powder that burns readily. Though it comes in many colors, the general theme is always the same. | ||
|6.5 | |6.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium <span style="color:#808080;background-color:white">▮</span> | ||
|A silver metal, its claim to fame is its remarkably low density. Using it is a bit too effective in calming oneself down. | |A silver metal, its claim to fame is its remarkably low density. Using it is a bit too effective in calming oneself down. | ||
|11.3 | |11.3 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Radium}}Radium <span style="color:#C7C7C7;background-color:white">▮</span> | ||
|Radium is an alkaline earth metal. It is extremely radioactive. | |Radium is an alkaline earth metal. It is extremely radioactive. | ||
|10 | |10 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C239D1;background-color:white">▮</span> | ||
|Pure iron is a metal. Helps the body produce more blood. Overdose is 30u. | |Pure iron is a metal. Helps the body produce more blood. Overdose is 30u. | ||
|6 | |6 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Silver}}Silver <span style="color:#D0D0D0;background-color:white">▮</span> | ||
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. | |A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. | ||
|7 | |7 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Aluminium}}Aluminium <span style="color:#A8A8A8;background-color:white">▮</span> | ||
|A silvery white and ductile member of the boron group of chemical elements. | |A silvery white and ductile member of the boron group of chemical elements. | ||
|7 | |7 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Silicon}}Silicon <span style="color:#A8A8A8;background-color:white">▮</span> | ||
|A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. | |A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. | ||
|10 | |10 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Stable Plasma}}Stable Plasma <span style="color:#6B008F;background-color:white">▮</span> | ||
|Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid. | |Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid. | ||
|1.5 | |1.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Iodine}}Iodine <span style="color:#694600;background-color:white">▮</span> | ||
|Commonly added to table salt as a nutrient. On its own it tastes far less pleasing. | |Commonly added to table salt as a nutrient. On its own it tastes far less pleasing. | ||
|4.5 | |4.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Bromine}}Bromine <span style="color:#B37740;background-color:white">▮</span> | ||
|A brownish liquid that's highly reactive. Useful for stopping free radicals, but not intended for human consumption. | |A brownish liquid that's highly reactive. Useful for stopping free radicals, but not intended for human consumption. | ||
|7.8 | |7.8 | ||
|} | |} | ||
| | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Oil|Oil]]<br>Temperature 480K | |||
|Ingredient in [[#Lye|Lye]], [[#Charcoal|Charcoal]] and [[#Plastic Sheets|Plastic Sheets]]. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper. | |||
< | |6.5 | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen | |||
|Can be heated into [[#Ash|Ash]]. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Oxygen | |||
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]]. | |||
|7 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span> | ||
|1 part | |1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol | ||
| | |A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than [[#Ammonia|Ammonia]], heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. | ||
|12 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part [[#Oil|Oil]]<br>1 part Chlorine<br>1 part Water | |||
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]]. | |||
| | |||
|5.5 | |5.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span> | ||
|3 parts Hydrogen<br>1 part Nitrogen | |||
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as [[#Diethylamine|Diethylamine]]. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4) | |||
|11.6 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span> | ||
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen | |||
| | |Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5) | ||
|11.2 | |11.2 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part Sodium<br | |1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen | ||
|Ingredient in [[#Soap|Soap]]. | |||
|11.9 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Ash|Ash]]<br>1 part Water<br>1 part Carbon | ||
|Ingredient in [[ | |Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3) | ||
|11.9 | |||
|} | |} | ||
Line 450: | Line 453: | ||
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these. | "''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these. | ||
See [[ | See [[guide to medicine|Guide to Medicine]] for more information on what to use when. | ||
===Core Healing Medicines=== | ===Core Healing Medicines=== | ||
Line 458: | Line 461: | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style= | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | ||
! scope="col" style='background-color:#FFDD66;'|Treatment for | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style= | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ||
! scope="col" style= | ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | ||
! scope="col" style= | ! scope="col" style='background-color:#FFDD66;'|pH | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine | |||
|Burn | |Burn | ||
| | |On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 burn damage. | ||
|0.4 units per tick | |||
|50u | |||
|7.2 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span> | |||
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid | |||
|Brute | |||
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 brute damage. | |||
|0.4 units per tick | |0.4 units per tick | ||
|50u | |||
|6.7 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Water<br>1 part Sugar | ||
|Brute, burn | |Brute, burn | ||
|Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | |Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | ||
|0.2 units per tick | |0.2 units per tick | ||
|60u | |60u | ||
|5.5 | |5.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Styptic Powder|Styptic Powder]]<br>1 part Blood<br>1 part Carbon | ||
|Brute, burn | |||
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream. | |||
|0.4 units per tick | |||
|40u | |||
|11.5 | |11.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part [[#Ash|Ash]]<br>Temperature 480K | ||
|Toxin | |||
|Heals toxin damage at a rate of 2 per tick, and will also removing 1u of any other chemicals. | |Heals toxin damage at a rate of 2 per tick, and will also removing 1u of any other chemicals. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |||
|5 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span> | ||
| | |1 part [[#Salicyclic Acid|Salicyclic Acid]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium | ||
|Suffocation | |Suffocation | ||
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | |Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | ||
|0.1 units per tick | |0.1 units per tick | ||
|N/A | |N/A | ||
|2 | |2 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part Carbon <br | |1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br> | ||
|Brute | |Brute | ||
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | |Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | ||
|0.4 units per tick | |||
|30u | |||
|5 | |5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part Carbon <br | |1 part Carbon <br>1 part Silicon<br> | ||
|Burn | |||
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | |||
|0.4 units per tick | |||
|30u | |||
|9 | |9 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part Nitrogen<br | |1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br> | ||
|Toxin | |Toxin | ||
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick. | |||
|0.4 units per tick | |||
|30u | |||
|10 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Kelotane|Kelotane]]<br>1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Anti-Toxin|Anti-Toxin]]<br> | ||
|All types | |All types | ||
< | |Has 80% chance to heal 1 of each damage type per tick. If overdosed deals an average of 1.2 damage of every type per tick. | ||
|0.4 units per tick | |||
|30u | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span> | |||
|1 part [[#Tricordrazine|Tricordrazine]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]] | |||
|All types | |||
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]]. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|7 | |7 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Stable Plasma | ||
|All types | |||
|Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[ | |Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |N/A | ||
|11 | |11 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span> | ||
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]] | |||
|All types | |||
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]]. | |||
|0.4 units per tick | |||
|N/A | |||
|12 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span> | |||
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>5 units Plasma (catalyst) | |||
|Clone | |Clone | ||
|Quickly heals clone (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[ | |Quickly heals clone (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]]. | ||
| | |0.6 units per tick | ||
|N/A | |N/A | ||
|13 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span> | ||
|1 part Hydrogen<br>1 part Water<br>1 part Sugar | |||
|Brain | |Brain | ||
|Heals 2 brain damage per tick. Often used in cryo alongside [[#Cryoxadone|Cryoxadone]]. Chance every tick to cure mild [[Guide_to_Traumas#Mild|traumas]], though lower chance than neurine. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|10.4 | |10.4 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#DCDCFF;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Acetone|Acetone]]<br>1 part [[#Mannitol|Mannitol]]<br>1 part Oxygen | ||
|Minor brain traumas | |Minor brain traumas | ||
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure minor [[Guide_to_Traumas#Basic_Traumas_Without_Prefix]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]]. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
| | |11.4 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Synthetic Blood}}Synthetic Blood<span style="color:#DCDCFF;background-color:white">▮</span> | |||
|1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]]<br>1 part Iron<br>1 part Stable Plasma<br>temperature 350K | |||
|Blood Loss | |||
|A synthetically produced imitation of blood. Blood Bank machines can also convert real blood into synthblood, normally making more than there was blood. Can be used as a substitute for Blood in recipes that require it and fits most blood types, however certain bloodsucking sorts won't like the taste. | |A synthetically produced imitation of blood. Blood Bank machines can also convert real blood into synthblood, normally making more than there was blood. Can be used as a substitute for Blood in recipes that require it and fits most blood types, however certain bloodsucking sorts won't like the taste. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
| | |7.4 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Suture}}[[File:Suture.png]]Suture | |||
|2 parts [[ | |2 parts [[#Cellulose Fibers|Cellulose Fibers]]<br>2 parts [[#Styptic Powder|Styptic Powder]] | ||
|Brute | |Brute | ||
|Creates a [[ | |Creates a [[Medical_items#Suture|Suture]] | ||
| | |N/A | ||
|N/A | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Regenerative Mesh}}[[File:Rregenerative_mesh_closed.png]]Regenerative Mesh | ||
|2 parts [[ | |2 parts [[#Cellulose Fibers|Cellulose Fibers]]<br>2 parts [[#Silver Sulfadiazine|Silver Sulfadiazine]] | ||
|Burn | |||
|Creates [[Medical_items#Regenerative_Mesh|Regenerative Mesh]] | |||
|N/A | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Medicated Suture}}[[File:Medicated_suture.png]]Medicated Suture | |||
|10 parts [[#Cellulose Fibers|Cellulose Fibers]]<br>20 parts [[#Formaldehyde|Formaldehyde]]<br>15 parts [[#Polypyrylium Oligomers|Polypyrylium Oligomers]] | |||
|Brute | |Brute | ||
| | |Creates a [[Medical_items#Medicated_Suture|Medicated Suture]]. | ||
|N/A | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Advanced Regenerative Mesh}}[[File:Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh | ||
|20 parts [[ | |20 parts [[#Cellulose Fibers|Cellulose Fibers]]<br>20 parts Aloe Juice<br>10 parts [[#Sterilizine|Sterilizine]] | ||
| | |Burn | ||
|Creates [[ | |Creates [[Medical_items#Advanced_Regenerative_Mesh|Advanced Regenerative Mesh]] | ||
|N/A | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|System Cleaner}}System Cleaner<span style="color:#D7C9C6;background-color:white">▮</span> | |||
|2 parts [[#Oil|Oil]]<br>2 parts Iron<br>2 parts [[#Calomel|Calomel]]<br>2 parts [[#Acetone|Acetone]] | |||
|Synthetic Corruption | |||
|A reagent with special properties causing it to slowly reduce corruption in robots. Mildly toxic for organics. Makes half as much cleaner as there were chems. | |||
|0.4 units per tick | |||
|30u | |||
|7.4 | |||
|} | |} | ||
===Superior Healing Medicines=== | ===Superior Healing Medicines=== | ||
These healing drugs are harder to make than the core healing medicines, however they often heal faster. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white; | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" style='background-color:#FFDD66;'|Treatment for | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span> | |||
|1 part [[#Phenol|Phenol]]<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid | |||
|Brute | |||
|If you have more than 50 brute damage, heals 4 brute. If you have less than 50 brute damage, heals 0.5. Overdosing will deal more brute damage. | |||
|0.2 units per tick | |||
|25 Units | |||
|2.1 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span> | |||
|3 parts Carbon<br>1 part [[#Phenol|Phenol]]<br>1 part Hydrogen<br>1 part Oxygen | |||
|Burn | |||
|If you have more than 50 burn damage, heals 4 burn. If you have less than 50 burn damage, heals 0.5. Overdosing will deal more burn damage. | |||
|0.2 units per tick | |||
|25 Units | |||
|10.7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span> | |||
|Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets | |||
|Brute, burn, toxin and suffocation | |||
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. | |||
|0.1 units per tick | |||
|30 Units | |||
2 | |2 | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span> | |||
|[[Beekeeping]] | |||
|Brute, burn, toxin and suffocation | |||
|55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds sugar to your system. | |||
|1 unit per tick | |||
|N/A | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#DCDCDC;background-color:white">▮</span> | |||
|Grown from Ambrosia Gaia | |||
|All damage types | |||
|Very quickly heals all damage types (almost as fast as [[#Cryoxadone|Cryoxadone]]), but causes brain damage, jitteriness and gets you high. Overdosing causes hallucinations and heavy toxin damage. | |||
|0.4 units per tick | |||
|25 Units | |||
|11 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span> | |||
|1 part [[#Cyanide|Cyanide]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine | |||
|Radiation, toxin | |||
|Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | |||
|0.2 units per tick | |||
|N/A | |||
|1 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Pentetic Jelly}}Pentetic Jelly<span style="color:#91D865;background-color:white">▮</span> | |||
|1 part [[#Pentetic Acid|Pentetic Acid]]<br>1 part [[#Slime Jelly|Slime Jelly]] | |||
|Radiation, toxin | |||
|[[#Pentetic Acid|See above]], except now it's slime-friendly, too! | |||
|0.2 units per tick | |||
|N/A | |||
|1 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span> | |||
|1 part [[#Oil|Oil]]<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K | |||
|Suffocation | |||
|Every tick heals 12 suffocation and deals 0.3 toxin damage. | |||
|0.1 units per tick | |||
|N/A | |||
|11 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span> | |||
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Ethanol<br>1 part Sulphuric Acid | |||
|Brute, burn and suffocation | |||
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra jitter and dizziness. | |||
|0.1 units per tick | |||
|35 Units | |||
|12 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span> | |||
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K | |||
|Purge | |||
|Quickly purges the body of all chemicals (2.5u per tick). If your health is above 20, 2.5 toxin damage is dealt. | |||
|0.2 units per tick | |||
|N/A | |||
|1.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> | |||
|1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Bromine | |||
|Genetic | |||
|Instantly removes your genetic mutations. Hulks hate it! | |||
|0.4 units per tick | |||
|N/A | |||
|2 | |||
|- | |||
|} | |} | ||
Line 751: | Line 753: | ||
These healing drugs perform niche functions that help against less common ailments. | These healing drugs perform niche functions that help against less common ailments. | ||
| | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" style='background-color:#FFDD66;'|Treatment for | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | |||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span> | ||
|1 part Potassium<br | |1 part Potassium<br>1 part Iodine | ||
|Radiation | |Radiation | ||
| | |Reduces low radiation damage very effectively. | ||
|0.8 units per tick | |0.8 units per tick | ||
|N/A | |N/A | ||
|N/A | |||
|12 | |||
|- | |- | ||
! style="background-color:#FFEE88; | !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> | ||
| | |1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Oil|Oil]]<br>1 part Hydrogen<br>1 part Sugar | ||
|Stun | |||
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. <br>If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. | |||
|0.2 units per tick | |||
|30 Units | |||
|25 Units | |||
|12 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> | |||
|1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Oil|Oil]]<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol | |||
|Histamine Overdose | |Histamine Overdose | ||
|Purges body of lethal [[ | |Purges body of lethal [[#Histamine|Histamine]] and reduces jitteriness while causing minor drowsiness. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Line 788: | Line 790: | ||
|11.5 | |11.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Hydrogen | ||
|Eye | |Eye | ||
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[ | |Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. | ||
|0.1 units per tick | |||
|N/A | |||
|N/A | |N/A | ||
| | |10 | ||
|- | |||
|- | !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span> | ||
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Water | |||
|1 part [[ | |||
|Ear | |Ear | ||
|Instantly removes all ear damage. Does not work against [[ | |Instantly removes all ear damage. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]]. (Results in 2 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
| | |N/A | ||
|2 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> | |||
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen | |||
|Stun + Brute, burn, suffocation and toxin | |||
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. | |||
|0.1 units per tick | |||
|30 Units | |||
|N/A | |||
|10.2 | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> | ||
|1 part [[#Charcoal|Charcoal]]<br>1 part Copper<br>1 part Ethanol | |||
|Alcohol | |Alcohol | ||
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | |Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | ||
| | |0.4 units per tick | ||
|N/A | |||
|N/A | |N/A | ||
|4 | |4 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span> | |||
|Traitor/Changeling Adrenals or Stimpack | |Traitor/Changeling Adrenals or Stimpack | ||
|Stun | |Stun | ||
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>If overdosed it will hurt stamina and deal minor toxin damage. | |||
|0.2 units per tick | |0.2 units per tick | ||
|60 Units | |60 Units | ||
Line 833: | Line 835: | ||
|8.7 | |8.7 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> | ||
|Found in NanoMed Plus | |Found in NanoMed Plus | ||
|Sugar Dependency | |||
|Increases sugar depletion. | |||
|0.2 units per tick | |||
|N/A | |||
|N/A | |||
|6.7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> | |||
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Omnizine|Omnizine]]<br>1 part Holy Water | |||
|Death | |||
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person each tick will deal 0.5 Brute and Burn damage. | |||
|0.4 units per tick | |||
|N/A | |||
|N/A | |||
|0 | |||
|- | |- | ||
! style="background-color:#FFEE88; | !style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Blood<br>Temperature 375K | ||
|Life | |||
|Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | |||
|N/A | |||
|N/A | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Life (Friendly)}}Life (Friendly)<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Sugar<br>Temperature 375K | |||
|Life | |Life | ||
|Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) | |Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) | ||
Line 867: | Line 869: | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
| | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> | |||
|1 part Sugar<br>1 part Lithium<br>1 part Water | |||
|Hallucination Decrease | |||
|Reduces stun times by typically around 30% (depends). Helps [[ | |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
| | |4 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span> | |||
|1 part [[#Carpotoxin|Carpotoxin]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part Copper | |||
|Cellular Damage Healing | |Cellular Damage Healing | ||
|Instantly heals all cellular damage, while also healing 1 brute and burn damage per tick. If overdosed deals 1 toxin damage per tick and makes you [[ | |Instantly heals all cellular damage, while also healing 1 brute and burn damage per tick. If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating genetic damage on the spot. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30 Units | |30 Units | ||
| | |N/A | ||
|12.2 | |12.2 | ||
|- | |- | ||
< | !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Cryptobiolin|Cryptobiolin]] | |||
|Infections | |||
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. | |||
|0.04 units per tick | |||
|N/A | |||
|N/A | |||
|8.1 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> | |||
|1 Part [[#Oil|Oil]]<br>1 part Iron<br>1 Part Water <br>OR grind a twinkie, a sheet of metal and a sheet of plasma | |||
|Improvised Patch Healing Chem | |||
|Heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. If applied with touch/patch it increases [[Surgery|surgery]] success chance by 10%. <br>1u heals roughly 1.5 burn+brute. | |||
|0.16 units per tick | |0.16 units per tick | ||
|N/A | |N/A | ||
| | |N/A | ||
|2.6 | |2.6 | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> | |||
|1 part [[#Oil|Oil]]<br>1 part [[#Potassium Iodide|Potassium Iodide]]<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine | |||
|Anti-Drug and Light Sedative | |||
|Helps fight against the effects of most drugs, while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]], However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). | |||
