Shaft Miner
SUPPLY STAFF | |
Shaft Miner |
Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage, Maintenance Additional Access: Cargo Bay, MULEbot access Difficulty: Supervisors: Quartermaster and Head of Personnel Duties: Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins. Don't die. Guides: Lavaland, Megafauna, Auxiliary Base Construction Area Quote: Their last words were: "(Insert last words here)" |
Welcome, Miner! You will break rocks, slay monsters, and die lost, alone, and possibly husked in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!
Bare minimum requirements: Stay alive long enough to return your loot to the station.
Workin' In The Coal Mine
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
Your workplace, Lavaland, has some hazards:
- Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
- Lava - one step in and you'll be badly burned and on fire.
- Chasms - Anything that falls into one will disappear from this world!
- Wildlife - During your job, you'll meet the local fauna of Lavaland. They are not very friendly.
- Lag - Be careful, if you stop moving or you don't, pray that the server hasn't disconnected you. Walk in circles for a moment to halt your character if you don't stop walking to a certain direction.
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator/Crusher is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.
Working With Your Boss
Who is your boss? You answer to the Quartermaster, much like the rest of Supply -- but usually, you'll just be talking to the Head of Personnel(if there is no Quartermaster right now) or other Miners. He can watch cameras on lavaland and has full access to Mining, so keep that in mind.
The Objective
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the Ore Redemption Machine sits. Drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve Mining Points as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate, or ignore it if RnD researched the mining satchel of holding, and then head back to lavaland!
How to Do This
Gearing up
- (Optional) Go to medbay to be prescanned. (Or totally ignore this advice if you're a robot, you have the DNC quirk, or if you don't feel like it.)
- Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
- Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.
- Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
- Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes.
- Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks.
- For extra safety, grab a GPS device, set it to your name and tell the QM and other miners about it. If you're lucky, they will drag your lifeless body back to medbay.
Smashing rocks
- Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
- Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you're dragging an ore box behind you, you'll automatically deposit minerals into the box instead of your bag.
- Once you've had enough, return to the main station with your Ore box. Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated.
- Miners have access to the science channel (with :n).
- Drag your ore box to the delivery tile next to the ORM (usually north or south of it, depending on station). That'll automatically empty the box into the ORM .
- Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the ORM . This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the ORM do not give any points. Only raw ores count.
- Click "Claim". You do not need to insert your ID.
- Go to a mining equipment vendor to buy advanced equipment with the points you've gained.
Life beyond smashing rocks
- Use your better gear to push deeper into Lavaland.
- Print Advanced Plasma Cutters and Mining Satchels of Holding at the cargo protolathe for even more efficient mining.
- If you feel robust enough, explore some ruins and
die horriblyget amazing rewards. - If you feel VERY robust, look for Megafauna with your GPS and try to kill it, for extremely valuable loot.
Voucher equipment
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
- Survival Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.
- Resonator Kit: Comes with a resonator, and a mini extinguisher.
- Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an upgraded industrial welding tool (80u), a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
- Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too.
- Crusher Kit: Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies.
- Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit
metafriendsfresh conscripts.
For Great Profit!
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fight stronger wildlife and find greater treasure. Consider it all an investment.
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizer Serum on Legion Cores, to instantly heal yourself or save lives with it(Doesn't instaheal on station). Or you can spend it all on booze and cigars.
