Guide to metalworking/smithing
Foreword: Hi, welcome to the info about blacksmithing! I'm a big lazy, so feel free to add images or simillar stuff that might be missing to this!
The Blacksmithing skill
Blacksmithing uses a special skill for its actions, which has 20 levels, starting at 200 xp needed, increasing by 100 xp needed per level.
You gain 25 xp per failed smithed item and 50 per finished one.
Leveling it up gains you a variety of effects:
- It increases starting quality when placing an ingot on the anvil by half your skill level.
- It reduces time for each step depending on your level.
- It increases your chance to make an artifact item depending on your skill level.
- It reduces your fail chance depending on your level.
Gaining more levels becomes more and more of a chore the higher it gets, but the buffs this grants is quite useful.
Things you need to begin smithing:
- An anvil, made via the crafting tab (misc category), or ordered via cargo. Certain deities may also grant you access to anvils
- A furnace, made in the same way as the anvil, though you cannot order these via cargo
- A steady supply of welding fuel (unless you have somehow acquired a infinite furnace)
- A hammer, made via Blacksmithing, or the tools tab in the crafting menu for a very bad starting one.
- Ingots. A ton of them. Made via using a material stack inhand. Most materials can be crafted into ingots, try for yourself!
- Some wood for sword handles / sticks (made via the crafting menu, misc tab)
- (Optional): A beverage of your choice. Preferably Manly Dorf.
Now, with all this, how DO you smith?
- (if required) fuel the furnace with welding fuel, by using any reagent container (including welding tools) on it
- use the cold ingot on the furnace
- use the now heated ingot on the anvil
- Use your hammer on the anvil, select the step you want, wait a bit till it finishes. Repeat till your work is finished.. or turns into slag.
- Use a stick / sword handle on the work you get from this
- Done!
Steps
There is two kinds of these:
Progression steps:
These get you closer to finishing your desired work, but decrease quality a bit.
The steps fitting this category are: Bend, Draw, Fold, Punch, Shrink and Upset
Improvement steps:
These can be done before or inbetween Progression steps, but not after, as finishing the last progression step needed for your work will immediately finish it.
They will increase the quality of your work, but strain the material and therefore increase failure chance.
The steps in this category are: Weak hit, Strong hit and Heavy hit
Here's a list of the changes these steps do:
Step Name | Quality change | Stress | Fail chance increase |
---|---|---|---|
Progression step (any) | -1 | +1 | 0 |
Weak hit | +1 | +1 | +5% |
Strong hit | +2 | +2 | +9.5% |
Heavy hit | +3 | +3 | +12.5% |
Note that, after you have done three or more Progression steps, beginning at that step and every step after till you finish, you roll against the total fail chance and risk your precious work turning into slag.
This is reduced by your blacksmithing skill, but the chance is always there
Additionally, if stress ever reaches a number above 10, it will immediately slag whatever you were working on.
Important note though: After each step the quality modifier of your hammer gets added to your current quality, which can balance out or even counter the progression step decrease - or make it worse.
This generally is your hammer quality divided by 4, so a high-quality hammer is something you REALLY want to acquire.
Recipes and Item info
This is what you came here for, ain't it?
Well, here, have a list of all (current) items, aswell as how they are affected by quality and their recipes:
Item Info
Info on the Wielding multiplier: If this is not None, the item can be used inhand to wield it, multiplying its force by the wielding multiplier, but requiring both hands.
All the other values should be self-explanatory.
Item name | Force | Wielding multiplier (if applicable) | Throwforce | Sharp? | Special stuff |
---|---|---|---|---|---|
Prospector Pickaxe | 0 | None | 0 | Pointy | Not actually a pickaxe, but a mining scanner. Range increases with better quality. |
Smithed Pickaxe | 15 + (quality / 2) | None | 10 | Pointy | Actually a pickaxe. Digging range and speed increases with quality. |
Smithed Shovel | 8 + (quality / 2) | None | 4 | Edged | Shovelling speed increases with quality |
Hammer | 6 + (quality / 2) | None | 0 | Nope | The most important item for your smithing needs! Has a quality modifier of (quality / 4), which gets applied every single step you perform, able to neutralize quality loss, or make it even worse. |
Small Knife | 4 + (quality / 2) | None | 10 | Edged | Just a normal kitchen knife. |
Gladius | 9 + quality | None | 0 | Edged | |
Wakizashi | 7 + quality | None | 0 | Edged | Can parry! Can be renamed with a pen. |
Scimitar | 9 + quality | None | 0 | Edged | |
Sabre | 9 + quality | None | 0 | Edged | Can parry. Has 15 armor penetration. |
Rapier | 6 + quality | None | 0 | Pointy | Can parry. Has 30 armor penetration. |
Broadsword | 10 + quality | 1.8 | 0 | Edged | |
Zweihander | 4 + quality | 3(!) | 0 | Edged | |
Katana | 7 + quality | 2 | 0 | Edged | Can parry! Can also be renamed with a pen. Fits in perfectly with a Fedora! |
Scythe | 13 + quality | None | 5 | Nope | Just like your normal scythe. Kudzu beware! |
Coghead | 6 + quality | None | 0 | Nope | |
Javelin | 10 + quality | 1.5 | 20 + (quality * 2) | Pointy | Great for throwing! Or, you could joust with this. |
Halberd | 10 + quality | 2.5 | 3.3 + (quality / 3) | Edged | You could joust with this... |
Glaive | 10 + quality | 2 | 10 + quality | Edged | You could joust with this... |
Pike | 10 + quality | 1.75 | 1 + (quality / 10) | Pointy | You could joust with this... Also has TWO tiles melee range!! |
Recipes
Note that these are only the required steps. Improvement steps can be executed at any time before or inbetween these, though no Progression steps other than these may be executed, and only in that order.