|0.16 units per tick | |||
|N/A | |||
|N/A | |||
|4.3 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst) | |||
|Body temperature | |||
|This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled. | |||
|0.4 units per tick | |||
|N/A | |||
|N/A | |||
|8.4 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span> | |||
|2 parts [[#Phenol|Phenol]]<br>1 part Lithium | |||
|Heart attack | |||
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Line 932: | Line 934: | ||
|12.5 | |12.5 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span> | ||
|2 parts [[ | |2 parts [[#Mannitol|Mannitol]]<br>1 part [[#Impedrezene|Impedrezene]]<br>2 parts Water | ||
|Phobias and Mood | |||
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. | |||
|0.1 units per tick | |0.1 units per tick | ||
|30 units | |30 units | ||
Line 941: | Line 943: | ||
|9.12 | |9.12 | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Teslium|Teslium]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]] | ||
|Stun | |Stun | ||
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
| | |N/A | ||
|7 | |7 | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers<span style="color:#9423FF;background-color:white">▮</span> | |||
|Grown from Spaceman's Trumpet | |||
|Lung damage | |||
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. | |||
|0.1 units per tick | |||
|50 Units | |||
|N/A | |||
|} | |} | ||
===Non-craftable Medicines=== | ===Non-craftable Medicines=== | ||
These healing drugs are used in some situations, but are otherwise uncraftable. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" style='background-color:#FFDD66;'|Treatment for | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|Suffocation | |Suffocation | ||
|Heals 2 oxygen damage per tick (slower than [[ | |Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]). If overdosed deals 2 oxygen damage per tick. Used by medibots. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |30 Units | ||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#FFEBEB;background-color:white">▮</span> | |||
|Brute, burn | |||
|Very quickly heals damaged bodyparts. Survival medipens come with 2u of this, and also have several other chemicals. If overdosed it will deal 3 brute, burn and toxin damage per tick. Has very low overdose threshold. | |||
|0.4 units per tick | |||
|3 Units | |||
|N/A | |N/A | ||
|} | |} | ||
Line 990: | Line 992: | ||
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it. | As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it. | ||
People who overdose or get addicted to Narcotics usually end up dying or | People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | |||
|- | |- | ||
! | !style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span> | ||
|Grown in tobacco or found in cigarettes. | |Grown in tobacco or found in cigarettes. | ||
|Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolises slowly. | |Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolises slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|15 Units | |15 Units | ||
|10 Units | |10 Units | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Morphine|Morphine]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 390K | ||
|Provides messages of calmness and protection.<br>If overdosed it will deal 0.25 Brain and Toxin damage per tick.<br>If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie. | |||
|0.2 units per tick | |0.2 units per tick | ||
| | |20 Units | ||
|15 Units | |15 Units | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K | ||
|Reduces stun times by around | |Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, every tick will first deal 5 Brain, then 5 Toxin, then 5 Brute, and at the last stage 3 Brain, 5 Toxin and 5 Brute at the same time. | ||
|0.2 units per tick | |||
|20 Units | |||
|10 Units | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Ephedrine|Ephedrine]]<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 374K | ||
< | |Reduces stun times by around 60% (depends), gives a large speed boost, makes you [[Status_Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.<br>If addicted the subject will constantly [[Status_Effects#Jitteriness|jitter]] and drool, before becoming [[Status_Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. | ||
|0.3 units per tick | |||
|20 Units | |||
|10 Units | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span> | ||
|1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Bad Food<br>1 part Enzyme<br>1 part Nutriment<br> 1 part Tea<br>1 part Mercury<br>Temperature 374K | |||
|Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status_Effects#Hallucinations|hallucinations]] and will lose some motor control.<br>If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.<br>If addicted the subject will [[Status_Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status_Effects#Hallucinations|hallucinations]], [[Status_Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. | |||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |||
|10 Units | |||
|- | |- | ||
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span> | ||
|1 part Lithium<br | |1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Morphine|Morphine]] | ||
|The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | |||
|0.2 units per tick | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span> | |||
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]<br>1 part [[#Epinephrine|Epinephrine]]<br>1 part Ethanol<br>5 units Plasma (catalyst) | |||
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". | |||
|0.2 units per tick | |||
|20 Units | |||
|10 Units | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> | |||
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Sulphuric acid<br>1 unit Bromine (catalyst) | |||
|Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]]and heats you up if frozen, similarly to [[Guide_to_food_and_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. On cycle 82 puts you into endless sleep while constantly taking 1.5 stamina and oxygen damage.<br>No chance for addiction but very finicky OD. | |||
|0.02-0.08 units per tick | |||
|Random, initially 20 but goes up or down 0.1 each tick. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span> | |||
|1 part Lithium<br>1 part Mercury<br>1 part Sugar | |||
|An illegal compound which induces [[Status_Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status_Effects#Hallucinations|hallucinations]]. | |||
|0.2 units per tick | |||
|30 Units | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> | |||
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K | |||
|Will allow you to run at full speed, even when hurt or in a [[Clothing_and_Accessories#Hardsuits|hardsuit]], but you'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system.<br> | |||
< | <br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 3 units instead of 6) | ||
|0.2 units per tick | |||
|30 Units | |||
If overdosed or addicted it will cause [[ | |25 Units | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Crocin}}Crocin<span style="color:#FFADFF;background-color:white">▮</span> | |||
|2 parts Carbon<br>2 parts Hydrogen<br>2 parts Oxygen<br>1 part Water<br>Temperature 400K | |||
|- | |Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac. <br> In other words, makes you aroused without fucking with your head. Or horny, if you'd prefer that terminology. Avoid using on people without OOC consent. Same goes for all the three similar drugs below. | ||
! style= | |0.2 units per tick | ||
|N/A | |||
|Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac. <br | |N/A | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hexacrocin}}Hexacrocin<span style="color:#FF2BFF;background-color:white">▮</span> | |||
|6 parts [[#Crocin|Crocin]]<br>1 part [[#Phenol|Phenol]]<br>Temperature 400K | |||
|Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive in most animals. Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a permanent increase in libido (commonly referred to as 'bimbofication'). | |||
|0.2 units per tick | |||
|20 Units | |||
|20 Units | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Camphor}}Camphor<span style="color:#D9D9D9;background-color:white">▮</span> | |||
|2 parts Carbon<br>2 parts Hydrogen<br>2 parts Oxygen<br>1 part Sulfur<br>Temperature 400K | |||
|Naturally found in some species of evergreen trees, camphor is a waxy substance. When injested by most animals, it acts as an anaphrodisiac, reducing libido and calming them. Non-habit forming and not addictive. Basically the opposite of [[#Crocin|Crocin]]. | |||
|0.2 units per tick | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hexacamphor}}Hexacamphor<span style="color:#D9D9D9;background-color:white">▮</span> | |||
|6 parts [[#Camphor|Camphor]]<br>1 part [[#Acetone|Acetone]]<br>Temperature 400K | |||
|Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive. | |||
|0.2 units per tick | |0.2 units per tick | ||
| | |20 Units | ||
|N/A | |N/A | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Skooma}}Skooma<span style="color:#F3E0F9;background-color:white">▮</span> | |||
|10 parts [[#Moonsugar|Moonsugar]]<br>5 parts [[#Morphine|Morphine]]<br>Temperature below 280K | |||
|An ancient, highly-addictive drug of long-forgotten times. It greatly improves the user's speed and strength, but heavily impedes their intelligence and agility. When mixed, also leaves some sugar and moonshine. | |||
|- | |||
! style= | |||
| | |||
|- | |||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|1 Unit | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Skooma Reversion}}Skooma Reversion | ||
|1 part [[#Skooma|Skooma]]<br>Temperature 315K | |||
|Breaks Skooma down into its component parts: [[ | |Breaks Skooma down into its component parts: [[#Moonsugar|Moonsugar]] and [[#Morphine|Morphine]]. | ||
|N/A | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|} | |} | ||
==Pyrotechnics== | ==Pyrotechnics== | ||
The manipulation of fire and matter. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span> | |||
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen | |||
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. Also required to keep buffers from destroying theirselves. '''This does not work on everything, so be warned!''' | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span> | |||
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid | |||
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span> | |||
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar | |||
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]]. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder<span style="color:#C8C8C8;background-color:white">▮</span> | |||
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar<br>1 part [[#Stabilizing Agent|Stabilizing Agent]] (catalyst) | |||
|The stabilized version of [[#Smoke|Smoke]] - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span> | |||
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur | |||
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span> | |||
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma | |||
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span> | |||
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Ethanol | |||
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span> | |||
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus | |||
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span> | |||
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus | |||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | |||
|0.2 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span> | |||
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen | |||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | |||
|0.2 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span> | |||
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K | |||
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast, however. | |||
|4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span> | |||
|1 part Carbon<br>1 part Mercury<br>1 part Nitrogen<br>1 part Oxygen | |||
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span> | |||
|1 part Carbon<br>1 part Stable Plasma<br>1 part Radium<br> | |||
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span> | |||
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 300K<br> | |||
|Reagents are 300K (room temperature) by default, so if you are making [[#Methamphetamine|Methamphetamine]] and mixing the [[#Ephedrine|Ephedrine]] last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as [[#Black Powder|Black Powder]]. Can not explode in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span> | |||
|1 part [[#Charcoal|Charcoal]]<br>1 part [[#Saltpetre|Saltpetre]]<br>1 part Sulfur | |||
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes hallucinations in plasmamen. | |||
|0.05 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span> | |||
|1 part [[#Glycerol|Glycerol]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]<br>1 part Sulphuric Acid | |||
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion | |||
|1 part Potassium<br>1 part Water | |||
|This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[Grenade|grenade]] production. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion | |||
|1 part Potassium<br>1 part Holy Water | |||
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion. Much more efficient if less Potassium is used. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP | |||
|1 part Iron<br>1 part Uranium | |||
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion) | |||
|1 part [[#Honey|Honey]]<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Radium | |||
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock | |||
|1 part [[#Teslium|Teslium]]<br>1 part Water<br>Or heating [[#Teslium|Teslium]] to 474K | |||
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span> | |||
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen | |||
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested. | |||
|0.4 units per tick | |||
|} | |} | ||
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part Radium | |||
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|Grind a bluespace crystal | |||
|Occasionally causes random short distance teleportation if ingested. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Barber's Aid|Barber's Aid]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]] | |||
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle | |||
|10 parts Liquid Gibs<br>10 parts Oxygen<br>Temperature 374K | |||
|Creates a red candle for use in decoration or rituals. Can not react in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide | |||
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K | |||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cellulose Fibers}}Cellulose Fibers<span style="color:#E6E6DA;background-color:white">▮</span> | |||
Grind anything fiber-y - paper, wood, bamboo, cloth, tape, corn cobs... Unfortunately not full clothes. | |Grind anything fiber-y - paper, wood, bamboo, cloth, tape, corn cobs... Unfortunately not full clothes. | ||
|A crystaline polydextrose polymer, plants swear by this stuff. Ingredient in sutures and meshes. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cellulose Carbonization}}Cellulose Carbonization | |||
|1 part [[#Cellulose Fibers|Cellulose Fibers]]<br>Temperature 512K | |||
|Turns [[#Cellulose|cellulose]] into carbon. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]<br>1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part Radium<br>1 part Stable Plasma | |||
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your [[#Smoke|smoke]] [[Grenade|grenades]]. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span> | |||
|5 parts Ethanol<br>1 part Capsaicin Oil | |||
|A chemical agent used for self-defense and in police work. Stuns when sprayed or splashed into unprotected eyes. (Results in 5 units instead of 6) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium | |||
|1 part [[#Colorful Reagent|Colorful Reagent]]<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K | |||
|Creates your own Corgi! | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar | |||
|Causes confusion and dizziness. This is essential to make [[#Spaceacillin|Spaceacillin]]. | |||
|0.6 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span> | |||
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium | |||
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span> | |||
|1 part Lithium<br>1 part Hydrogen | |||
|Used in [[#Metal Foam|Metal Foam]] production. Creates 1 unit instead of 2. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span> | |||
|1 part [[#Stabilizing Agent|Stabilizing Agent]]<br>1 part [[#Fluorosurfactant|Fluorosurfactant]]<br>1 part Carbon<br>Temperature '''below''' 200K | |||
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span> | |||
|3 parts Corn Oil<br>1 part Sulphuric Acid | |||
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Colorful Reagent|Colorful Reagent]]<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part Radium | |||
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span> | |||
|1 part Sugar<br>1 part Banana Juice | |||
|Causes you to laugh. (Results in 10 units instead of 2) | |||
|instant | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product | |||
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon | |||
|Creates a slab of chemically processed meat. Can not react in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam | |||
|3 parts Iron/Aluminium<br>1 part [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]] | |||
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> | |||
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Moonsugar}}Moonsugar<span style="color:#FAEAFF;background-color:white">▮</span> | |||
|Mix Sugar and [[Guide to food and drinks#Moonshine|Moonshine]] in a grinder | |||
|The primary precursor for an ancient feline delicacy known as [[#Skooma|Skooma]]. While it has no notable effects on it's own besides making people nya, mixing it with morphine in a chilled container may yield interesting results. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent | |||
|3 parts [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Acetone|Acetone]]<br>1 part Iron | |||
|Required to make smart metal foam. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam | |||
|3 parts Aluminium<br>1 part [[#Smart Foaming Agent|Smart Foaming Agent]]<br>1 parts [[#Fluorosulfuric Acid|Fluorosulfuric Acid]] | |||
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide | |||
|2 parts [[#Ammonia|Ammonia]]<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K | |||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | |||
|0.6 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification | |||
|20 parts Gold<br>5 parts [[#Frost Oil|Frost Oil]]<br>1 part Iron | |||
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification | |||
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts [[#Frost Oil|Frost Oil]] | |||
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets | |||
|5 parts [[#Oil|Oil]]<br>3 parts [[#Ash|Ash]]<br>2 parts Sulphuric Acid<br>Temperature 374K | |||
|Creates Plastic sheets at a rate of 10u per Plastic sheet. | |||
|N/A | |||
"" | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Preservahyde}}Preservahyde<span style="color:#F7685E;background-color:white">▮</span> | |||
|1 part Formaldehyde<br>1 part Bromine<br>1 part Water | |||
|A powerful preservation agent, utilizing the preservative effects of formaldehyde with significantly less of the histamine. | |||
|0.5 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span> | |||
|40 parts Honey<br>10 parts [[#Unstable Mutagen|Unstable Mutagen]] | |||
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap | |||
|10 parts [[#Lye|Lye]]<br>10 parts Liquid Gibs<br>Temperature 374K | |||
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span> | |||
|1 part Chlorine<br>1 part Sodium<br>1 part Water | |||
|Commonly known as salt, Sodium Chloride is often used to season food.<br> | |||
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span> | |||
|1 part [[#Ammonia|Ammonia]]<br>1 part Water | |||
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span> | |||
|1 part Orange Juice<br>1 part [[#Oil|Oil]] OR 1 Part Corn Oil | |||
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span> | |||
|1 part Oxygen<br>1 part Silicon<br>1 part Water | |||
|Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Charcoal|Charcoal]]<br>1 part Chlorine<br>1 part Ethanol | |||
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat | |||
|5 parts Blood<br>1 part [[#Cryoxadone|Cryoxadone]] | |||
|Creates a slab of synthetic meat. | |||
|N/A | |||
|} | |} | ||
===Carpets=== | ===Carpets=== | ||
A rather convenient chemical - you just spill some on the ground and, poof! A nice, soft rug right underneath your feet. Best used in a [[ | A rather convenient chemical - you just spill some on the ground and, poof! A nice, soft rug right underneath your feet. Best used in a [[#Smoke|smoke]] machine/[[Grenade|grenade]] or spray bottle. A subcategory has been created due to the variety of carpets available. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#B51D05;background-color:white">▮</span> | |||
|1 part [[#Space Drugs|Space Drugs]]<br>1 part Blood | |||
|Ingredient in [[#Barber's Aid|Barber's Aid]]. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Black Carpet}}Black Carpet <span style="color:#363636;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part Carbon | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Arcade Carpet}}Arcade Carpet <span style="color:#B51D05;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[Guide to food and drinks#Pwr Game|Pwr Game]] | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Red Black Carpet}}Red Black Carpet <span style="color:#342125;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[#Charcoal|Charcoal]] | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Monochrome Carpet}}Monochrome Carpet <span style="color:#B4B4B4;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[#Oil|Oil]] | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Blue Carpet}}Blue Carpet <span style="color:#1256FF;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[Guide to food and drinks#Tonic Water|Tonic Water]] | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Cyan Carpet}}Cyan Carpet <span style="color:#3ACFB9;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[Guide to food and drinks#Ice|Ice]] | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Green Carpet}}Green Carpet <span style="color:#619B62;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part Sulphuric Acid | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Orange Carpet}}Orange Carpet <span style="color:#CC7900;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[Guide to food and drinks#Orange Juice|Orange Juice]] | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Purple Carpet}}Purple Carpet <span style="color:#6D3392;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part Stable Plasma | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Red Carpet}}Red Carpet <span style="color:#871515;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part Welding Fuel | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Royal Black Carpet}}Royal Black Carpet <span style="color:#483D05;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[Guide to food and drinks#Pepper|Pepper]] | |||
| | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Royal Blue Carpet}}Royal Blue Carpet <span style="color:#24227E;background-color:white">▮</span> | |||
|1 part [[#Carpet|Carpet]]<br>1 part [[#Clonexadone|Clonexadone]] | |||
| | |||
|0.4 units per tick | |||
|} | |||
===Virology Recipes=== | ===Virology Recipes=== | ||
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. | These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style= | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | ||
! scope="col" class="unsortable" style= | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span> | |||
|1 part [[#Virus Food|Virus food]]<br>1 part [[#Synaptizine|Synaptizine]] | |||
|Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2) | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span> | ||
| | |5 parts Water<br>5 parts Milk | ||
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span> | |||
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Virus Food|Virus food]] | |||
|Extremely similar to [[#Unstable Mutagen|Unstable Mutagen]]. Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2) | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span> | |||
|1 part [[#Mutagenic Agar|Mutagenic agar]]<br>1 part Sugar | |||
|Extremely similar to Mutagenic Agar. Used to get a [[Infections|virus]] symptom of level 4. | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Virus Plasma|Virus plasma]]<br>1 part [[#Synaptizine|Synaptizine]] | ||
|Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5. | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Virus Food|Virus food]]<br>1 part [[Plasma]] | ||
|Extremely similar to Plasma. Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2) | |Extremely similar to Plasma. Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2) | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | ||
| | |1 part [[#Virus Food|Virus food]]<br>1 part Uranium | ||
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2) | |Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2) | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | |||
|1 part [[#Virus Plasma|Virus Plasma]]<br>5 parts Uranium | |||
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6) | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | |||
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver OR Gold | |||
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21) | |||
|} | |} | ||
===Mutation Toxins=== | ===Mutation Toxins=== | ||
Obtainable through xenobiology, these chemicals transform | Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white; | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style= | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | |||
! scope="col" class="unsortable" style= | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span> | |||
|Use Plasma on a green slime | |||
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]]. | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|Use Radium on a green slime | |Use Radium on a green slime | ||
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]]. | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Mammal Mutation Toxin}} Mammal Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
| | |Use Water on a green slime | ||
|Transforms into a [[Guide_to_races#Mammals|mammal]]. | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | |||
| | |1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Water<br>10 parts [[#Crocin|Crocin]]<br>1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]<br>Temperature 450K | ||
|Transforms into a [[Guide_to_races#Felinids|felinid]]. | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Insect Mutation Toxin}} Insect Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
| | |2 parts [[#Liquid Dark Matter|Liquid Dark Matter]]<br>5 parts [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]<br>Temperature 320K | ||
|Transforms into | |Transforms into a [[Guide_to_races#Insects|insect]]. | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Arachnid Mutation Toxin}} Arachnid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
| | |10 parts [[#Heparin|Heparin]]<br>1 part [[#Insect Mutation Toxin|Insect Mutation Toxin]] | ||
|Transforms into | |Transforms into an [[Guide_to_races#Arachnids|arachnid]]. | ||
|- | |- | ||
! style="background-color:#FFEE88; | !style='background-color:#FFEE88;'|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|5 parts [[#Liquid Dark Matter|Liquid Dark Matter]]<br>10 parts [[#Synaptizine|Synaptizine]]<br>10 parts [[#Oculine|Oculine]]<br>1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]<br>Temperature 600K | |||
|Transforms into a [[Guide_to_races#Shadowpeople|shadowperson]]. | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | |||
|Use Blood on a green slime | |Use Blood on a green slime | ||
|That transforms into a [[ | |That transforms into a [[Guide_to_races#Human|human]]. | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span> | ||
|Use Plasma on a black slime | |Use Plasma on a black slime | ||
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with [[#Frost Oil|Frost Oil]]. | |||
|} | |} | ||
== Fermichem == | == Fermichem == | ||
A type of chemical unique to the server. Rather than reacting instantly like others, they react over time, making you have to make sure the pH of the mixture doesn't stray from the range to keep the purity high. For some, you also have to manage temperature so that they don't self-heat itself into exploding. Keeping the temperature in range is simple: just set the temperature on the heater to a low temperature. Keeping the pH stable involves using a dropper to take a low or high pH chem (usually acidic buffer or hydrogen to lower pH and alkaline buffer or diethylamine to raise pH) and insert it into the mix as it reacts (one can do this by just clicking the heater with the dropper). (Full list in progress) | |||
== Walkthrough of your first Fermireaction == | == Walkthrough of your first Fermireaction == | ||
A good first step onto the road to chemical mastery is to produce some basic buffer. [[citadel-wiki/main/guides/chem_recipies#Basic%20buffer|Basic buffer]] will test your basic understanding of chemistry by asking for lye. | |||
# Add 1 part Lye, 2 parts ethanol, 2 parts water and at least 1u of sulphuric acid and 1u of stabilizing agent to a XL beaker (the beaker will resist the intense pH). | |||
# Dropper in 1u of Sulphuric acid. | |||
# Notice how your reaction is abysmally slow, and remember that heat = reaction rate! | |||
# Heat the beaker to 443K, as heating it above 444K will melt the beaker. If you're using a metabeaker, heat that bad boy up even more and give yourself a gold star. | |||
# Cool the beaker back down after the reaction. | |||
# Separate out the buffer. | |||
You're now ready to react [[citadel-wiki/main/guides/chem_recipies#Eigenstasium|Eigenstasium]]. | |||
# Add the 3 reagents into a glass beaker in equal parts, while keeping total volume low incase of explosion. | |||
#Adjust your pH to 8 (the center of the range (2 - 14)) | # Adjust your pH to 8 (the center of the range (2 - 14)) | ||
# Heat the beaker to 355K | |||
# Remember that reaction rate = heat! | |||
#Remember that Eigenstasium is exothermic, and may get away from you if you're too keen. | # Remember that Eigenstasium is exothermic, and may get away from you if you're too keen. | ||
# Put your reaction rate to a sensible 450K, and watch it to ensure it doesn't get too close to the explosion temperature (650K). 6.5 If the reaction starts getting too hot, crash the temperature to 1K and pray it's not too late. | |||
#Adjust the pH during the reaction to keep it around 8 using a dropper or a syringe with basic buffer in. | # Adjust the pH during the reaction to keep it around 8 using a dropper or a syringe with basic buffer in. | ||
#Enjoy wiggly cosmic dust. (But don't OD!) | # Enjoy wiggly cosmic dust. (But don't OD!) | ||
If you're able to make these two reactions successfully, you should be ready to tackle the other ones on your own. Bear in mind the others can be more difficult, and should be approached with a thoughtful demeanor. Also give yourself a headpat for doing so well! | If you're able to make these two reactions successfully, you should be ready to tackle the other ones on your own. Bear in mind the others can be more difficult, and should be approached with a thoughtful demeanor. Also give yourself a headpat for doing so well! | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Reaction vars | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Impurity effects | |||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Acidic Buffer}}Acidic Buffer<span style="color:#FBC314;background-color:white">▮</span> | |||
|1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]]<br>3 parts Ethanol<br>3 parts Oxygen<br>3 parts Water | |||
|Min react temp: 250K <br> Explosion_temp: 9999K <br> pH range: 0 to 14 <br> Min explosive purity: 0.15 <br> Neutral | |||
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another unless stabilizing agent is present. Useful for making other things! | |||
|0.4 units per tick | |||
|N/a | |||
|N/a | |||
|None, purity isn't an issue | |||
|0 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Basic Buffer}}Basic Buffer<span style="color:#3853A4;background-color:white">▮</span> | |||
|1 part [[#Lye|Lye]]<br>2 parts Ethanol<br>2 parts Water<br>1 unit Sulphuric Acid (catalyst) | |||
|Min react temp: 250K <br> Explosion_temp: 9999K <br> pH range: 0 to 14 <br> Min explosive purity: 0.15 <br> Neutral | |||
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another unless stabilizing agent is present. Useful for making other things! | |||
|0.4 units per tick | |||
|N/a | |||
|N/a | |||
|None, purity isn't an issue | |||
|14 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Astrogen}}Astrogen<span style="color:#A080H4;background-color:white">▮</span> | |||
|1 part [[#Eigenstasium|Eigenstasium]]<br>3 parts Plasma<br>1 part [[#Synaptizine|Synaptizine]]<br>5 parts Aluminium | |||
|Min react temp: 700K <br> Explosion_temp: 1150K <br> pH range: 8 to 14 <br> Min explosive purity: 0.25 <br> Special explosion: Yes <br> ''Dangerously exothermic'' | |||
|An opalescent murky liquid that is said to distort your soul from your being. <br> Allows you to astral project. Additionally, turns tiles into space, and bedsheets cosmic when sprayed. Currently disabled. | |||
|0 units per tick | |||
|20 Units | |||
|24.5 Units | |||
|[[#Chemical Isomers|Chemical Isomers]] | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Eigenstasium}}Eigenstasium<span style="color:#5020F4;background-color:white">▮</span> | |||
|1 part Bluespace Dust<br>1 part Stable Plasma<br>1 part Caramel | |||
|Min react temp: 350K <br> Explosion_temp: 650K <br> pH range: 7 to 9 <br> Min explosive purity: 0.4 <br> Extremely exothermic | |||
|A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient. <br> Splits your eigenstate in two, then collapses it when it's through your system. When sprayed on lockers on top of each other, it will link their eigenstates. If overdosed, splits permanently. Addiction causes spontaneous universe swapping. | |||
|0.48 units per tick | |||
|15 Units | |||
|15 Units | |||
|Interferes with teleporting to creation location + [[#Chemical Isomers|Chemical Isomers]] | |||
|3.7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Succubus Milk}}Succubus Milk<span style="color:#E60584;background-color:white">▮</span> | |||
|2 parts [[#Saline-Glucose Solution|Saline-Glucose Solution]]<br>1 part Milk<br>2 parts [[#Synthflesh|Synthflesh]]<br>3 parts Silicon<br>3 parts [[#Crocin|Crocin]] | |||
|Min react temp: 200K <br> Explosion_temp: 900K <br> pH range: 6 to 10 <br> Min explosive purity: 0.1 <br> Special explosion: Yes <br> Exothermic | |||
|A volatile collodial mixture derived from milk that encourages mammary production via a potent estrogen mix. <br> In layman's terms, increases the breast size of someone, assuming they have that content pref enabled. 1 cup per 5u. <br> Overdoses turn people more feminine, assuming they have that content pref enabled. | |||
|0.25 units per tick | |||
|17 Units | |||
|N/a | |||
|Impure and inverse chem: [[#Modesty milk|Modesty milk]]<br>Invert purity level: 0.25 | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Incubus Draft}}Incubus Draft<span style="color:#888888;background-color:white">▮</span> | |||
|2 part [[#Saline-Glucose Solution|Saline-Glucose Solution]]<br>2 parts [[#Synthflesh|Synthflesh]]<br>2 parts Carbon<br>5 parts Blood<br>2 parts [[#Crocin|Crocin]] | |||
|Min react temp: 200K <br> Explosion_temp: 900K <br> pH range: 2 to 6 <br> Min explosive purity: 0.1 <br> Special explosion: Yes <br> Exothermic | |||
|A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman's package via a potent testosterone mix, formula derived from a collaboration from Fermichem and Doctor Ronald Hyatt, who is well known for his phallus palace. <br> In layman's terms, increases the member size of someone, assuming they have that content pref enabled. 5 units per inch.<br> Overdoses turn people more masculine, assuming they have that content pref enabled. | |||
|0.5 units per tick | |||
|17 Units | |||
|N/a | |||
|Impure and inverse chem: [[#Chastity draft|Chastity draft]]<br>Invert purity level: 0.25 | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hat growth serum}}Hat growth serum<span style="color:#7C311A;background-color:white">▮</span> | |||
|1 part Ethanol<br>3 parts Nutriment<br>2 parts Cooking Oil<br>1 part Iron<br>3 parts Gold | |||
|Min react temp: 500K <br> Explosion_temp: 750K <br> pH range: 2 to 5 <br> Min explosive purity: 0.5 <br> Special explosion: Yes <br> Endothermic | |||
|A strange substance that draws in a hat from the hat dimension. <br> Puts a hat upon the patient, which grows in strength with each second it's in their system. However, they can't take it off! <br> Overdosing weakens the hat instead. | |||
|0.2 units per tick | |||
|25 Units | |||
|N/a | |||
|Decreases hat strength growth. | |||
|4 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Furranium}}Furranium<span style="color:#F9B9BC;background-color:white">▮</span> | |||
|1 part [[#Crocin|Crocin]]<br>1 part [[#Moonsugar|Moonsugar]]<br>2 parts Silver<br>1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]] | |||
|Min react temp: 350K <br> Explosion_temp: 700K <br> pH range: 8 to 10 <br> Min explosive purity: 0.3 <br> Extremely endothermic | |||
|The patient uncontrollably awoo's and nya's. With a high enough concentration, their tongue will shift into a fluffy one, making them "sweak wike dis owo!" | |||
|0.2 units per tick | |||
|25 Units | |||
|N/a | |||
|If the purity is high enough, the effects are permanent. | |||
|5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Nanite Bane}}Nanite Bane<span style="color:#708F8F;background-color:white">▮</span> | |||
|1 part [[#Synthflesh|Synthflesh]]<br>1 part Uranium<br>1 part Iron<br>1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]] | |||
|Min react temp: 500K <br> Explosion_temp: 700K <br> pH range: 6 to 6.25 <br> Min explosive purity: 0.15 <br> Very exothermic | |||
|A stablised EMP that is highly volatile, shocking small nano machines that will kill them off at a rapid rate in a patient's system. Removes nanites in someone's system, causes EMPs on anything it's sprayed on. <br> If overdosed, removes nanites faster, but scrambles their functions, which can cause zaps and other effects. | |||
|0.4 units per tick | |||
|15 Units | |||
|N/a | |||
|Impure and inverse chem: [[#Electromagnetic crystals|Electromagnetic crystals]]<br>Invert purity level: 0.25 | |||
|9 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Yamerol}}Yamerol<span style="color:#68E83A;background-color:white">▮</span> | |||
|1 part [[#Perfluorodecalin|Perfluorodecalin]]<br>1 part [[#Salbutamol|Salbutamol]]<br>1 part Water | |||
|Min react temp: 300K <br> Explosion_temp: 800K <br> pH range: 6.8 to 7.2 <br> Min explosive purity: 0.15 <br> Extremely endothermic | |||
|For when you've trouble speaking or breathing, just yell YAMEROL! <br> Treats oxyloss, tongue and lung damage. Allows lungless patients to survive without lungs. <br> When brewing, should stay very close to pH 7 to not reduce the purity. <br> If overdosed, restores missing lungs and tongues. If purity is 1, cures Fluffy Tongue. | |||
|0.4 units per tick | |||
|35 Units | |||
|N/a | |||
|Impure and inverse chem: [[#Yamer oh no|Yamer oh no]] | |||
|8.6 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|MKUltra}}MKUltra<span style="color:#660015;background-color:white">▮</span> | |||
|1 part Coco Powder<br>1 part Bluespace Dust<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 part [[#Psicodine|Psicodine]]<br>1 part [[#Happiness|Happiness]]<br>1 unit Blood (catalyst) | |||
|Min react temp: 780K <br> Explosion_temp: 840K <br> pH range: 12 to 13<br> Min explosive purity: 0.2 <br> Special explosion: Yes <br> Extremely exothermic | |||
|A forbidden deep red mixture that overwhelms a foreign body with waves of pleasure, intoxicating them into servitude. When taken by the creator, it will enhance the draw of their voice to those affected by it. <br> Like [[#Crocin|Crocin]] and [[#Camphor|Camphor]], don't use it on people that don't want to deal with it, or you can expect a talking-to later. <br> Overdosing mindbreaks the patient. | |||
|0.1 units per tick | |||
|100 Units | |||
|N/a | |||
|Impure chem: Love Potion | |||
|10 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthetic-Derived Growth Factor}}Synthetic-Derived Growth Factor<span style="color:#A502E0;background-color:white">▮</span> | |||
|1.5 parts Stable Plasma<br>1.5 parts [[#Clonexadone|Clonexadone]]<br>1.5 parts Uranium<br>1.5 parts [[#Synthflesh|Synthflesh]] | |||
|Min react temp: 600K <br> Explosion_temp: 635K <br> pH range: 3 to 3.5 <br> Min explosive purity: 0.2 <br> Special explosion: Yes <br> Extremely endothermic | |||
|A rapidly diving mass of Embryonic stem cells. These cells are missing a nucleus and quickly replicate a host’s DNA before growing to form an almost perfect clone of the host. In some cases neural replication takes longer, though the underlying reason underneath has yet to be determined. <br> In layman's terms and mechanically, it creates a clone of someone that is then controlled by another player. | |||
|0.2 units per tick | |||
|N/a | |||
|N/a | |||
|Impure chem: [[#Synthetic-Derived Apoptosis Factor|Synthetic-Derived Apoptosis Factor]] <br> Inverse chem: [[#Synthetic-Derived Zombie Factor|Synthetic-Derived Zombie Factor]] | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Artificial Zeolite}}Artificial Zeolite<span style="color:#FFDADA;background-color:white">▮</span> | |||
|1 part [[#Potassium Iodide|Potassium Iodide]]<br>1 part Oxygen<br>1 Aluminium<br>1 Silicon | |||
|Min react temp: 500K <br> Explosion_temp: 850K <br> pH range: 4.8 to 7 <br> Min explosive purity: 0.5 <br> Exothermic | |||
|Lab made Zeolite, used to clear radiation from people and items alike! Splashing just a small amount(5u) onto any item can clear away large amounts of contamination, as long as its purity is at least 0.7. | |||
|Dependent on purity | |||
|N/a | |||
|N/a | |||
|Besides lack of the decontamination effect, [[#Chemical Isomers|Chemical Isomers]] | |||
|8 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthtissue}}Synthtissue<span style="color:#FFDADA;background-color:white">▮</span> | |||
|1 part [[#Synthflesh|Synthflesh]]<br>0.1 part Sugar | |||
|Min react temp: 305K <br> Explosion_temp: 1050K <br> pH range: 8.5 to 9.5 <br> Special explosion: Yes <br> Neutral | |||
|Synthetic tissue used for grafting onto damaged organs during surgery, or for treating limb damage. Has a very tight growth window between 305-320, any higher and the temperature will cause the cells to die. Additionally, growth time is considerably long, so chemists are encouraged to leave beakers with said reaction ongoing, while they tend to their other duties. Exact effectiveness and unit colonies required for each kind of synthtissue can be found [[Guide to Organs#Universal Treatment Options|here]]. | |||
|0.025 units per tick | |||
|N/a | |||
|N/a | |||
|The further it is from the pH range, the slower it grows. | |||
|7.6 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Plushmium}}Plushmium<span style="color:#A080H4;background-color:white">▮</span> | |||
|5 parts [[#Strange Reagent|Strange Reagent]]<br>3 parts [[#Happiness|Happiness]]<br>10 units Blood<br>5 units [[#Laughter|Laughter]]<br>6 units [[Guide to food and drinks#Bad Food|Bad Food]] | |||
|Min react temp: 400K <br> Explosion_temp: 800K <br> pH range: 2 to 5 <br> Min explosive purity: 0.6 <br> Special explosion: Yes <br> Endothermic | |||
|A strange chemical, seeming almost fluffy, if it were not for it being a liquid. Known to have a strange effect on plushies. <br> If sprayed on a normal plushie, transfers the mind of whoever hugs it into the plushie. <br> If sprayed on sentient plushies, heals them. | |||
|0.4 units per tick | |||
|N/a | |||
|N/a | |||
|[[#Chemical Isomers|Chemical Isomers]] | |||
|5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Rectify Milk}}Rectify Milk<span style="color:#E60584;background-color:white">▮</span> | |||
|Found in organomegaly trauma hypospray kits. | |||
|N/a | |||
|A medicine used to treat organomegaly in a patient's breasts. In other words, turns things back to how they were at the start of the round. | |||
|0.25 units per tick | |||
|N/a | |||
|N/a | |||
|N/a | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Rectify Draft}}Rectify Draft<span style="color:#888888;background-color:white">▮</span> | |||
|Found in organomegaly trauma hypospray kits. | |||
|N/a | |||
|A medicine used to treat organomegaly in a patient's penis. In other words, turns things back to how they were at the start of the round. | |||
|0.5 units per tick | |||
|N/a | |||
|N/a | |||
|N/a | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthetic-Derived Healing Factor}}Synthetic-Derived Healing Factor<span style="color:#000000;background-color:white">▮</span> | |||
|See description | |||
|N/a | |||
|Leftover [[#Synthetic-Derived Growth Factor|SDGF]] is transferred into the resulting clone, which quickly heals up the stresses from suddenly splitting. Restores blood, nutrition, and repaires brain and clone damage quickly. Only obtainable from using excess SDGF, and only enters the cloned body. | |||
|0.5 units per tick | |||
|N/a | |||
|N/a | |||
|N/a | |||
|7 | |||
|} | |} | ||
Line 1,818: | Line 1,814: | ||
You might've done an oopsie whoopsie, or you might've done it intentionally to potentially disastrous results. Regardless, the result has differed from the usual, resulting in one of the below... | You might've done an oopsie whoopsie, or you might've done it intentionally to potentially disastrous results. Regardless, the result has differed from the usual, resulting in one of the below... | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white; | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Chemical Isomers}}Chemical Isomers<span style="color:#FFFFFF;background-color:white">▮</span> | |||
|Make impure... Well, a lot of things, really. | |||
|Isomers will cause metabolic stress upon the patient's liver. As their stress goes up, it deals liver, then toxin, then heart, then stamina and then finally the liver will begin to swell. Patients without livers will constantly take toxin damage. | |||
|0.4 units per tick | |||