Default Gear
The following is a list of default mining equipment:
Essential Equipment
Item | Description |
---|---|
Explorer Suit |
This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50. |
Explorer Gas Mask and Oxygen Tank |
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank. |
Meson Scanners and Automatic Mining Scanner |
Meson Scanners allow you spot lava pools and other tiles at ease, for easy orientation around Lavaland with low light. The Mining Scanner can be activated to briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding. |
Global Positioning System, GPS |
The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS. |
Proto-kinetic Accelerator |
A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on Harm Intent at the price of lower accuracy and speed. Alternatively, use other intents and switch hands after every shot to get around the accuracy reduction. KAs deal brute damage (40 standard/10 in pressurized rooms), but count as bomb damage. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt. |
Survival Knife |
Use it for butchering the wildlife (hit corpse while on Harm Intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA. |
Survival Medipen |
A medipen for surviving in harsh environments. Heals most common damage sources. Instantly injectable. Contains 10u Salbutamol, 15u Neo Jelly, 15u Leporazine, 10u Epinephrine and 2u Lavaland Extract. |
Bluespace shelter capsule |
Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on station. |
Ore Satchel |
For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them. Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box. |
Ore box |
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you. Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket. |
Mining Voucher |
Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items. |
Suit Voucher |
Found in your backpack, exchange this at the mining equipment locker for an alternative suit than an explorer suit.
|
Seclite |
A beefed up flashlight. Does 9 damage. Attachable to a Kinetic Accelerator. |
Miscellaneous Equipment
Items that, while not critical to take, can be situationally useful.
Item | Description |
---|---|
Pickaxe |
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and crusher. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your kinetic tool. It can also fit inside a belt chest webbing. |
Shovel |
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe |
Crowbar |
For removing KA mods/trophies, or just in case when there is a blackout. Spawns in your box. |
Advanced Gear
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:
Voucher/Reward Equipment(WIP
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the Ore Redemption Machine on the station. Prices are included.
|
Item | Description | Price |
---|---|---|
1 Marker Beacon | A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost. | 10 Points |
10 Marker Beacon | Same as above, but 10 beacons. | 100 Points |
30 Marker Beacon | Same as above, but 30 beacons. | 300 Points |
File:Whiskey bottle.png Whiskey |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
File:Absinthe bottle.png Absinthe |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Cigar |
A high-quality havana cigar. | 150 Points |
File:Soap.png Soap |
A bar of slippery soap. | 200 Points |
File:Laser pointer.png Laser Pointer |
Just a laser pointer, don't point it into people's eyes. Useful against rogue Cyborgs. | 300 Points |
File:Facehugger.png Toy Facehugger |
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. | 300 Points |
File:Bottle17.png Stabilizing Serum |
Can be used on legion souls to prevent them from decaying for later use. | 400 Points |
File:Fulton beacon.png Fulton Beacon |
Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point. | 400 Points |
Bluespace Shelter Capsule |
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a stasis bed, a stationary GPS beacon and some warm donk-pockets. | 400 Points |
File:Gar mesons.png GAR Mesons |
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. | 500 Points |
File:Miner webbing.png Chest Webbing |
A storage rig fitted with many hooks, cables, pouches and pockets. Can hold a wide variety of mining equipment. Fits in your belt slot, think of it as a toolbelt for Shaft Miners. | 500 Points |
Chest Webbing |
Can hold more ore than a regular mining satchel. Why would you waste Mining Points on this? | 500 Points |
Survival Medipen |
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. See contents here. | 750 Points |
Brute Trauma Treatment Kit |
Contains bandages and brute-healing patches. | 600 Points |
Burn Treatment Kit |
Contains Oxandrolone pills, burn-healing patches and a epinephrine medipen. | 600 Points |
First-Aid Kit |
Just a regular medkit that contains sutures and regenerative meshes to heal the most common damages(Brute and Burn). | 600 Points |
File:Implanter.png Tracking Implant Kit |
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. | 600 Points |
File:Jaunter.png Wormhole Jaunter |
One-use item that instantly creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.
The Jaunter is incredibly useful as an emergency escape tool when your death may be imminent while fighting Megafauna. There is the possibility that you'll end up in space surrounding the station. Better hope you're lucky. |
750 Points |
Proto-kinetic Crusher |
A powerful two-handed melee weapon. Clicking Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. shoots kinetic bolts that don't deal damage, but can mark large creatures making the axe deal increased damage (20->70 Brute) when used on them. It will deal even greater damage (100) on backstab. What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can only be attached to the Crusher. |
750 Points |
Proto-kinetic Accelerator |
The classic mining weapon. Buy it from here if you lost your first one. | 750 Points |
Advanced Mining Scanner |
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. | 800 Points |
File:Resonator.png Resonator |
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field. | 800 Points |
File:Fulton pack.png Fulton Extraction Pack |
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.