The work will immediately finish once the last Progression step still required gets performed.
Goal Item | Step 1 | Step 2 | Step 3 | Step 4 | Step 5 |
---|---|---|---|---|---|
Prospector pickaxe head | Draw | Bend | Punch | / | / |
Smithed pickaxe head | Draw | Draw | Bend | Punch | / |
Smithed shovel head | Draw | Fold | Upset | Punch | / |
Smithed hammer head | Shrink | Fold | Punch | / | / |
Smithed knife blade | Shrink | Draw | Draw | / | / |
Smithed gladius blade | Draw | Fold | Fold | / | / |
Smithed wakizashi blade | Draw | Fold | Shrink | Fold | / |
Smithed scimitar blade | Draw | Fold | Bend | / | / |
Smithed sabre blade | Draw | Draw | Shrink | Fold | / |
Smithed rapier blade | Shrink | Draw | Fold | Draw | / |
Smithed broadsword blade | Draw | Fold | Upset | Fold | / |
Smithed zweihander blade | Upset | Draw | Fold | Shrink | Fold |
Smithed katana blade | Fold | Fold | Fold | Fold | Fold |
Smithed scythe head | Bend | Draw | Fold | / | / |
Smithed coghead club head | Bend | Shrink | Fold | / | / |
Smithed javelin head | Draw | Bend | Fold | / | / |
Smithed halberd head | Draw | Upset | Fold | Fold | Punch |
Smithed glaive head | Upset | Shrink | Fold | Punch | / |
Smithed pike head | Draw | Draw | Bend | Fold | / |
Material Info
The type of Ingot used determines additional effects with your crafted weapon! These can effect things such as the force of your weapon, special properties added, its speed, excetera. These are the current set of modified ingots, but more might be added in the future!
Material Name | Force Multiplier | Special Stuff |
---|---|---|
Iron | 1.0x | N/A |
Silver | 1.0x | Useful against vampires, and other unworldly threats! |
Gold | .8x | Has less delay between each attack, very good for Pickaxes and Shovels, and not much else! |
Titanium | 1.1x | One of the earliest materials to use for a force increase, hit em' hard, soldier! |
Adamantine | 1.3x | The strongest damage a weapon can have, it turns out the items that make golems pack a heavy punch! |
Runed Metal | 1.3x | Only useable by a follower of Nar'Sie, its adamantine but spookier! |
Brass | 1.3x | Can only be used by followers of the true light |
Uranium | 1.0x | Irradiates its foes! (And the person holding it, you should be weary of that) |
Bannanium | 1.0x | You monster, why would you make this? Slips the target on hit, along with removing any sense of dignity you had! |
Anvils
Anvils determine two things:
- The starting quality your work starts at when you place a new ingot in the anvil
- The maximum quality of finished work, unless it is an artifact.
- The fail chance you start at, which starts rolling beginning at the third progression step you perform.
Here's a list of anvils and their stats:
Anvil Name | Starting Quality | Starting Fail chance | Maximum Quality | Special Stuff |
---|---|---|---|---|
Debug Anvil | 10 | 0% | 1001 | A debug Anvil. Will never cause failures due to fail chance, though Stress can still cause them. |
Table Anvil | -2 | 5% | 0 | Has a chance to break apart after every step. Good luck. |
Sandstone brick anvil | -1 | 5% | 2 | |
Slab of bronze | -0.5 | 5% | 2 | |
Basalt brick anvil | -0.5 | 5% | 4 | |
Anvil | 0 | 5% | 6 | Pretty good anvil. You can order these at cargo for a bunch of credits. |
Brass anvil | 1 | 5% | 8 | Can only be used by followers of the true light |
Runic Anvil | 1 | 5% | 8 | Can only be used by blood cultists |
Artifacts
Sometimes, hardworking blacksmiths create exceptionally powerful weapons, so-called Artifacts, the stuff legends are made of. You will notice when you achieve this, trust me.
Artifacts can possess tremendous power, especially in the hands of a experienced smith, often being far more powerful than that anvil, or any this-worldly anvil really, would allow.
Honing your skills may bring you closer to obtaining one, though they are incredibly rare regardless.