|2 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Modesty Milk}}Modesty Milk<span style="color:#E60584;background-color:white">▮</span> | |||
|Make impure [[#Succubus Milk|Succubus Milk]] | |||
|Does the opposite of [[#Succubus Milk|Succubus Milk]]. | |||
|0.25 units per tick | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Chastity Draft}}Chastity Draft<span style="color:#888888;background-color:white">▮</span> | |||
|Make impure [[#Incubus Draft|Incubus Draft]] | |||
|Does the opposite of [[#Incubus Draft|Incubus Draft]]. | |||
|0.5 units per tick | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Electromagnetic crystals}}Electromagnetic crystals<span style="color:#000000;background-color:white">▮</span> | |||
|Make impure [[#Nanite Bane|Nanite Bane]] | |||
|Causes items upon the patient to sometimes short out, as well as causing a shock in the patient, if the residual charge between the crystals builds up to sufficient quantities. | |||
|0.25 units per tick | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Yamer oh no}}Yamer oh no<span style="color:#FFFFFF;background-color:white">▮</span> | |||
|Make impure [[#Yamerol|Yamerol]] | |||
|A dangerous, cloying toxin that stucks to a patient’s respiratory system, damaging their tongue, lungs and causing suffocation. | |||
|0.175 units per tick | |||
|8.6 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthetic-Derived Apoptosis Factor}}Synthetic-Derived Apoptosis Factor<span style="color:#FFFFFF;background-color:white">▮</span> | |||
|Make impure [[#Synthetic-Derived Growth Factor|SDGF]] | |||
|Impure synthetic-derived growth factor causes certain cells to undergo cell death, causing clone damage and damaging blood cells. | |||
|0.5 units per tick | |||
|3 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthetic-Derived Zombie Factor}}Synthetic-Derived Zombie Factor<span style="color:#A502E0;background-color:white">▮</span> | |||
|Make inverse [[#Synthetic-Derived Growth Factor|SDGF]] | |||
A horribly perverse mass of Embryonic stem cells made real by the hands of a failed [[Traitor|or malicious]] chemist. Emulates normal synthetic-derived growth factor, but produces a hostile zombie at the end of it. | |A horribly perverse mass of Embryonic stem cells made real by the hands of a failed [[Traitor|or malicious]] chemist. Emulates normal synthetic-derived growth factor, but produces a hostile zombie at the end of it. | ||
|0.04 units per tick | |||
| | |||
|} | |} | ||
Line 1,872: | Line 1,867: | ||
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system. | The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system. | ||
| | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" style='background-color:#FFDD66;'|Damage dealt | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span> | |||
| | |Medbay Vendors, Emagged Chem Dispenser | ||
|Toxin | |Toxin | ||
| | |Will deal 1.5 toxin damage per tick. | ||
|0.4 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Bad Food}}Bad Food<span style="color:#D6D6D8;background-color:white">▮</span> | |||
|From eating poorly made food | |||
|Toxin | |||
|Will deal 0.5 toxin damage per tick. | |||
|0.1 units per tick | |0.1 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span> | ||
|3 parts Chlorine<br | |3 parts Chlorine<br>1 part Ethanol<br>1 part Water | ||
|Stun, Toxin | |Stun, Toxin | ||
|A powerful sedative which first [[ | |A powerful sedative which first [[Status_Effects#Confusion|confuses]] and makes you [[Status_Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to sleep. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) | ||
|0.6 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Charcoal|Charcoal]]<br>1 part Hydrogen<br>1 part Silicon | ||
|Hallucinations | |Hallucinations | ||
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part Mercury<br | |1 part Mercury<br>1 part Oxygen<br>1 part Sugar | ||
|Brain | |||
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause drowsiness. (Results in 2 units instead of 3) | |A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause drowsiness. (Results in 2 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
|- style= | !style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span> | ||
|2 parts Uranium<br>1 part Water<br>1 part Carbon | |||
|Speech | |||
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | |||
|0.4 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span> | |||
|1 part [[#Mute Toxin|Mute Toxin]]<br>1 part [[Guide to food and drinks#Nothing|Nothing]]<br>1 part Radium | |||
|Gestures | |Gestures | ||
| | |Makes the subject unable to gesticulate. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#F0F8FF;background-color:white">▮</span> | ||
|3 parts [[ | |3 parts [[#Itching_Powder|Itching Powder]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[Guide_to_food_and_drinks#Milk|Milk]] | ||
|Stamina Damage and Delimbing Skeletons | |||
|Does 15 stamina damage per tick. On overdose, it has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick, and overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | |||
|0.4 units per tick | |||
|50 Units | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Slime Mutation Toxin|Slime Mutation Toxin]]<br>1 Part [[#Unstable Mutagen|Unstable Mutagen]]<br>Found in the [[Syndicate Items|Traitor Uplink]]. | ||
|Identity | |Identity | ||
|Randomizes the subject's appearance. | |Randomizes the subject's appearance. | ||
|Infinite | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span> | |||
|1 part Plasma<br>1 part Hydrogen<br>1 part Oxygen | |||
|Suffocation | |Suffocation | ||
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. | |Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. | ||
Line 1,950: | Line 1,945: | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span> | ||
|[[ | |[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | ||
|Cardiac Arrest | |Cardiac Arrest | ||
|Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | |Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | ||
Line 1,957: | Line 1,952: | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span> | ||
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | |Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | ||
|Stamina Damage | |||
|Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. | |||
|0.4 units per tick | |||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span> | ||
|Peacekeeper Cyborgs | |Peacekeeper Cyborgs | ||
| | |Stamina Damage | ||
|Deals 10 stamina damage per tick, slowing you down. Won't go higher than 50 stamina damage. | |Deals 10 stamina damage per tick, slowing you down. Won't go higher than 50 stamina damage. | ||
|0.6 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span> | |||
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | |||
|Radiation | |Radiation | ||
|Cause significant Radiation damage over time. It's metabolized very slowly. | |||
|0.05 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span> | |||
|[[Syndicate_Items#Poison_Kit|Poison Kit]], Emagged [[Medibot]] | |||
|Stun and Suffocation | |||
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. | |||
|0.1 units per tick | |||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span> | ||
|Emagged Borg Hypo, [[ | |Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart, Emagged [[Medibot]] | ||
|Knockout and Stamina | |Knockout and Stamina | ||
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. | |||
|0.3 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span> | ||
| | |1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Sulfur | ||
|Knockout and Toxin | |||
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | |0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span> | |||
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]] | |||
|Delayed Toxin Damage | |Delayed Toxin Damage | ||
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | |On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|[[ | |[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]] | ||
|Toxin Damage | |Toxin Damage | ||
|Deals 2.5 toxin damage per tick. | |Deals 2.5 toxin damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span> | |||
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium | |||
|Mutations | |Mutations | ||
|Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly moment you take the chem, and not from metabolization. The chance for a bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your [[Surgery## | |Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly moment you take the chem, and not from metabolization. The chance for a bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your [[Surgery##Organ_Manipulation|liver]]. Also useful for [[Infections|Virology]]. The [[Botanist|botanist]] wants this in liquid form. | ||
|0.4 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Ephedrine|Ephedrine]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Mercury | ||
|Weight Loss | |||
|Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | |Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | ||
|0.2 units per tick | |||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span> | ||
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe | |||
|Toxin and breath loss | |Toxin and breath loss | ||
| | |1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to [[#Lexorin|Lexorin]]. | ||
|0.024 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span> | |||
|[[Syndicate_Items#Poison_Kit|Poison Kit]] | |||
|Paralyzation, Oxygen, and Toxin | |Paralyzation, Oxygen, and Toxin | ||
|Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | |Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | ||
|0.05 units per tick | |0.05 units per tick | ||
| | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span> | |||
| | |[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], [[#Formaldehyde|Formaldehyde]], [[#Venom|Venom]], [[#Itching Powder|Itching Powder]] | ||
|Brute, toxin, oxyloss and eyesight | |Brute, toxin, oxyloss and eyesight | ||
|Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick. | |||
|0.1 units per tick | |0.1 units per tick | ||
|30 Units | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span> | ||
|1 part Ethanol<br | |1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K | ||
|Toxin | |Toxin | ||
|Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. | |||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style="background-color:#FFEE88; | !style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span> | ||
|1 part [[ | |[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites | ||
|Brute, toxin | |||
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage ''per volume of venom'' in the body. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]]. | |||
|0.1 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span> | |||
|1 part [[#Space Drugs|Space Drugs]]<br>Temperature 674K | |||
|Toxin, brain | |||
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious. | |Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious. | ||
|0.2 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>Temperature 380K | ||
|Toxin, oxyloss | |Toxin, oxyloss | ||
|Deals random amounts of toxin damage while slowly suffocating or stunning its target. Metabolizes slowly. | |Deals random amounts of toxin damage while slowly suffocating or stunning its target. Metabolizes slowly. | ||
Line 2,076: | Line 2,071: | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span> | ||
|Space Carp, Koi Beans, Emagged Chem Dispenser | |Space Carp, Koi Beans, Emagged Chem Dispenser | ||
|Toxin | |||
|Deals 2 toxin damage per tick. No special effects, but can be used to make [[#Rezadone|Rezadone]] and [[Guide_to_food_and_drinks#Seafood|imitation carpmeat]]. | |||
|0.4 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span> | ||
| | |5 parts [[#Morphine|Morphine]]<br>5 parts [[#Carpotoxin|Carpotoxin]]<br>5 parts Copper | ||
|Fake death, stun | |||
|Instantly[[Status_Effects#Unconscious|knocks people out]], and makes them appear dead to the most rudimentary of tests. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Zombie Powder|Zombie Powder]] | ||
|Fake death | |||
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Charcoal|Charcoal]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Welding Fuel | ||
|Brute, annoyance | |||
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of [[#Histamine|Histamine]]. | |||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span> | ||
|Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland) | |Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland) | ||
|Conditional death | |||
|Instantly gibs fat people when ingested. | |||
|0.4 units per tick | |||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span> | ||
|[[ | |Grinding an unused slime extract<br> Or combining Slime Blood with Toxin. | ||
|Toxin | |||
|The base reagent for slime based chemicals. Grinding [[Formulas|slime extracts]] yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage. | |||
|0.4 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Frost Oil}}Frost Oil<span style="color:#801E28;background-color:white">▮</span> | |||
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]] | |||
|Burn | |Burn | ||
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]]. | |||
|0.4 units per tick | |||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Formaldehyde|Formaldehyde]]<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium | ||
|Brute, Bleeding | |Brute, Bleeding | ||
|Causes bleeding constantly while in the system of the victim. Deals 1 brute and drains more than 1 percentage point of blood volume per tick. | |||
|0.08 units per tick | |||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span> | ||
|1 Part [[ | |1 Part [[#Black Powder|Black Powder]]<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K<br> | ||
|Random Shocks | |||
|Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]] | |||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span> | ||
|1 Part [[ | |1 Part [[#Teslium|Teslium]]<br>1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 Part [[#Fentanyl|Fentanyl]] | ||
|Toxin | |Toxin | ||
|After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick. | |After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick. | ||
|0.24 units per tick | |0.24 units per tick | ||
| | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium<span style="color:#ADBDCD;background-color:white">▮</span> | |||
|2 Parts [[#Rotatium|Rotatium]]<br>2 Parts [[Plasma]]<br>1 Part Sulphuric Acid | |||
|Toxin | |Toxin | ||
| | |After 5 cycles, causes heavy skewing of the victim's screen, swinging fucking everywhere, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals 0.25 toxin damage per tick. If you are wanting to fight someone, inject them with this and they will practically be unable to fight. | ||
|0.32 units per tick | |0.32 units per tick | ||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium<span style="color:#2F6617;background-color:white">▮</span> | ||
|[[ | |[[Syndicate_Items#Poison_Kit|Poison Kit]] | ||
|Toxin | |||
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a chance to eject an organ each tick if overdosing. Requires very high doses. | |||
|0.4 units per tick | |||
|29 Units | |29 Units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span> | |||
|1 Part [[#Haloperidol|Haloperidol]]<br>1 Part [[#Impedrezene|Impedrezene]]<br>1 Part Radium | |||
|Toxin and Purges Medicines | |||
|Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[ | |Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic_Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick. | ||
|0.032 units per tick | |0.032 units per tick | ||
| | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span> | |||
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K | |||
|Corrosion | |Corrosion | ||
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if ingested or splashed on people. Deals 2 toxin and constantly increasing burn damage if ingested. | |A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if ingested or splashed on people. Deals 2 toxin and constantly increasing burn damage if ingested. | ||
|0.4 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span> | |||
|1 part [[#Toxin|Toxin]]<br>4 parts [[#Ammonia|Ammonia]] | |||
|Toxin | |||
|Kills weeds and causes 1 toxin damage per tick to humans. | |||
|0.4 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span> | ||
| | |1 part [[#Toxin|Toxin]]<br>4 parts Ethanol | ||
|Toxin | |Toxin | ||
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide_to_races#Flypeople|fly people]], each tick. | |||
|0.4 units per tick. | |||
|N/A | |||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Toxin|Toxin]]<br>4 parts Water | ||
|Toxin | |||
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[ | |A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide_to_races#Podpeople|pod people]], each tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span> | ||
|1 part [[ | |1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 part [[#Synaptizine|Synaptizine]]<br>1 part Water | ||
|Special | |||
|Suppresses violence by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive grabs. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work. | |||
|0.1 units per tick | |0.1 units per tick | ||
| | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax<span style="color:#AAAAAA55;background-color:white">▮</span> | ||
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | ||
|Special | |Special | ||
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | |||
|0.6 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution<span style="color:#AAAAAA55;background-color:white">▮</span> | ||
| | |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | ||
|Special | |Special | ||
||Makes the target [[Status_Effects#Dizziness|dizzy]]and [[Status_Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | |||
|0.6 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
! style= | !style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility<span style="color:#9A6750;background-color:white">▮</span> | ||
|Gondola Meat | |||
|Special | |||
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola. | |||
|0.4 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity<span style="color:#97EE63;background-color:white">▮</span> | |||
|Ethereal blood, certain foods | |Ethereal blood, certain foods | ||
| | |Special | ||
|Periodically electrocutes any non-Ethereals that have this in their system. | |Periodically electrocutes any non-Ethereals that have this in their system. | ||
|0.4 units per tick | |||
|N/A | |N/A | ||
|} | |} | ||
Line 2,234: | Line 2,229: | ||
Found primarily in Lavaland flora. | Found primarily in Lavaland flora. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Found in | |||
! scope="col" style='background-color:#FFDD66;'|Type | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span> | |||
|Mushroom Cap (Inocybe), from tall mushrooms | |||
|Poison | |||
|20% chance each tick to do Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage. Also knocks you unconcious after 10 cycles. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span> | |||
|Mushroom Stem (Embershroom) | |||
|Other | |||
|Makes the consumer glow. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span> | |||
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | |||
|Medicine | |||
|80% chance to heal 1 burn and 1 brute damage each tick. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hollow Water}}Hollow Water<span style="color:#88878777;background-color:white">▮</span> | |||
|Plumbing Geysers | |||
|Other | |||
|An ubiquitous chemical substance that is composed of hydrogen and oxygen, but it looks kinda hollow. Can be combined with Holy Water to make it into more Holy Water. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Wittel}}Wittel<span style="color:#FFFFFF;background-color:white">▮</span> | |||
|Plumbing Geysers | |||
|Other | |||
|An extremely rare metallic-white substance only found on demon-class planets. | |||
|0.4 units per tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Protozine}}Protozine<span style="color:#d8c7b7;background-color:white">▮</span> | |||
|Plumbing Geysers | |||
|Medicine | |||
|A less environmentally friendly and somewhat weaker variant of omnizine. | |||
|0.1 units per tick | |||
|} | |||
=Under the hood= | =Under the hood= | ||
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', | First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. <br> | ||
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[ | *'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly. | ||
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[ | *'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. | ||
* '''Touch'''{{Anchor|Touch}} is used by [[ | *'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples. | ||
* '''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components. | *'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components. | ||
When a reagent enters a bloodstream, it will then "tick" about every 2 seconds, depending on server lag. Each tick or "cycle" will cause the chemical to apply its effects, while removing the amount described under the [[ | When a reagent enters a bloodstream, it will then "tick" about every 2 seconds, depending on server lag. Each tick or "cycle" will cause the chemical to apply its effects, while removing the amount described under the [[#Metabolism|metabolism]]-columns on this guide. | ||
===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}=== | ===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}=== | ||
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br> | |||
*'''Pills'''{{anchor|Pills}}: Can be instantly [[ | *'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. If the pH of the pill is too high, it will damage the tongue of the patient. Holds up to 50u. <br> | ||
*'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem | *'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br> | ||
*'''Patches''': Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[ | *'''Patches''': Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Styptic Powder|Styptic Powder]] will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br> | ||
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[ | *'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br> | ||
*'''[[ | *'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br> | ||
'''Smoke example 1:''' Smoke containing 20u [[ | '''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br> | ||
'''Smoke example 2:''' Smoke containing 20u [[ | '''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br> | ||
*'''[[ | *'''[[#Fluorosurfactant|Foam]]''': When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br> | ||
'''Foam example 1:''' 250u foam containing 10u [[ | '''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br> | ||
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br> | |||
* | *'''Splashing''': Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br> | ||
*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[ | *'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br> | ||
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this. | A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this. | ||
== Beyond the Dispenser == | == Beyond the Dispenser == | ||
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist. | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 20:47, 22 September 2023
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.