You can use it on yourself as a way to quickly return to the station, though it isn't instant like the Wormhole Jaunter. If you have space in your backpack, it will be stashed in your bag automatically when used on yourself rather than dropping on the ground. |
1000 Points |
File:Lazarus hypo.png Lazarus Injector |
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. | 1000 Points |
Silver-plated Pickaxe |
Slightly better than the default pickaxe, but still a lot worse than your starting KA. | 1000 Points |
Mining Conscription Kit |
Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs. | a 1500 Points |
File:Mining jetpack.png Mining Jetpack Upgrade |
A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station. | 2000 Points |
File:Cash 1000.png Space Cash |
A thousand credits, to spend however you want! Useful if you want to buy Goodies from cargo, or if you just want to shore up the station funds. | 2000 Points |
Mining Hardsuit |
A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath plates, gaining a unique appearance when partially and fully upgraded. | 2000 Points |
Diamond Pickaxe |
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. | 2000 Points |
File:Resonator.png Super (Upgraded) Resonator |
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. | 2500 Points |
File:Jump boots.png Jump Boots |
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. | 2500 Points |
Luxury Shelter Capsule |
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. | 3000 Points |
Luxury Elite Bar Capsule |
A luxury bar in a capsule. For when you have nothing else to blow all your points on. Bartender required and not included. | 10000 Points |
File:Modkit.png KA White Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible, in a white color. | 100 Points |
File:Modkit.png KA Adjustable Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. | 150 Points |
File:Modkit.png Super KA Chassis Mod |
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. | 250 Points |
File:Modkit.png Hyper KA Chassis Mod |
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. | 300 Points |
File:Modkit.png KA Range Mod |
A modkit that increases your KA's range by 1. | 1000 Points |
File:Modkit.png KA Damage Mod |
A modkit that increases your KA's damage by 10. | 1000 Points |
File:Modkit.png KA Cooldown Mod |
A modkit that reduces your KA's cooldown by 0.25 seconds. | 1000 Points |
File:Modkit.png KA AoE Damage Mod |
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.
Even with one just one AoE modkit, it allows your KA to mine in that same 3x3 area. Combine with Cooldown modkits for maximum rock destruction. |
2000 Points |
File:MiningDrone.png Mining Drone |
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. | 500 Points |
File:Circuitboard.png Drone: Melee Upgrade |
Increases the Drone's melee damage. | 400 Points |
File:Circuitboard.png Drone: Health Upgrade |
Increases the Drone's health. | 400 Points |
File:Circuitboard.png Drone: Ranged Upgrade |
Decreases the Drone's ranged weapon's cooldown. | 600 Points |
File:Circuitboard.png Drone: AI Upgrade |
Installs a high tech AI into the Drone (grants a ghost control over the Drone). | 1000 Points |
|
The Free Golem ship has some extra goodies:
Item | Description | Price |
---|---|---|
Extra ID |
An extra ID that works for holding money and entering the station. | 250 Points |
File:Science Goggles.png Science Goggles |
A pair of regular science goggles. | 250 Points |
File:Monkey Cube.png Monkey Cube |
A single monkey cube. Just add water. | 300 Points |
Toolbelt |
A toolbelt, like the ones on station. | 350 Points |
File:Sheetrd.png Royal Cape of the Liberator |
A replica of the Liberator's cape. A must-have for every Free Golem. | 500 Points |
File:Slimegrey.png Grey Slime Extract |
Ever wanted to do Xenobiology on Lavaland? There you go. | 1000 Points |
File:Modkit.png Trigger Guard Modification Kit |
A trigger modkit that allows golems to use the Kinetic Accelerator. | 1700 Points |
The Liberator's Legacy |
A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station's server. | 2000 Points |