Standard Operating Procedure (Security)

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This is the page for Standard Operating Procedure for Security.

For a list of regular SOP, or for other departments, see the main page for Standard Operating Procedure.

For information about deadly force, trials, etc, see Space Law.

Security personnel are now also required to only uphold Space Law on their station specifically, that means no pursuing criminals off the station Z-level, like gateway or different space Z-levels. The farthest an officer is allowed to pursue, are the neighboring asteroids, if your screen "glitches" you've gone too far into space. The lavaland outpost interior is also part of the station. Pursuit should not go far from the outpost itself.

If you're arrested, or are a prisoner, you cannot break out of security or perma. If you really want to or believe your punishment was unjustified, Ahelp for permission to do so.

As another note, given recent conflicts, reminder that rules take priority over any standards/regulations/laws, be mindful to follow server rules before handling things through IC means.

Adding on, this is not an invitation to flee to these selected places, as going there would be ICly considered as a death sentence. Fleeing to these locations should be for antags exclusively.

File:Warden.pngWarden

1. Ensure that the Permabrig is Secure and Safe enough to contain Prisoners.

2. When needed, visit and authorize visitations for Prisoners.

3. Keep the Armory locked down and manage the stock, distributing weapons within reason at Amber Alert and Higher.

4. Contain Evidence and issue reasonable brig times in accordance with Space Laws & Severity.

5. Do not go out of your way to Patrol or make arrests.

6. If you leave the Brig for any reason, ensure that you don't stay out long.

7. You are no longer in line for acting captainship


Peacekeeper

1. Ensure conflicts are de-escalated where possible.

2. Prevent escalation of issues and do your best to ensure the station remains peaceful.

3. It is your job to ensure conflicts are minimized, and damages reduced.

4. You can still make arrests for officers or the Warden to process.

Security VirginOfficer

1. Get shitfaced on Quad-Sec.

2. Go out on Patrol throughout the station.

3. Be aware of your surroundings and listen to your headset.

4. Ensure that you report to your HeadSec/Warden when called.

5. Have some experience being robust in-game.

6. Don't beat the shit out of people too badly (stamina heals easier than brute).

7. Don't try provoking people, demanding taxes, OR dictate Perma-Brig Sentences.

8. The maximum amount of time an Officer can set a suspect's timer for is 20 minutes.

9. Have Sex with Prisoners and Kill them!!!

10. Be sure to check in on your Prisoners regularly, with or without the Warden. They get lonely too.

11. Clock out if you intend to go ERP on Blue Alert or Higher.


Standards:

As Security, you are expected to actually at least ATTEMPT to go after Criminals. If you find yourself going to ERP instead, have some courtesy to give your Security Gear back and inform the Head of Security, Warden, OR the Head of Personnel to open another slot.

To add on to sec standards and command standards, the Warden is NOT Above the HoS under normal circumstances, just first before the HoS for acting captainship since the Warden theoretically has less to do and can manage the station instead of the HoS. The HoS is in charge of the entirety of brig, no more Warden's taking charge of the brig. Can only boss OFFICERS exclusively if there is a LACK of an HoS. In the event the Warden becomes the acting captain, they only then have the authority to boss around the HoS (IF THE HOS DIDN'T WANT CAPTAINSHIP) and other departments.

Shitcurity DEFINED (or "Why You've Been SecBanned...")

1. You performed a shitty arrest resulting in the bodily harm of another player deemed excessive. 2. You did not clearly state to a suspect (whether over comms or in-person) that they would be under arrest, -BEFORE- proceeding with an arrest. 3. You have been needlessly confrontational, looking for any reason to arrest another player or provoking them to break a law for arrests. 4. You directly disobeyed your HeadSec or Warden if they gave you a reasonable request, or tried to retaliate against it. Demotion falls under this category. 5. You've spent one or more shifts not going out on patrol and instead have only been ERPing or metagrouping with other players, without simply going off-duty to do so. 6. You did not respond to a threat on Amber Alert or Higher, or show any intent to do so. This includes going AFK as a Security Officer and not Cryoing out to free up a slot. 7. You've taken items from another player that are not seen as contraband and refused to return them. 8. The above, number seven, does not apply during a jailtime or cell time, but items must still be returned after with contraband being defined in spacelaw.


Use of Force guidelines:

Disablers/baton/flashes: To be used as the go to for most arrests, a harmless method of subduing or incapacitating suspects for the purpose of arrest.

Rubbers/flashbangs/crowd control: To be used only if the resisting suspect is violent, IE: shoving, punching or attacking using a handheld object.

Lethals and above: To be used only when the suspect is actively resisting, and using a deadly weapon to do so, including firearms loaded with rubbers, security grade disablers, or harmful handheld weapons like fireaxes or Eswords.

NOTE If you are unsure what tier to use, default to the tier below, as violating this may constitute violations of sec standards, and may result in security bans or rule breaks.


Standard Operating Procedure
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