Tools of the trade
Machinery
You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Chemistry Dispensers
Chem dispensers can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.
Available chemicals:
To find out what chems do what check out Dispensers Index, or click expand to see what chemicals are available to the Chemistry Dispenser:
Normal:
- Hydrogen
- Oxygen
- Silicon
- Phosphorus
- Sulfur
- Carbon
- Nitrogen
- Water
- Lithium
- Sugar
- Sulphuric acid
- Copper
- Mercury
- Sodium
- Iodine
- Bromine
- Ethanol
- Chlorine
- Potassium
- Aluminium
- Radium
- Fluorine
- Iron
- Welding fuel
- Silver
- Stable Plasma
Upgraded (tier 2 matter manipulator):
- Oil
- Ammonia
- Ash
Upgraded (tier 3 matter manipulator):
- Acetone
- Diethylamine
- Phenol
Upgraded (tier 4 matter manipulator):
- Miner's Salve
- Toxin
Upgraded (tier 5 matter manipulator):
- Slime Jelly
Emagged:
- Neurine
- Clonexadone
- Synthflesh
- Strong acidic buffer
- Strong basic buffer
- Stabilizing Agent
Upgradeable parts:
Click expand to see upgrades:
- Better matter bins: greater power efficiency per unit dispensed.
- Better capacitor: faster recharging speed.
- Better power cell: larger maximum power capacity.
- Better manipulator: unlocks more chemicals at tier 4.
Chemical Heater Chemical Heater
Some chemical reactions will require you to heat the reagents in a Chemical Heater. Unless the recipes says otherwise, these reactions need you to heat the reagents above the required temperature.
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Upgrading the laser will increase the heating/cooling speed.
This is extemely useful in Fermi Reactions to control the temperature of the reaction. As the heater is upgraded, the accuracy of the pH detection increases in turn, with a fully upgraded heater capable of detecting reagent purity. The heater is capable of accepting injection of chems into the beaker contained within via a SyringeSyringe or a Dropper.
ChemMaster 3000
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for smartdarts is 20u, dispensed bottles is 30u, patches 40u, pills 50u, and hypovials 60u. Use a chemistry bag File:Chemistry bag.png to quickly move large quantities of bottles, patches or pills.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 60u beakers for a total buffer volume of 120u.
It can also scan a reagent to give an analysis on the synthesis, accurate purity and optimal pH of a reagent's reaction.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
Smoke Machine
Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
Can only be obtained through the circuit board being printed, and the required parts being assembled first.
The Medical Sleeper
The medical sleeper synthesizes chemicals itself to a purity of 0.7 - This can be adequate for normal medbay functions, but as a chemist you can create chemicals with much better purity - improving patient care and throughput. To add a chemical to a sleeper, simply bap it with a beaker or a syringe.
Upgradeable parts:
Click expand to see upgrades:
- Manipulator: Unlocks the higher range settings.
- Matter bin: Increases maximum capacity.
- Capacitor: Increases efficiency.
Tools
These items are small, but powerful parts of a chemist's arsenal
pH paper
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is.
Chem analyser
The Chem analyser can give you an in-depth analysis of everything in a beaker, notably, the purity and pH. Very useful for ghetto reactions. Can be printed from the autolathe. Toggle the object to give a detailed or reduced analysis.
Eyedropper
The Dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces. Toggle in hand to change it to drop one to five units at a time, this is extemely useful for fine tuning the pH of a beaker.
PillBox Pill box
Inside the chemistry locker you will find boxes of pill bottles PillBoton some maps. These can be loaded with pills for inventory space efficiency, holding 7 patches or pills.
Buffer reagents
Buffers are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissipate into a mixture, unless stabilizing agent is added.
Reagent containers
It is important to note that strong acids/bases can melt most glass based beakers, while plastic beakers will melt from heat. They will melt slowly over time with a audible noise. If you heat them melting, either drop the temperature or adjust the pH!
Bottles are small 30 unit containers made from a hardened mesh of glass and polymers, and thus don't melt from temperature or pH. These are produced by the ChemMaster 3000.
Glass beakers holds 60/120 units of liquid depending on size, but begins to melt under strong acids (<1.5 pH) or bases (>12.5 pH). These can be printed from the autolathe.
XL beakers are made of plastic and hold 180 units of liquid. They are immune to pH, but will being to melt when containing liquids over 444K. These can be printed from the autolathe using plastic sheets.
Metamaterial beakers holds 240 units of liquid and is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched.
Cryostasis beakers holds 50 units of liquid. Chemicals will not mix, react or change temperature while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. This beaker is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched.
Bluespace beakers are the largest beakers and hold 300 units of liquid. These are weak to strong acids/bases, but have more durability than standard beakers. These can be printed from the autolathe when researched.
Water bottles can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50/100 units of liquid depending on side. Weak to strong acids/bases and temperatures over 444K.
Handling reactions
Most reactions simply require each reagent to be present in the beaker in sufficient quantities in order to react, while a few require heating. If you are new, it's recommended to get used to the simpler reactions first, and stock the fridge full of helpful chemicals. A few of the reactions, however, are advanced reactions, which require a bit more consideration to produce successfully. A good chemist will keep an eye on a reaction's temperature, pH and purity when producing chems.
Do like an otter, add acid to water.
Adding water to a strong acid (less then pH 2) is like adding fuel to a fire, and it will cause it to areolate into the air. Be careful to either add water first or neutralise your strong acids before adding water to your beaker.
Temperature
All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either Exothermic (heat producing) or Endothermic (heat consuming). Care should be taken for the Exothermic reactions, as they are liable to overheat and explode. Always check your reaction kinetics first, and in particular, take care around a reactions explosion temperature. The rate in which a reaction heats up is faster the hotter it is. Be careful not to lose control and remember that you can always put the heater to 0K.
Reaction explosions
Generally, an explosion will depend on what is reacting, and what is present in the beaker. Plasma for example will ignite when given a heat source, and thus should be treated with respect. A chemist that doesn't respect the chemicals they're handling, often ends up a dead chemist, be careful. As a general rule for explosions; the larger the volume, the more dangerous it is. As such, you can use large volumes of chems to adjust your pH, but if you fail the explosion is more dangerous. Alternatively, you can use buffers that adjust the pH, which self consume on addition (and thus do not add to the total volume).
Potential of Hydrogen (pH)
Every chemical has an innate pH. The pH of the beaker is the sum of the pHs in the mix. The pH of a beaker determines how pure a product is, for the recipes with a given pH, you want to have your pH at the centre of the limits when the reaction starts. As a reaction progresses, it's likely the pH will begin to drift, and must be compensated for either with buffer reagents or acidic/alkaline compounds. The pH range is something chemists often have to learn over several reactions, and the ChemMaster 3000 analyse function can give an insight into what pH you should be aiming for. Highly impure compounds are liable to explode, thus it is prudent to set your pH before reacting. The impure explosion threshold is given by the Minimum Purity.
Purity
Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure, it'll split into the impure chem. However, if you keep it within the pH range, it can return to 100% purity. If it is highly impure, it will invert all of the product into the inverse chem. Impure chems are listed here. A good example of this is synthetic derived growth factor. Ingesting 10u SDGF at 0.8 purity will give you 8u SDGF and 2u SDGFTox. Ingesting 10u SDGF at 0.4 purity (less than its InverseChemVal) will result in 10u SDZF. Reacting it at less than 0.2 purity will cause it to explode and produce a teratoma.
General tips
- The explosion size is influenced by the reaction's volume. It is highly recommended that you react small quantities of reactants in a beaker to ensure safety. The higher the volume, the more that is available to exothermically react to. Buffers are useful for keeping a reactions volume low.
- Make sure your pH is correct before heating up the reaction. If it's not reacting, this is usually the problem. After the reaction has started, however, it will keep going past the limits and produce impure products.
- Take a note of how your pH changes across the reaction and adjust beforehand accordingly, or have some buffer handy to inject into the reaction in the middle of it.
- You can abort reactions by crashing the temperature and hoping it's not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic.
- Upgrading the heater and the dispenser will improve their ability to detect pH.
- For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions.
- Temperature of buffers will change the temperature of whatever you're adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction!
Medicine types
Reagents can be dispensed as various different types:
Pill Pills are able to hold up to 50 units of reagents and apply their contained reagents via ingestion. If the pH of the pill is too high, it will damage the tongue of the patient, as such it is recommended to neutralise the pH with buffers or other reagents when dispensing.
Patch Patches are able to hold up to 40 units of reagent and apply via touch. The pH of a touching reagent has no damaging effects on patients, thus neutralisation is not necessary.
Bottle Bottles simply contain the liquid in a hardy storage, and can either be drunk (susceptible to burning the tongue) or injected.
Hypovials are used with hypospray, which either inject or spray the patient with the contained reagents for 5/10 units. These vials can hold up to 60 units.
Smoke is produced either by smoke reactions or vaping. Inhalation of a reagent mix with a strong acidity or alkalinity with cause tongue damage, and thus neutralisation is recommended.
Smart darts contain up to 20 units of reagent soaked into the mechanism (and thus cannot be removed). These darts will inject a chem right up to the overdose limit when shot into a patient using the Smartdart Gun. Unfortunately, it requires a high velocity to penetrate the skin, and thus cannot be used in hand.
Metabolism
When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds. When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are hungry (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick.
What should I make first?
Generally, it's a good idea to have something for each of the 5 main damage types; Brute, Burn, Toxin, Suffocation and Genetic.
Brute
- Bicardine is classic medication for brute damage, but has an OD at 30u.
- Styptic Powder heals on application and heals as fast as bicardine, but is harder to make. Obtainable from medical vending machines in the form of brute patches. Deals minor toxic damage when ingested.
- Salicyclic Acid is useful for really damaged patients, but less so for weak brute damage.
Burn
- Kelotane is classic medication for burn damage, but has an OD at 30u.
- Silver Sulfadiazine heals on application and heals as fast as kelotane, but is harder to make. Obtainable from medical vending machines in the form of burn patches. Deals minor toxic damage when ingested.
- Oxandrolone is useful for really damaged patients, but less so for weak burns.
Toxins
- Charcoal fixes toxin damage and purges chemicals in equal strength with no OD.
- Anti-Toxin does the same thing, but has an OD at 30u.
- Antihol helps to get rid of alcohol and all of its effects while healing very small amounts of toxin damage.
- Pentetic Acid heals toxin damage and purges chemicals twice as fast as the above chemicals.
Bear in mind all of these will murder slimes, as healing toxins damages slimepeople. For general purging of reagents, rather than treatment of toxin damage, use Calomel, which is also the only viable purger for slimes.
Oxygen
- Salbutamol will quickly heal oxygen damage and slow down suffocation.
- Epinephrine will limit oxygen loss to 35 and provides minor healing to the other damage categories.
- Atropine is much better than epinephrine at saving patients in critical condition, completely getting rid of further oxygen loss and healing the other categories quickly.
Genetic
- Clonexadone when used in a cyrotube/cold shower will treat genetic damage.
Radiation
- Potassium Iodide gets rid of low radiation damage very quickly and is incredibly easy to make.
- Artificial Zeolite treats radiation fastest, with no side effects, but is a fermichem and thus somewhat tricky to make.
Organ specific
After that, it's useful to create organ treatment chems; Mannitol for brain, Inacusiate for ears, Oculine for eyes, Synthflesh for prepping the dead for defibbing, and if you're feeling up to it, Yamerol for the lungs/tongue and Synthtissue for grafting surgeries.
Reagent information
Active Pure Chemicals
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Chemicals unmentioned don't have any effect.
- Chlorine: Causes 1 brute damage per tick to a random body part.
- Copper: Can be splashed on metal sheets to create bronze sheets.
- Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally. Metabolism rate 0.2.
- Fluorine: Causes 1 toxin damage per tick.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
- Plasma: Causes 3 toxin damage per tick. Creates gas form plasma when spilled. Not to be confused with Stable Plasma, which does nothing.
- Radium: Slowly causes irradiation. Creates glowing green goo on floor if more than 3u is spilled.
- Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
- Sulphuric Acid: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when injected. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a toxin.
- Uranium: Causes slight irradiation. Creates glowing green goo on floor if more than 3u is spilled.
- Welding Fuel: Causes 1 toxin damage per tick. Makes people flammable if splashed on.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Description | pH |
---|---|---|
Sulphuric acid ▮ | A strong mineral acid with the molecular formula H2SO4. | 2.75 |
Ethanol ▮ | A well-known alcohol with a variety of applications. | 7.33 |
Sugar ▮ | The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. Overdose at 200u. | 7 |
Water ▮ | An ubiquitous chemical substance that is composed of hydrogen and oxygen. | 7 |
Welding fuel ▮ | Required for welders. Flamable. | 4 |
Oxygen ▮ | A colorless, odorless gas. Grows on trees but is still pretty valuable. | 9.2 |
Copper ▮ | A highly ductile metal. Things made out of copper aren't very durable, but it makes a decent material for electrical wiring. | 5.5 |
Nitrogen ▮ | A colorless, odorless, tasteless gas. A simple asphyxiant that can silently displace vital oxygen. | 7 |
Hydrogen ▮ | A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas. | 0.1 |
Potassium ▮ | A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. | 7 |
Mercury ▮ | A curious metal that's a liquid at room temperature. Neurodegenerative and very bad for the mind. | 7 |
Sulfur ▮ | A sickly yellow solid mostly known for its nasty smell. It's actually much more helpful than it looks in biochemistry. | 4.5 |
Carbon ▮ | A crumbly black solid that, while unexciting on an physical level, forms the base of all known life. Kind of a big deal. | 5 |
Chlorine ▮ | A pale yellow gas that's well known as an oxidizer. While it forms many harmless molecules in its elemental form it is far from harmless. | 7.4 |
Fluorine ▮ | A comically-reactive chemical element. The universe does not want this stuff to exist in this form in the slightest. | 2 |
Sodium ▮ | A soft silver metal that can easily be cut with a knife. It's not salt just yet, so refrain from putting in on your chips. | 11.6 |
Phosphorus ▮ | A ruddy red powder that burns readily. Though it comes in many colors, the general theme is always the same. | 6.5 |
Lithium ▮ | A silver metal, its claim to fame is its remarkably low density. Using it is a bit too effective in calming oneself down. | 11.3 |
Radium ▮ | Radium is an alkaline earth metal. It is extremely radioactive. | 10 |
Iron▮ | Pure iron is a metal. Helps the body produce more blood. Overdose is 30u. | 6 |
Silver ▮ | A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. | 7 |
Aluminium ▮ | A silvery white and ductile member of the boron group of chemical elements. | 7 |
Silicon ▮ | A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. | 10 |
Stable Plasma ▮ | Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid. | 1.5 |
Iodine ▮ | Commonly added to table salt as a nutrient. On its own it tastes far less pleasing. | 4.5 |
Bromine ▮ | A brownish liquid that's highly reactive. Useful for stopping free radicals, but not intended for human consumption. | 7.8 |
Name | Formula | Description | pH |
---|---|---|---|
Ash ▮ | 1 part Oil Temperature 480K |
Ingredient in Lye, Charcoal and Plastic Sheets. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper. | 6.5 |
Oil ▮ | 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Can be heated into Ash. Also ingredient in Phenol, Acetone, Perfluorodecalin, Ephedrine, Diphenhydramine, Miner's Salve, Haloperidol, Napalm, Plastic Sheets, Spray Tan and Cyanide. Can be scooped up from destroyed cyborgs and such. | 7 |
Acetone ▮ | 1 part Oil 1 part Welding Fuel 1 part Oxygen |
Ingredient in Cryoxadone, Atropine, Mutadone, Epinephrine, Smart Foaming Agent, Sulfonal, Modafinil and Neurine. | 7 |
Diethylamine ▮ | 1 part Ammonia 1 part Ethanol |
A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than Ammonia, heals the plant AND kills pests. Also ingredient in Atropine, Ephedrine, Diphenhydramine, Epinephrine, Modafinil, Meth Explosion and Lipolicide. | 12 |
Phenol ▮ | 1 part Oil 1 part Chlorine 1 part Water |
Ingredient in Salicyclic Acid, Oxandrolone, Atropine, Epinephrine, Corazone and Modafinil. | 5.5 |
Ammonia▮ | 3 parts Hydrogen 1 part Nitrogen |
An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as Diethylamine. Ingredient in Diethylamine, Silver Sulfadiazine, Salbutamol, Pentetic Acid, Crank, Modafinil, Nitrous Oxide, Space Cleaner, Cyanide, Itching Powder and Weed Killer. (Results in 3 units instead of 4) | 11.6 |
Saltpetre▮ | 3 parts Oxygen 1 part Potassium 1 part Nitrogen |
Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in Bath Salts and Black Powder. (Results in 3 units instead of 5) | 11.2 |
Lye▮ | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Ingredient in Soap. | 11.9 |
Lye (Alternate Recipe)▮ | 1 part Ash 1 part Water 1 part Carbon |
Ingredient in Soap. (Results in 2 units instead of 3) | 11.9 |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occuring some time after the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | pH |
---|---|---|---|---|---|---|
Silver Sulfadiazine▮ | 1 part Ammonia 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 burn damage. |
0.4 units per tick | 50u | 7.2 |
Styptic Powder▮ | 1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid |
Brute | On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 brute damage. |
0.4 units per tick | 50u | 6.7 |
Saline-Glucose Solution▮ | 1 part Sodium Chloride 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | 0.2 units per tick | 60u | 5.5 |
Synthflesh▮ | 1 part Styptic Powder 1 part Blood 1 part Carbon |
Brute, burn | Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). Touch and smoke application only. Does nothing while inside a mob's bloodstream. |
0.4 units per tick | 40u | 11.5 |
Charcoal▮ | 1 part Sodium Chloride 1 part Ash Temperature 480K |
Toxin | Heals toxin damage at a rate of 2 per tick, and will also removing 1u of any other chemicals. | 0.2 units per tick | N/A | 5 |
Salbutamol▮ | 1 part Salicyclic Acid 1 part Ammonia 1 part Aluminium 1 part Bromine 1 part Lithium |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | 0.1 units per tick | N/A | 2 |
Bicaridine▮ | 1 part Carbon 1 part Oxygen 1 part Sugar |
Brute | Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | 0.4 units per tick | 30u | 5 |
Kelotane▮ | 1 part Carbon 1 part Silicon |
Burn | Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | 0.4 units per tick | 30u | 9 |
Anti-Toxin▮ | 1 part Nitrogen 1 part Silicon 1 part Potassium |
Toxin | Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick. | 0.4 units per tick | 30u | 10 |
Tricordrazine▮ | 1 part Kelotane 1 part Bicaridine 1 part Anti-Toxin |
All types | Has 80% chance to heal 1 of each damage type per tick. If overdosed deals an average of 1.2 damage of every type per tick. | 0.4 units per tick | 30u | 7 |
Regenerative Jelly▮ | 1 part Tricordrazine 1 part Slime Jelly |
All types | Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging jellypeople. | 0.4 units per tick | N/A | 7 |
Cryoxadone▮ | 1 part Acetone 1 part Unstable Mutagen 1 part Stable Plasma |
All types | Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals suffocation 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded cryo tubes every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Works on slimepeople, despite being cold. | 0.4 units per tick | N/A | 11 |
Pyroxadone▮ | 1 part Cryoxadone 1 part Slime Jelly |
All types | Inverse Cryoxadone that heals faster the hotter the patient is. For max efficiency you need to be over 460°K and on fire. In optimal conditions every cycle will heal 15 burn before the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on slimepeople. | 0.4 units per tick | N/A | 12 |
Clonexadone▮ | 1 part Cryoxadone 1 part Sodium 5 units Plasma (catalyst) |
Clone | Quickly heals clone (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded cryo tubes. | 0.6 units per tick | N/A | 13 |
Mannitol▮ | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals 2 brain damage per tick. Often used in cryo alongside Cryoxadone. Chance every tick to cure mild traumas, though lower chance than neurine. | 0.4 units per tick | N/A | 10.4 |
Neurine▮ | 1 part Acetone 1 part Mannitol 1 part Oxygen |
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure minor Guide_to_Traumas#Basic_Traumas_Without_Prefix. More severe traumas usually require surgery. Quickly purges Neurotoxin. | 0.4 units per tick | N/A | 11.4 |
Synthetic Blood▮ | 1 part Saline-Glucose Solution 1 part Iron 1 part Stable Plasma temperature 350K |
Blood Loss | A synthetically produced imitation of blood. Blood Bank machines can also convert real blood into synthblood, normally making more than there was blood. Can be used as a substitute for Blood in recipes that require it and fits most blood types, however certain bloodsucking sorts won't like the taste. | 0.4 units per tick | N/A | 7.4 |
Suture | 2 parts Cellulose Fibers 2 parts Styptic Powder |
Brute | Creates a Suture | N/A | N/A | N/A |
File:Rregenerative mesh closed.pngRegenerative Mesh | 2 parts Cellulose Fibers 2 parts Silver Sulfadiazine |
Burn | Creates Regenerative Mesh | N/A | N/A | N/A |
Medicated Suture | 10 parts Cellulose Fibers 20 parts Formaldehyde 15 parts Polypyrylium Oligomers |
Brute | Creates a Medicated Suture. | N/A | N/A | N/A |
Advanced Regenerative Mesh | 20 parts Cellulose Fibers 20 parts Aloe Juice 10 parts Sterilizine |
Burn | Creates Advanced Regenerative Mesh | N/A | N/A | N/A |
System Cleaner▮ | 2 parts Oil 2 parts Iron 2 parts Calomel 2 parts Acetone |
Synthetic Corruption | A reagent with special properties causing it to slowly reduce corruption in robots. Mildly toxic for organics. Makes half as much cleaner as there were chems. | 0.4 units per tick | 30u | 7.4 |
Superior Healing Medicines
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | pH |
---|---|---|---|---|---|---|
Salicyclic Acid▮ | 1 part Phenol 1 part Sodium 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid |
Brute | If you have more than 50 brute damage, heals 4 brute. If you have less than 50 brute damage, heals 0.5. Overdosing will deal more brute damage. | 0.2 units per tick | 25 Units | 2.1 |
Oxandrolone▮ | 3 parts Carbon 1 part Phenol 1 part Hydrogen 1 part Oxygen |
Burn | If you have more than 50 burn damage, heals 4 burn. If you have less than 50 burn damage, heals 0.5. Overdosing will deal more burn damage. | 0.2 units per tick | 25 Units | 10.7 |
Omnizine▮ | Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets | Brute, burn, toxin and suffocation | Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. | 0.1 units per tick | 30 Units | 2 |
Honey▮ | Beekeeping | Brute, burn, toxin and suffocation | 55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds sugar to your system. | 1 unit per tick | N/A | 7 |
Earthsblood▮ | Grown from Ambrosia Gaia | All damage types | Very quickly heals all damage types (almost as fast as Cryoxadone), but causes brain damage, jitteriness and gets you high. Overdosing causes hallucinations and heavy toxin damage. | 0.4 units per tick | 25 Units | 11 |
Pentetic Acid▮ | 1 part Cyanide 1 part Formaldehyde 1 part Ammonia 1 part Welding Fuel 1 part Sodium 1 part Chlorine |
Radiation, toxin | Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | 0.2 units per tick | N/A | 1 |
Pentetic Jelly▮ | 1 part Pentetic Acid 1 part Slime Jelly |
Radiation, toxin | See above, except now it's slime-friendly, too! | 0.2 units per tick | N/A | 1 |
Perfluorodecalin▮ | 1 part Oil 1 part Fluorine 1 part Hydrogen Temperature 370K |
Suffocation | Every tick heals 12 suffocation and deals 0.3 toxin damage. | 0.1 units per tick | N/A | 11 |
Atropine▮ | 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Ethanol 1 part Sulphuric Acid |
Brute, burn and suffocation | If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. If overdosed it will deal toxin damage and cause extra jitter and dizziness. |
0.1 units per tick | 35 Units | 12 |
Calomel▮ | 1 part Mercury 1 part Chlorine Temperature 374K |
Purge | Quickly purges the body of all chemicals (2.5u per tick). If your health is above 20, 2.5 toxin damage is dealt. | 0.2 units per tick | N/A | 1.5 |
Mutadone▮ | 1 part Acetone 1 part Unstable Mutagen 1 part Bromine |
Genetic | Instantly removes your genetic mutations. Hulks hate it! | 0.4 units per tick | N/A | 2 |
Unique Healing Medicines
These healing drugs perform niche functions that help against less common ailments.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | pH |
---|---|---|---|---|---|---|---|
Potassium Iodide▮ | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 0.8 units per tick | N/A | N/A | 12 |
Ephedrine▮ | 1 part Diethylamine 1 part Oil 1 part Hydrogen 1 part Sugar |
Stun | Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. |
0.2 units per tick | 30 Units | 25 Units | 12 |
Diphenhydramine▮ | 1 part Diethylamine 1 part Oil 1 part Bromine 1 part Carbon 1 part Ethanol |
Histamine Overdose | Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.2 units per tick | N/A | N/A | 11.5 |
Oculine▮ | 1 part Charcoal 1 part Carbon 1 part Hydrogen |
Eye | Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. | 0.1 units per tick | N/A | N/A | 10 |
Inacusiate▮ | 1 part Charcoal 1 part Carbon 1 part Water |
Ear | Instantly removes all ear damage. Does not work against genetic deafness, which needs Mutadone. (Results in 2 units instead of 3) | 0.4 units per tick | N/A | N/A | 2 |
Epinephrine▮ | 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Chlorine 1 part Hydrogen 1 part Oxygen |
Stun + Brute, burn, suffocation and toxin | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Worse than Atropine at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |
0.1 units per tick | 30 Units | N/A | 10.2 |
Antihol▮ | 1 part Charcoal 1 part Copper 1 part Ethanol |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | 0.4 units per tick | N/A | N/A | 4 |
Stimulants▮ | Traitor/Changeling Adrenals or Stimpack | Stun | Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50. If overdosed it will hurt stamina and deal minor toxin damage. |
0.2 units per tick | 60 Units | N/A | 8.7 |
Insulin▮ | Found in NanoMed Plus | Sugar Dependency | Increases sugar depletion. | 0.2 units per tick | N/A | N/A | 6.7 |
Strange Reagent▮ | 1 part Unstable Mutagen 1 part Omnizine 1 part Holy Water |
Death | A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however. If used on a living person each tick will deal 0.5 Brute and Burn damage. |
0.4 units per tick | N/A | N/A | 0 |
Life▮ | 1 part Strange Reagent 1 part Synthflesh 1 part Blood Temperature 375K |
Life | Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | N/A | N/A | N/A | N/A |
Life (Friendly)▮ | 1 part Strange Reagent 1 part Synthflesh 1 part Sugar Temperature 375K |
Life | Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) | N/A | N/A | N/A | N/A |
Synaptizine▮ | 1 part Sugar 1 part Lithium 1 part Water |
Hallucination Decrease | Reduces stun times by typically around 30% (depends). Helps drowsiness and hallucinations go away much faster. Also purges Mindbreaker Toxin at 5u per tick. 30% chance per tick to cause 1 toxin damage. | 0.4 units per tick | N/A | N/A | 4 |
Rezadone▮ | 1 part Carpotoxin 1 part Cryptobiolin 1 part Copper |
Cellular Damage Healing | Instantly heals all cellular damage, while also healing 1 brute and burn damage per tick. If overdosed deals 1 toxin damage per tick and makes you dizzy and jittery. Very good for treating genetic damage on the spot. | 0.4 units per tick | 30 Units | N/A | 12.2 |
Spaceacillin▮ | 1 part Epinephrine 1 part Cryptobiolin |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. | 0.04 units per tick | N/A | N/A | 8.1 |
Miner's Salve▮ | 1 Part Oil 1 part Iron 1 Part Water OR grind a twinkie, a sheet of metal and a sheet of plasma |
Improvised Patch Healing Chem | Heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. If applied with touch/patch it increases surgery success chance by 10%. 1u heals roughly 1.5 burn+brute. |
0.16 units per tick | N/A | N/A | 2.6 |
Haloperidol▮ | 1 part Oil 1 part Potassium Iodide 1 part Aluminium 1 part Chlorine 1 part Fluorine |
Anti-Drug and Light Sedative | Helps fight against the effects of most drugs, while purging them. Reduces jitteriness and hallucinations, However each tick also causes drowsiness, 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). | 0.16 units per tick | N/A | N/A | 4.3 |
Leporazine ▮ | 1 part Copper 1 part Silicon 5 units Plasma (catalyst) |
Body temperature | This keeps a patient's body temperature stable. |
0.4 units per tick | N/A | N/A | 8.4 |
Corazone▮ | 2 parts Phenol 1 part Lithium |
Heart attack | Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. | 0.4 units per tick | N/A | N/A | 12.5 |
Psicodine▮ | 2 parts Mannitol 1 part Impedrezene 2 parts Water |
Phobias and Mood | Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 toxin damage per tick. | 0.1 units per tick | 30 units | N/A | 9.12 |
Energized Jelly▮ | 1 part Teslium 1 part Slime Jelly |
Stun | Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. | 0.4 units per tick | N/A | N/A | 7 |
Polypyrylium Oligomers▮ | Grown from Spaceman's Trumpet | Lung damage | A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 lung damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from touch or vapor. Overdose deals 0.25 lung damage. | 0.1 units per tick | 50 Units | N/A |
Non-craftable Medicines
These healing drugs are used in some situations, but are otherwise uncraftable.
Name | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|
Dexalin▮ | Suffocation | Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick. Used by medibots. | 0.4 units per tick | 30 Units | N/A |
Lavaland Extract▮ | Brute, burn | Very quickly heals damaged bodyparts. Survival medipens come with 2u of this, and also have several other chemicals. If overdosed it will deal 3 brute, burn and toxin damage per tick. Has very low overdose threshold. | 0.4 units per tick | 3 Units | N/A |
Narcotics
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|
Nicotine▮ | Grown in tobacco or found in cigarettes. | Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolises slowly. | 0.05 units per tick | 15 Units | 10 Units |
Krokodil▮ | 1 part Diphenhydramine 1 part Morphine 1 part Space Cleaner 1 part Phosphorus 1 part Potassium 1 part Welding Fuel Temperature 390K |
Provides messages of calmness and protection. If overdosed it will deal 0.25 Brain and Toxin damage per tick. If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie. |
0.2 units per tick | 20 Units | 15 Units |
Crank▮ | 1 part Diphenhydramine 1 part Ammonia 1 part Lithium 1 part Sulphuric Acid 1 part Welding Fuel Temperature 390K |
Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, every tick will first deal 5 Brain, then 5 Toxin, then 5 Brute, and at the last stage 3 Brain, 5 Toxin and 5 Brute at the same time. | 0.2 units per tick | 20 Units | 10 Units |
Methamphetamine▮ | 1 part Ephedrine 1 part Hydrogen 1 part Iodine 1 part Phosphorus Temperature 374K |
Reduces stun times by around 60% (depends), gives a large speed boost, makes you jittery and recovers 2 stamina while dealing 1 to 4 Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick. If addicted the subject will constantly jitter and drool, before becoming dizzy and lose motor control and eventually suffer 5 Toxin damage per tick. A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. |
0.3 units per tick | 20 Units | 10 Units |
Bath Salts▮ | 1 part Saltpetre 1 part Space Cleaner 1 part Bad Food 1 part Enzyme 1 part Nutriment 1 part Tea 1 part Mercury Temperature 374K |
Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant hallucinations and will lose some motor control. If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand. If addicted the subject will jitter, suffer 10 Brain damage (per tick), severe hallucinations, dizziness, yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. |
0.2 units per tick | 20 Units | 10 Units |
Aranesp▮ | 1 part Epinephrine 1 part Atropine 1 part Morphine |
The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | 0.2 units per tick | N/A | N/A |
Happiness▮ | 2 parts Nitrous Oxide 1 part Epinephrine 1 part Ethanol 5 units Plasma (catalyst) |
Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". | 0.2 units per tick | 20 Units | 10 Units |
Modafinil▮ | 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Ammonia 1 part Sulphuric acid 1 unit Bromine (catalyst) |
Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleepand heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. On cycle 82 puts you into endless sleep while constantly taking 1.5 stamina and oxygen damage. No chance for addiction but very finicky OD. |
0.02-0.08 units per tick | Random, initially 20 but goes up or down 0.1 each tick. | N/A |
Space Drugs▮ | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces drugginess, randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes hallucinations. | 0.2 units per tick | 30 Units | N/A |
Morphine▮ | 2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K |
Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll get drowsy after 12 cycles, and fall asleep if it's in your system for 24 cycles. You will not wake up until it's out of your system.
|
0.2 units per tick | 30 Units | 25 Units |
Crocin▮ | 2 parts Carbon 2 parts Hydrogen 2 parts Oxygen 1 part Water Temperature 400K |
Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac. In other words, makes you aroused without fucking with your head. Or horny, if you'd prefer that terminology. Avoid using on people without OOC consent. Same goes for all the three similar drugs below. |
0.2 units per tick | N/A | N/A |
Hexacrocin▮ | 6 parts Crocin 1 part Phenol Temperature 400K |
Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive in most animals. Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a permanent increase in libido (commonly referred to as 'bimbofication'). | 0.2 units per tick | 20 Units | 20 Units |
Camphor▮ | 2 parts Carbon 2 parts Hydrogen 2 parts Oxygen 1 part Sulfur Temperature 400K |
Naturally found in some species of evergreen trees, camphor is a waxy substance. When injested by most animals, it acts as an anaphrodisiac, reducing libido and calming them. Non-habit forming and not addictive. Basically the opposite of Crocin. | 0.2 units per tick | N/A | N/A |
Hexacamphor▮ | 6 parts Camphor 1 part Acetone Temperature 400K |
Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive. | 0.2 units per tick | 20 Units | N/A |
Skooma▮ | 10 parts Moonsugar 5 parts Morphine Temperature below 280K |
An ancient, highly-addictive drug of long-forgotten times. It greatly improves the user's speed and strength, but heavily impedes their intelligence and agility. When mixed, also leaves some sugar and moonshine. | 0.2 units per tick | N/A | 1 Unit |
Skooma Reversion | 1 part Skooma Temperature 315K |
Breaks Skooma down into its component parts: Moonsugar and Morphine. | N/A | N/A | N/A |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description | Metabolism Rate |
---|---|---|---|
Stabilizing Agent▮ | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. Also required to keep buffers from destroying theirselves. This does not work on everything, so be warned! | 0.4 units per tick |
Fluorosurfactant▮ | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body. | 0.4 units per tick |
Smoke▮ | 1 part Phosphorous 1 part Potassium 1 part Sugar |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with Stabilizing Agent. | N/A |
Smoke Powder▮ | 1 part Phosphorous 1 part Potassium 1 part Sugar 1 part Stabilizing Agent (catalyst) |
The stabilized version of Smoke - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | 0.4 units per tick |
Flash Powder▮ | 1 part Aluminium 1 part Potassium 1 part Sulfur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick |
Phlogiston▮ | 1 part Phosphorus 1 part Sulphuric Acid 1 part Stable Plasma |
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent. | 0.4 units per tick |
Napalm▮ | 1 part Oil 1 part Welding Fuel 1 part Ethanol |
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | 0.4 units per tick |
Sonic Powder▮ | 1 part Oxygen 1 part Cola 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick |
Pyrosium▮ | 1 part Stable Plasma 1 part Radium 1 part Phosphorus |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | 0.2 units per tick |
Cryostylane▮ | 1 part Water 1 part Stable Plasma 1 part Nitrogen |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | 0.2 units per tick |
Chlorine Trifluoride▮ | 3 parts Fluorine 1 part Chlorine Temperature 424K |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast, however. | 4 units per tick |
Sorium▮ | 1 part Carbon 1 part Mercury 1 part Nitrogen 1 part Oxygen |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick |
Liquid Dark Matter▮ | 1 part Carbon 1 part Stable Plasma 1 part Radium |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick |
Meth Explosion▮ | 1 part Diethylamine 1 part Hydrogen 1 part Iodine 1 part Phosphorus Temperature 300K |
Reagents are 300K (room temperature) by default, so if you are making Methamphetamine and mixing the Ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder. Can not explode in a body. | N/A |
Black Powder▮ | 1 part Charcoal 1 part Saltpetre 1 part Sulfur |
When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes hallucinations in plasmamen. | 0.05 units per tick |
Nitroglycerin▮ | 1 part Glycerol 1 part Fluorosulfuric Acid 1 part Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3) | 0.4 units per tick |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Useful in grenade production. | N/A |
Holy Explosion | 1 part Potassium 1 part Holy Water |
This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion. Much more efficient if less Potassium is used. | N/A |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. | N/A |
Bee Explosion (Beesplosion) | 1 part Honey 1 part Strange Reagent 1 part Radium |
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | N/A |
Tesla Shock | 1 part Teslium 1 part Water Or heating Teslium to 474K |
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | N/A |
Thermite▮ | 1 part Aluminium 1 part Iron 1 part Oxygen |
A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested. | 0.4 units per tick |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description | Metabolism Rate |
---|---|---|---|
Barber's Aid▮ | 1 part Carpet 1 part Space Drugs 1 part Radium |
If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Bluespace Dust▮ | Grind a bluespace crystal | Occasionally causes random short distance teleportation if ingested. | 0.4 units per tick |
Concentrated Barber's Aid▮ | 1 part Barber's Aid 1 part Unstable Mutagen |
If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | 0.4 units per tick |
Candle | 10 parts Liquid Gibs 10 parts Oxygen Temperature 374K |
Creates a red candle for use in decoration or rituals. Can not react in a body. | N/A |
Carbon Dioxide | 2 parts Oxygen 1 part Carbon Temperature 777K |
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | 0.4 units per tick |
Cellulose Fibers▮ | Grind anything fiber-y - paper, wood, bamboo, cloth, tape, corn cobs... Unfortunately not full clothes. | A crystaline polydextrose polymer, plants swear by this stuff. Ingredient in sutures and meshes. | 7 |
Cellulose Carbonization | 1 part Cellulose Fibers Temperature 512K |
Turns cellulose into carbon. | N/A |
Colorful Reagent▮ | 1 part Triple Citrus 1 part Cryoxadone 1 part Space Drugs 1 part Radium 1 part Stable Plasma |
Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your smoke grenades. | 0.4 units per tick |
Condensed Capsaicin▮ | 5 parts Ethanol 1 part Capsaicin Oil |
A chemical agent used for self-defense and in police work. Stuns when sprayed or splashed into unprotected eyes. (Results in 5 units instead of 6) | 0.4 units per tick |
Corgium | 1 part Colorful Reagent 1 part Strange Reagent 1 part Nutriment 1 part Blood Temperature 374K |
Creates your own Corgi! | N/A |
Cryptobiolin▮ | 1 part Oxygen 1 part Potassium 1 part Sugar |
Causes confusion and dizziness. This is essential to make Spaceacillin. | 0.6 units per tick |
Drying Agent▮ | 2 parts Stable Plasma 1 part Ethanol 1 part Sodium |
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | 0.4 units per tick |
Foaming Agent▮ | 1 part Lithium 1 part Hydrogen |
Used in Metal Foam production. Creates 1 unit instead of 2. | 0.4 units per tick |
Firefighting Foam▮ | 1 part Stabilizing Agent 1 part Fluorosurfactant 1 part Carbon Temperature below 200K |
When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | 0.4 units per tick |
Glycerol▮ | 3 parts Corn Oil 1 part Sulphuric Acid |
Requires blended corn, so thus help from the botanist. Used to make Nitroglycerin or FRAG-12 shotgun slugs. Slippery like water. (Results in 1 unit instead of 4) | 0.4 units per tick |
Quantum Hair Dye▮ | 1 part Colorful Reagent 1 part Space Drugs 1 part Radium |
If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Laughter▮ | 1 part Sugar 1 part Banana Juice |
Causes you to laugh. (Results in 10 units instead of 2) | instant |
Meat Product | 10 parts Liquid Gibs 10 parts Nutriment 10 parts Carbon |
Creates a slab of chemically processed meat. Can not react in a body. | N/A |
Metal Foam | 3 parts Iron/Aluminium 1 part Foaming Agent 1 part Fluorosulfuric Acid |
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets. Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. |
N/A |
Moonsugar▮ | Mix Sugar and Moonshine in a grinder | The primary precursor for an ancient feline delicacy known as Skooma. While it has no notable effects on it's own besides making people nya, mixing it with morphine in a chilled container may yield interesting results. | N/A |
Smart Foaming Agent | 3 parts Foaming Agent 1 part Acetone 1 part Iron |
Required to make smart metal foam. | 0.4 units per tick |
Smart Metal Foam | 3 parts Aluminium 1 part Smart Foaming Agent 1 parts Fluorosulfuric Acid |
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | N/A |
Nitrous Oxide | 2 parts Ammonia 2 parts Oxygen 1 part Nitrogen Temperature 525K |
Creates N2O in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | 0.6 units per tick |
Gold Solidification | 20 parts Gold 5 parts Frost Oil 1 part Iron |
Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | N/A |
Plasma Solidification | 20 parts Plasma 5 parts Iron 5 parts Frost Oil |
Solidifies a large amount of liquid Plasma into a bar. Can not react in a body. | N/A |
Plastic Sheets | 5 parts Oil 3 parts Ash 2 parts Sulphuric Acid Temperature 374K |
Creates Plastic sheets at a rate of 10u per Plastic sheet. | N/A
"" |
Preservahyde▮ | 1 part Formaldehyde 1 part Bromine 1 part Water |
A powerful preservation agent, utilizing the preservative effects of formaldehyde with significantly less of the histamine. | 0.5 units per tick |
Royal Bee Jelly▮ | 40 parts Honey 10 parts Unstable Mutagen |
Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | 0.4 units per tick |
Soap | 10 parts Lye 10 parts Liquid Gibs Temperature 374K |
Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | N/A |
Sodium Chloride▮ | 1 part Chlorine 1 part Sodium 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. Exotic uses include messing with Revenants - they can't jaunt through salt piles. |
0.4 units per tick |
Space Cleaner▮ | 1 part Ammonia 1 part Water |
This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. | 0.4 units per tick |
Spray Tan▮ | 1 part Orange Juice 1 part Oil OR 1 Part Corn Oil |
Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | 0.4 units per tick |
Space Lube▮ | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | 0.4 units per tick |
Sterilizine▮ | 1 part Charcoal 1 part Chlorine 1 part Ethanol |
When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. | 0.4 units per tick |
Synthmeat | 5 parts Blood 1 part Cryoxadone |
Creates a slab of synthetic meat. | N/A |
Carpets
A rather convenient chemical - you just spill some on the ground and, poof! A nice, soft rug right underneath your feet. Best used in a smoke machine/grenade or spray bottle. A subcategory has been created due to the variety of carpets available.
Name | Formula | Description | Metabolism Rate |
---|---|---|---|
Carpet ▮ | 1 part Space Drugs 1 part Blood |
Ingredient in Barber's Aid. | 0.4 units per tick |
Black Carpet ▮ | 1 part Carpet 1 part Carbon |
0.4 units per tick | |
Arcade Carpet ▮ | 1 part Carpet 1 part Pwr Game |
0.4 units per tick | |
Red Black Carpet ▮ | 1 part Carpet 1 part Charcoal |
0.4 units per tick | |
Monochrome Carpet ▮ | 1 part Carpet 1 part Oil |
0.4 units per tick | |
Blue Carpet ▮ | 1 part Carpet 1 part Tonic Water |
0.4 units per tick | |
Cyan Carpet ▮ | 1 part Carpet 1 part Ice |
0.4 units per tick | |
Green Carpet ▮ | 1 part Carpet 1 part Sulphuric Acid |
0.4 units per tick | |
Orange Carpet ▮ | 1 part Carpet 1 part Orange Juice |
0.4 units per tick | |
Purple Carpet ▮ | 1 part Carpet 1 part Stable Plasma |
0.4 units per tick | |
Red Carpet ▮ | 1 part Carpet 1 part Welding Fuel |
0.4 units per tick | |
Royal Black Carpet ▮ | 1 part Carpet 1 part Pepper |
0.4 units per tick | |
Royal Blue Carpet ▮ | 1 part Carpet 1 part Clonexadone |
0.4 units per tick |
Virology Recipes
These chemicals are used to mutate viruses, and have few uses beyond that.
Name | Formula | Description |
---|---|---|
Virus Rations▮ | 1 part Virus food 1 part Synaptizine |
Depleted virus food. Used to get a virus symptom of level 1. (Results in 1 unit instead of 2) |
Virus Food▮ | 5 parts Water 5 parts Milk |
Allows viruses and bacteria to quickly grow. Used to get a virus symptom of level 1 or 2. The virologist has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) |
Mutagenic Agar▮ | 1 part Unstable Mutagen 1 part Virus food |
Extremely similar to Unstable Mutagen. Used to get a virus symptom of level 3. (Results in 1 unit instead of 2) |
Sucrose Agar▮ | 1 part Mutagenic agar 1 part Sugar |
Extremely similar to Mutagenic Agar. Used to get a virus symptom of level 4. |
Weakened Virus Plasma▮ | 1 part Virus plasma 1 part Synaptizine |
Weakened variety of virus plasma. Used to get a virus symptom of level 5. |
Virus Plasma▮ | 1 part Virus food 1 part Plasma |
Extremely similar to Plasma. Used to get a virus symptom of level 6. (Results in 1 unit instead of 2) |
Decaying Uranium Gel▮ | 1 part Virus food 1 part Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2) |
Unstable Uranium Gel▮ | 1 part Virus Plasma 5 parts Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 7. (Results in 1 unit instead of 6) |
Stable Uranium Gel▮ | 1 part Plasma 10 parts Uranium 10 parts Silver OR Gold |
Powerful viral mutagen. Used to get a virus symptom of level 8. (Results in 1 unit instead of 21) |
Mutation Toxins
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid races. It only takes 1u to start the transformation.
Name | Formula | Description |
---|---|---|
Slime Mutation Toxin▮ | Use Plasma on a green slime | Mutagenic chemical that transforms into a slimeperson. |
Lizard Mutation Toxin▮ | Use Radium on a green slime | Transforms into a lizardperson. |
Mammal Mutation Toxin▮ | Use Water on a green slime | Transforms into a mammal. |
Felinid Mutation Toxin▮ | 1 part Mindbreaker Toxin 1 part Ammonia 1 part Water 10 parts Crocin 1 part Stable Mutation Toxin Temperature 450K |
Transforms into a felinid. |
Insect Mutation Toxin▮ | 2 parts Liquid Dark Matter 5 parts Ammonia 1 part Lithium 1 part Stable Mutation Toxin Temperature 320K |
Transforms into a insect. |
Arachnid Mutation Toxin▮ | 10 parts Heparin 1 part Insect Mutation Toxin |
Transforms into an arachnid. |
Shadow Mutation Toxin▮ | 5 parts Liquid Dark Matter 10 parts Synaptizine 10 parts Oculine 1 part Stable Mutation Toxin Temperature 600K |
Transforms into a shadowperson. |
Stable Mutation Toxin▮ | Use Blood on a green slime | That transforms into a human. |
Advanced Mutation Toxin▮ | Use Plasma on a black slime | Slowly morphs the victim into a slime. The transformation can be stopped with Frost Oil. |
Fermichem
A type of chemical unique to the server. Rather than reacting instantly like others, they react over time, making you have to make sure the pH of the mixture doesn't stray from the range to keep the purity high. For some, you also have to manage temperature so that they don't self-heat itself into exploding. Keeping the temperature in range is simple: just set the temperature on the heater to a low temperature. Keeping the pH stable involves using a dropper to take a low or high pH chem (usually acidic buffer or hydrogen to lower pH and alkaline buffer or diethylamine to raise pH) and insert it into the mix as it reacts (one can do this by just clicking the heater with the dropper). (Full list in progress)
Walkthrough of your first Fermireaction
A good first step onto the road to chemical mastery is to produce some basic buffer. Basic buffer will test your basic understanding of chemistry by asking for lye.
- Add 1 part Lye, 2 parts ethanol, 2 parts water and at least 1u of sulphuric acid and 1u of stabilizing agent to a XL beaker (the beaker will resist the intense pH).
- Dropper in 1u of Sulphuric acid.
- Notice how your reaction is abysmally slow, and remember that heat = reaction rate!
- Heat the beaker to 443K, as heating it above 444K will melt the beaker. If you're using a metabeaker, heat that bad boy up even more and give yourself a gold star.
- Cool the beaker back down after the reaction.
- Separate out the buffer.
You're now ready to react Eigenstasium.
- Add the 3 reagents into a glass beaker in equal parts, while keeping total volume low incase of explosion.
- Adjust your pH to 8 (the center of the range (2 - 14))
- Heat the beaker to 355K
- Remember that reaction rate = heat!
- Remember that Eigenstasium is exothermic, and may get away from you if you're too keen.
- Put your reaction rate to a sensible 450K, and watch it to ensure it doesn't get too close to the explosion temperature (650K). 6.5 If the reaction starts getting too hot, crash the temperature to 1K and pray it's not too late.
- Adjust the pH during the reaction to keep it around 8 using a dropper or a syringe with basic buffer in.
- Enjoy wiggly cosmic dust. (But don't OD!)
If you're able to make these two reactions successfully, you should be ready to tackle the other ones on your own. Bear in mind the others can be more difficult, and should be approached with a thoughtful demeanor. Also give yourself a headpat for doing so well!
Name | Recipe | Reaction vars | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | Impurity effects | pH |
---|---|---|---|---|---|---|---|---|
Acidic Buffer▮ | 1 part Saline-Glucose Solution 3 parts Ethanol 3 parts Oxygen 3 parts Water |
Min react temp: 250K Explosion_temp: 9999K pH range: 0 to 14 Min explosive purity: 0.15 Neutral |
This reagent will consume itself and move the pH of a beaker towards acidity when added to another unless stabilizing agent is present. Useful for making other things! | 0.4 units per tick | N/a | N/a | None, purity isn't an issue | 0 |
Basic Buffer▮ | 1 part Lye 2 parts Ethanol 2 parts Water 1 unit Sulphuric Acid (catalyst) |
Min react temp: 250K Explosion_temp: 9999K pH range: 0 to 14 Min explosive purity: 0.15 Neutral |
This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another unless stabilizing agent is present. Useful for making other things! | 0.4 units per tick | N/a | N/a | None, purity isn't an issue | 14 |
Astrogen▮ | 1 part Eigenstasium 3 parts Plasma 1 part Synaptizine 5 parts Aluminium |
Min react temp: 700K Explosion_temp: 1150K pH range: 8 to 14 Min explosive purity: 0.25 Special explosion: Yes Dangerously exothermic |
An opalescent murky liquid that is said to distort your soul from your being. Allows you to astral project. Additionally, turns tiles into space, and bedsheets cosmic when sprayed. Currently disabled. |
0 units per tick | 20 Units | 24.5 Units | Chemical Isomers | 7 |
Eigenstasium▮ | 1 part Bluespace Dust 1 part Stable Plasma 1 part Caramel |
Min react temp: 350K Explosion_temp: 650K pH range: 7 to 9 Min explosive purity: 0.4 Extremely exothermic |
A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient. Splits your eigenstate in two, then collapses it when it's through your system. When sprayed on lockers on top of each other, it will link their eigenstates. If overdosed, splits permanently. Addiction causes spontaneous universe swapping. |
0.48 units per tick | 15 Units | 15 Units | Interferes with teleporting to creation location + Chemical Isomers | 3.7 |
Succubus Milk▮ | 2 parts Saline-Glucose Solution 1 part Milk 2 parts Synthflesh 3 parts Silicon 3 parts Crocin |
Min react temp: 200K Explosion_temp: 900K pH range: 6 to 10 Min explosive purity: 0.1 Special explosion: Yes Exothermic |
A volatile collodial mixture derived from milk that encourages mammary production via a potent estrogen mix. In layman's terms, increases the breast size of someone, assuming they have that content pref enabled. 1 cup per 5u. Overdoses turn people more feminine, assuming they have that content pref enabled. |
0.25 units per tick | 17 Units | N/a | Impure and inverse chem: Modesty milk Invert purity level: 0.25 |
7 |
Incubus Draft▮ | 2 part Saline-Glucose Solution 2 parts Synthflesh 2 parts Carbon 5 parts Blood 2 parts Crocin |
Min react temp: 200K Explosion_temp: 900K pH range: 2 to 6 Min explosive purity: 0.1 Special explosion: Yes Exothermic |
A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman's package via a potent testosterone mix, formula derived from a collaboration from Fermichem and Doctor Ronald Hyatt, who is well known for his phallus palace. In layman's terms, increases the member size of someone, assuming they have that content pref enabled. 5 units per inch. Overdoses turn people more masculine, assuming they have that content pref enabled. |
0.5 units per tick | 17 Units | N/a | Impure and inverse chem: Chastity draft Invert purity level: 0.25 |
7 |
Hat growth serum▮ | 1 part Ethanol 3 parts Nutriment 2 parts Cooking Oil 1 part Iron 3 parts Gold |
Min react temp: 500K Explosion_temp: 750K pH range: 2 to 5 Min explosive purity: 0.5 Special explosion: Yes Endothermic |
A strange substance that draws in a hat from the hat dimension. Puts a hat upon the patient, which grows in strength with each second it's in their system. However, they can't take it off! Overdosing weakens the hat instead. |
0.2 units per tick | 25 Units | N/a | Decreases hat strength growth. | 4 |
Furranium▮ | 1 part Crocin 1 part Moonsugar 2 parts Silver 1 part Saline-Glucose Solution |
Min react temp: 350K Explosion_temp: 700K pH range: 8 to 10 Min explosive purity: 0.3 Extremely endothermic |
The patient uncontrollably awoo's and nya's. With a high enough concentration, their tongue will shift into a fluffy one, making them "sweak wike dis owo!" | 0.2 units per tick | 25 Units | N/a | If the purity is high enough, the effects are permanent. | 5 |
Nanite Bane▮ | 1 part Synthflesh 1 part Uranium 1 part Iron 1 part Saline-Glucose Solution |
Min react temp: 500K Explosion_temp: 700K pH range: 6 to 6.25 Min explosive purity: 0.15 Very exothermic |
A stablised EMP that is highly volatile, shocking small nano machines that will kill them off at a rapid rate in a patient's system. Removes nanites in someone's system, causes EMPs on anything it's sprayed on. If overdosed, removes nanites faster, but scrambles their functions, which can cause zaps and other effects. |
0.4 units per tick | 15 Units | N/a | Impure and inverse chem: Electromagnetic crystals Invert purity level: 0.25 |
9 |
Yamerol▮ | 1 part Perfluorodecalin 1 part Salbutamol 1 part Water |
Min react temp: 300K Explosion_temp: 800K pH range: 6.8 to 7.2 Min explosive purity: 0.15 Extremely endothermic |
For when you've trouble speaking or breathing, just yell YAMEROL! Treats oxyloss, tongue and lung damage. Allows lungless patients to survive without lungs. When brewing, should stay very close to pH 7 to not reduce the purity. If overdosed, restores missing lungs and tongues. If purity is 1, cures Fluffy Tongue. |
0.4 units per tick | 35 Units | N/a | Impure and inverse chem: Yamer oh no | 8.6 |
MKUltra▮ | 1 part Coco Powder 1 part Bluespace Dust 1 part Mindbreaker Toxin 1 part Psicodine 1 part Happiness 1 unit Blood (catalyst) |
Min react temp: 780K Explosion_temp: 840K pH range: 12 to 13 Min explosive purity: 0.2 Special explosion: Yes Extremely exothermic |
A forbidden deep red mixture that overwhelms a foreign body with waves of pleasure, intoxicating them into servitude. When taken by the creator, it will enhance the draw of their voice to those affected by it. Like Crocin and Camphor, don't use it on people that don't want to deal with it, or you can expect a talking-to later. Overdosing mindbreaks the patient. |
0.1 units per tick | 100 Units | N/a | Impure chem: Love Potion | 10 |
Synthetic-Derived Growth Factor▮ | 1.5 parts Stable Plasma 1.5 parts Clonexadone 1.5 parts Uranium 1.5 parts Synthflesh |
Min react temp: 600K Explosion_temp: 635K pH range: 3 to 3.5 Min explosive purity: 0.2 Special explosion: Yes Extremely endothermic |
A rapidly diving mass of Embryonic stem cells. These cells are missing a nucleus and quickly replicate a host’s DNA before growing to form an almost perfect clone of the host. In some cases neural replication takes longer, though the underlying reason underneath has yet to be determined. In layman's terms and mechanically, it creates a clone of someone that is then controlled by another player. |
0.2 units per tick | N/a | N/a | Impure chem: Synthetic-Derived Apoptosis Factor Inverse chem: Synthetic-Derived Zombie Factor |
7 |
Artificial Zeolite▮ | 1 part Potassium Iodide 1 part Oxygen 1 Aluminium 1 Silicon |
Min react temp: 500K Explosion_temp: 850K pH range: 4.8 to 7 Min explosive purity: 0.5 Exothermic |
Lab made Zeolite, used to clear radiation from people and items alike! Splashing just a small amount(5u) onto any item can clear away large amounts of contamination, as long as its purity is at least 0.7. | Dependent on purity | N/a | N/a | Besides lack of the decontamination effect, Chemical Isomers | 8 |
Synthtissue▮ | 1 part Synthflesh 0.1 part Sugar |
Min react temp: 305K Explosion_temp: 1050K pH range: 8.5 to 9.5 Special explosion: Yes Neutral |
Synthetic tissue used for grafting onto damaged organs during surgery, or for treating limb damage. Has a very tight growth window between 305-320, any higher and the temperature will cause the cells to die. Additionally, growth time is considerably long, so chemists are encouraged to leave beakers with said reaction ongoing, while they tend to their other duties. Exact effectiveness and unit colonies required for each kind of synthtissue can be found here. | 0.025 units per tick | N/a | N/a | The further it is from the pH range, the slower it grows. | 7.6 |
Plushmium▮ | 5 parts Strange Reagent 3 parts Happiness 10 units Blood 5 units Laughter 6 units Bad Food |
Min react temp: 400K Explosion_temp: 800K pH range: 2 to 5 Min explosive purity: 0.6 Special explosion: Yes Endothermic |
A strange chemical, seeming almost fluffy, if it were not for it being a liquid. Known to have a strange effect on plushies. If sprayed on a normal plushie, transfers the mind of whoever hugs it into the plushie. If sprayed on sentient plushies, heals them. |
0.4 units per tick | N/a | N/a | Chemical Isomers | 5 |
Rectify Milk▮ | Found in organomegaly trauma hypospray kits. | N/a | A medicine used to treat organomegaly in a patient's breasts. In other words, turns things back to how they were at the start of the round. | 0.25 units per tick | N/a | N/a | N/a | 7 |
Rectify Draft▮ | Found in organomegaly trauma hypospray kits. | N/a | A medicine used to treat organomegaly in a patient's penis. In other words, turns things back to how they were at the start of the round. | 0.5 units per tick | N/a | N/a | N/a | 7 |
Synthetic-Derived Healing Factor▮ | See description | N/a | Leftover SDGF is transferred into the resulting clone, which quickly heals up the stresses from suddenly splitting. Restores blood, nutrition, and repaires brain and clone damage quickly. Only obtainable from using excess SDGF, and only enters the cloned body. | 0.5 units per tick | N/a | N/a | N/a | 7 |
Impure reagents
You might've done an oopsie whoopsie, or you might've done it intentionally to potentially disastrous results. Regardless, the result has differed from the usual, resulting in one of the below...
Name | Recipe | Description | Metabolism Rate | pH |
---|---|---|---|---|
Chemical Isomers▮ | Make impure... Well, a lot of things, really. | Isomers will cause metabolic stress upon the patient's liver. As their stress goes up, it deals liver, then toxin, then heart, then stamina and then finally the liver will begin to swell. Patients without livers will constantly take toxin damage. | 0.4 units per tick | 2 |
Modesty Milk▮ | Make impure Succubus Milk | Does the opposite of Succubus Milk. | 0.25 units per tick | 7 |
Chastity Draft▮ | Make impure Incubus Draft | Does the opposite of Incubus Draft. | 0.5 units per tick | 7 |
Electromagnetic crystals▮ | Make impure Nanite Bane | Causes items upon the patient to sometimes short out, as well as causing a shock in the patient, if the residual charge between the crystals builds up to sufficient quantities. | 0.25 units per tick | 7 |
Yamer oh no▮ | Make impure Yamerol | A dangerous, cloying toxin that stucks to a patient’s respiratory system, damaging their tongue, lungs and causing suffocation. | 0.175 units per tick | 8.6 |
Synthetic-Derived Apoptosis Factor▮ | Make impure SDGF | Impure synthetic-derived growth factor causes certain cells to undergo cell death, causing clone damage and damaging blood cells. | 0.5 units per tick | 3 |
Synthetic-Derived Zombie Factor▮ | Make inverse SDGF | A horribly perverse mass of Embryonic stem cells made real by the hands of a failed or malicious chemist. Emulates normal synthetic-derived growth factor, but produces a hostile zombie at the end of it. | 0.04 units per tick |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system.
Name | Recipe | Damage dealt | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|
Toxin▮ | Medbay Vendors, Emagged Chem Dispenser | Toxin | Will deal 1.5 toxin damage per tick. | 0.4 units per tick | N/A |
Bad Food▮ | From eating poorly made food | Toxin | Will deal 0.5 toxin damage per tick. | 0.1 units per tick | N/A |
Chloral Hydrate▮ | 3 parts Chlorine 1 part Ethanol 1 part Water |
Stun, Toxin | A powerful sedative which first confuses and makes you drowsy, and then after 10 cycles puts the victim to sleep. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) | 0.6 units per tick | N/A |
Mindbreaker Toxin▮ | 1 part Charcoal 1 part Hydrogen 1 part Silicon |
Hallucinations | A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) |
0.4 units per tick | N/A |
Impedrezene▮ | 1 part Mercury 1 part Oxygen 1 part Sugar |
Brain | A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause drowsiness. (Results in 2 units instead of 3) | 0.4 units per tick | N/A |
Mute Toxin▮ | 2 parts Uranium 1 part Water 1 part Carbon |
Speech | Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | 0.4 units per tick | N/A |
Mime's Bane▮ | 1 part Mute Toxin 1 part Nothing 1 part Radium |
Gestures | Makes the subject unable to gesticulate. | 0.4 units per tick | N/A |
Bone Hurting Juice▮ | 3 parts Itching Powder 1 part Unstable Mutagen 1 part Milk |
Stamina Damage and Delimbing Skeletons | Does 15 stamina damage per tick. On overdose, it has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, it will deal 15 stamina and 0.5 brute damage per tick, and overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | 0.4 units per tick | 50 Units |
Mulligan Toxin▮ | 1 part Slime Mutation Toxin 1 Part Unstable Mutagen Found in the Traitor Uplink. |
Identity | Randomizes the subject's appearance. | Infinite | N/A |
Lexorin▮ | 1 part Plasma 1 part Hydrogen 1 part Oxygen |
Suffocation | Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. | 0.4 units per tick | N/A |
Initropidril▮ | Poison Kit, Bioterror Spray | Cardiac Arrest | Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | 0.2 units per tick | N/A |
Tirizene▮ | Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | Stamina Damage | Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. | 0.4 units per tick | N/A |
Tiring Solution▮ | Peacekeeper Cyborgs | Stamina Damage | Deals 10 stamina damage per tick, slowing you down. Won't go higher than 50 stamina damage. | 0.6 units per tick | N/A |
Polonium▮ | Poison Kit, Bioterror Spray | Radiation | Cause significant Radiation damage over time. It's metabolized very slowly. | 0.05 units per tick | N/A |
Pancuronium▮ | Poison Kit, Emagged Medibot | Stun and Suffocation | After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. | 0.1 units per tick | N/A |
Sodium Thiopental▮ | Emagged Borg Hypo, Poison Kit, Bioterror Spray/Syringe/Dart, Emagged Medibot | Knockout and Stamina | Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. | 0.3 units per tick | N/A |
Sulfonal▮ | 1 part Acetone 1 part Diethylamine 1 part Sulfur |
Knockout and Toxin | 0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | 0.05 units per tick | N/A |
Amanitin▮ | Destroying Angel | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | 0.2 units per tick | N/A |
Amatoxin▮ | Fly Amanita | Toxin Damage | Deals 2.5 toxin damage per tick. | 0.4 units per tick | N/A |
Unstable Mutagen▮ | 1 part Chlorine 1 part Phosphorus 1 part Radium |
Mutations | Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly moment you take the chem, and not from metabolization. The chance for a bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your liver. Also useful for Virology. The botanist wants this in liquid form. | 0.4 units per tick | N/A |
Lipolicide▮ | 1 part Ephedrine 1 part Diethylamine 1 part Mercury |
Weight Loss | Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | 0.2 units per tick | N/A |
Coniine▮ | Death Berries, Bioterror Spray/Syringe | Toxin and breath loss | 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin. | 0.024 units per tick | N/A |
Curare▮ | Poison Kit | Paralyzation, Oxygen, and Toxin | Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | 0.05 units per tick | N/A |
Histamine▮ | Omega Weed, Poison Kit, Formaldehyde, Venom, Itching Powder | Brute, toxin, oxyloss and eyesight | Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick. | 0.1 units per tick | 30 Units |
Formaldehyde▮ | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 420K |
Toxin | Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. | 0.2 units per tick | N/A |
Venom▮ | Poison Kit, Bioterror Spray, Giant Spider bites | Brute, toxin | Each cycle will deal 0.2 Toxin and 0.3 Brute damage per volume of venom in the body. Has a 15% chance to turn into 5 to 10 units of Histamine. | 0.1 units per tick | N/A |
Fentanyl▮ | 1 part Space Drugs Temperature 674K |
Toxin, brain | Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious. | 0.2 units per tick | N/A |
Cyanide▮ | 1 part Oil 1 part Ammonia 1 part Oxygen Temperature 380K |
Toxin, oxyloss | Deals random amounts of toxin damage while slowly suffocating or stunning its target. Metabolizes slowly. | 0.05 units per tick | N/A |
Carpotoxin▮ | Space Carp, Koi Beans, Emagged Chem Dispenser | Toxin | Deals 2 toxin damage per tick. No special effects, but can be used to make Rezadone and imitation carpmeat. | 0.4 units per tick | N/A |
Zombie Powder▮ | 5 parts Morphine 5 parts Carpotoxin 5 parts Copper |
Fake death, stun | Instantlyknocks people out, and makes them appear dead to the most rudimentary of tests. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) | 0.4 units per tick | N/A |
Ghoul Powder▮ | 1 part Epinephrine 1 part Zombie Powder |
Fake death | Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | 0.4 units per tick | N/A |
Itching Powder▮ | 1 part Charcoal 1 part Ammonia 1 part Welding Fuel |
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from touch, such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of Histamine. | 0.2 units per tick | N/A |
Mint Toxin▮ | Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland) | Conditional death | Instantly gibs fat people when ingested. | 0.4 units per tick | N/A |
Slime Jelly▮ | Grinding an unused slime extract Or combining Slime Blood with Toxin. |
Toxin | The base reagent for slime based chemicals. Grinding slime extracts yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage. | 0.4 units per tick | N/A |
Frost Oil▮ | Blue Slimes or from grinding Ice Pepper | Burn | A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. Changeling cryo sting injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and slimepeople. | 0.4 units per tick | N/A |
Heparin▮ | 1 part Formaldehyde 1 Part Sodium 1 Part Chlorine 1 Part Lithium |
Brute, Bleeding | Causes bleeding constantly while in the system of the victim. Deals 1 brute and drains more than 1 percentage point of blood volume per tick. | 0.08 units per tick | N/A |
Teslium▮ | 1 Part Black Powder 1 Part Silver 1 Part Stable Plasma Temperature 400K |
Random Shocks | Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a Tesla Shock | 0.2 units per tick | N/A |
Rotatium▮ | 1 Part Teslium 1 Part Mindbreaker Toxin 1 Part Fentanyl |
Toxin | After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick. | 0.24 units per tick | N/A |
Skewium▮ | 2 Parts Rotatium 2 Parts Plasma 1 Part Sulphuric Acid |
Toxin | After 5 cycles, causes heavy skewing of the victim's screen, swinging fucking everywhere, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals 0.25 toxin damage per tick. If you are wanting to fight someone, inject them with this and they will practically be unable to fight. | 0.32 units per tick | N/A |
Spewium▮ | Poison Kit | Toxin | After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a chance to eject an organ each tick if overdosing. Requires very high doses. | 0.4 units per tick | 29 Units |
Anacea▮ | 1 Part Haloperidol 1 Part Impedrezene 1 Part Radium |
Toxin and Purges Medicines | Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has Pentetic Acid or Calomel, the purging is slowed down to 0.5u per tick. | 0.032 units per tick | N/A |
Fluorosulfuric Acid▮ | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid Temperature 380K |
Corrosion | A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if ingested or splashed on people. Deals 2 toxin and constantly increasing burn damage if ingested. | 0.4 units per tick | N/A |
Weed Killer▮ | 1 part Toxin 4 parts Ammonia |
Toxin | Kills weeds and causes 1 toxin damage per tick to humans. | 0.4 units per tick | N/A |
Pest Killer▮ | 1 part Toxin 4 parts Ethanol |
Toxin | Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to fly people, each tick. | 0.4 units per tick. | N/A |
Plant-B-Gone▮ | 1 part Toxin 4 parts Water |
Toxin | A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to pod people, each tick. | 0.4 units per tick | N/A |
Pax▮ | 1 part Mindbreaker Toxin 1 part Synaptizine 1 part Water |
Special | Suppresses violence by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive grabs. Non-harmful weapons such as disablers still work. | 0.1 units per tick | N/A |
Synthpax▮ | Peacekeeper Cyborgs | Special | Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. | 0.6 units per tick | N/A |
Dizzying Solution▮ | Peacekeeper Cyborgs | Special | Makes the target dizzyand confused. Can only be used by Peacekeeper Cyborgs. | 0.6 units per tick | N/A |
Tranquility▮ | Gondola Meat | Special | Induces a virus that creates Pax within the victims body and slowly turns the victim into a Gondola. | 0.4 units per tick | N/A |
Liquid Electricity▮ | Ethereal blood, certain foods | Special | Periodically electrocutes any non-Ethereals that have this in their system. | 0.4 units per tick | N/A |
Lavaland Chemicals
Found primarily in Lavaland flora.
Name | Found in | Type | Description | Metabolism Rate |
---|---|---|---|---|
Entropic Polypnium▮ | Mushroom Cap (Inocybe), from tall mushrooms | Poison | 20% chance each tick to do Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage. Also knocks you unconcious after 10 cycles. | 0.4 units per tick |
Tinea Luxor▮ | Mushroom Stem (Embershroom) | Other | Makes the consumer glow. | 0.4 units per tick |
Vitrium Froth▮ | Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | Medicine | 80% chance to heal 1 burn and 1 brute damage each tick. | 0.4 units per tick |
Hollow Water▮ | Plumbing Geysers | Other | An ubiquitous chemical substance that is composed of hydrogen and oxygen, but it looks kinda hollow. Can be combined with Holy Water to make it into more Holy Water. | 0.4 units per tick |
Wittel▮ | Plumbing Geysers | Other | An extremely rare metallic-white substance only found on demon-class planets. | 0.4 units per tick |
Protozine▮ | Plumbing Geysers | Medicine | A less environmentally friendly and somewhat weaker variant of omnizine. | 0.1 units per tick |
Under the hood
First of all, there are actually 5 different ways of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.
- Ingest and inject both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling smoke and drinking the reagent directly.
- Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples.
- Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Styptic Powder), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.
- Patch is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
When a reagent enters a bloodstream, it will then "tick" about every 2 seconds, depending on server lag. Each tick or "cycle" will cause the chemical to apply its effects, while removing the amount described under the metabolism-columns on this guide.
Smoke vs foam vs others
These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.
- Pills: Can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. If the pH of the pill is too high, it will damage the tongue of the patient. Holds up to 50u.
- Syringes: Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like Golems or Plasmamen), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u.
- Patches: Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Styptic Powder will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by plasmamen. Can hold up to 40u.
- Cigarettes: Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
- Smoke: When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
Smoke example 1: Smoke containing 20u Styptic Powder. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via touch/patch, those who inhale it will also start taking toxin damage.
Smoke example 2: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.
- Foam: When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.
Foam example 1: 250u foam containing 10u Cyanide will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.
- Splashing: Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u Silver Sulfadiazine at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
- Spraying: Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing.
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.